Player Matchup

Chaac
Chaac
Gold III
HookoSama
Chaac
Gold III
Level 126
God Stats
21W - 25L
1,422 SR
Queue Stats
249W - 235L
1,377 MMR
Solo
Nu Wa
Nu Wa
Silver I
JJCas
Nu Wa
Silver I
Level 146
God Stats
17W - 8L
1,511 SR
Queue Stats
90W - 76L
1,258 MMR
Party 1
Ratatoskr
Ratatoskr
Gold II
KillerKiers
Ratatoskr
Gold II
Level 125
God Stats
13W - 3L
1,962 SR
Queue Stats
66W - 64L
1,478 MMR
Party 1
Horus
Horus
Gold V
Lanky_Ginger_Guy
Horus
Gold V
Level 79
God Stats
5W - 5L
1,875 SR
Queue Stats
128W - 129L
1,411 MMR
Party 2
Izanami
Izanami
Silver I
OpTic1llus10n
Izanami
Silver I
Level 105
God Stats
5W - 7L
1,615 SR
Queue Stats
45W - 53L
1,485 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,677 SR
1,402 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 105
1,530 SR
1,401 MMR
Nox
Nox
Gold IV
Ayadene
Nox
Gold IV
Level 52
God Stats
0W - 1L
1,749 SR
Queue Stats
119W - 114L
1,448 MMR
Solo
Khepri
Khepri
Gold III
CragnDazzle
Khepri
Gold III
Level 156
God Stats
38W - 26L
1,619 SR
Queue Stats
287W - 286L
1,421 MMR
Solo
Set
Set
Gold IV
KBxPiNGui
Set
Gold IV
Level 125
God Stats
36W - 27L
1,635 SR
Queue Stats
637W - 638L
1,364 MMR
Solo
Hou Yi
Hou Yi
Silver I
Mr_Bluemani
Hou Yi
Silver I
Level 129
God Stats
0W - 5L
1,150 SR
Queue Stats
206W - 215L
1,348 MMR
Solo
Pele
Pele
Bronze III
Terrorkruemmel97
Pele
Bronze III
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,424 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
HookoSama
Chaac
15
0 / 1 / 9
9,493
558
8,014
12,905
12,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Nu Wa
JJCas
Nu Wa
17
4 / 0 / 6
10,102
594
11,696
5,164
1,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ratatoskr
KillerKiers
Ratatoskr
17
7 / 0 / 5
10,630
625
7,238
10,736
4,761
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 5 / 3
7,933
467
3,574
11,038
8,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
14
4 / 5 / 3
9,215
542
12,796
13,511
4,433
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ScyllaJanusCu ChulainnApolloDanzaburou

VS

Bans
TsukuyomiGuan YuUllrAwilixMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
14
4 / 3 / 1
8,614
507
6,410
8,385
2,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Khepri
11
0 / 2 / 4
6,509
383
3,871
14,286
5,230
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

15
4 / 5 / 1
8,980
528
8,906
15,472
7,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
11
3 / 4 / 3
7,248
426
9,603
12,778
6,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

6
0 / 1 / 0
5,660
333
557
4,880
1,095
Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
20
15
Kills
11
11
Deaths
15
26
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nox
4
3
1
1.5
L
Khepri
0
2
4
1
W
Chaac
HookoSama
Chaac
0
1
9
4.5
W
Nu Wa
JJCas
Nu Wa
4
0
6
7
L
4
5
1
0.9
W
Ratatoskr
KillerKiers
Ratatoskr
7
0
5
9.5
W
0
5
3
0.3
L
Hou Yi
3
4
3
1.13
W
Izanami
4
5
3
1.1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,318
Damage
29,347
53,354
Taken
55,801
31,650
Mitigated
22,994
26,201
Healing
12,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
6,410
739
0
1,419
8,385
2,702
0
3,223
4,807
52,545
0
L
Khepri
3,871
410
322
2,134
14,286
5,230
0
2,368
11,735
26,223
0
W
Chaac
HookoSama
Chaac
8,014
1,036
0
8,922
12,905
12,244
1,061
2,413
10,405
0
56,851
W
Nu Wa
JJCas
Nu Wa
11,696
1,908
0
1,388
5,164
1,998
1,468
1,308
3,792
72,867
0
L
8,906
4,246
0
4,462
15,472
7,386
0
2,926
12,034
0
65,278
W
Ratatoskr
KillerKiers
Ratatoskr
7,238
1,079
0
5,416
10,736
4,761
37
887
9,763
0
72,819
W
3,574
2,230
2,520
3,885
11,038
8,214
87
2,360
8,628
0
20,617
L
Hou Yi
9,603
5,104
0
2,921
12,778
6,581
220
1,338
11,301
0
35,574
W
Izanami
12,796
8,389
0
4,070
13,511
4,433
2,218
2,882
10,485
0
58,082
L
557
71
0
1,081
4,880
1,095
0
1,160
3,648
0
15,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,373
Gold Earned
37,011
498
Minions Killed
394
0
Camps Cleared
0
1,720,996
Distance Traveled
1,431,175
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
8,614
507
135
8
0
322,183
1
L
Khepri
6,509
383
31
2
0
357,731
6
W
Chaac
9,493
558
111
7
0
349,550
3
W
Nu Wa
10,102
594
123
7
0
329,317
4
L
Set
8,980
528
126
7
0
316,000
3
W
Ratatoskr
10,630
625
128
8
0
406,690
0
W
Horus
7,933
467
36
2
0
328,199
3
L
Hou Yi
7,248
426
63
4
0
290,482
7
W
Izanami
9,215
542
100
6
0
307,240
0
L
Pele
5,660
333
39
2
0
144,779
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role