Player Matchup

King Arthur
King Arthur
GolfinhoJR
King Arthur
Level 24
God Stats
8W - 12L
1,630 SR
Queue Stats
101W - 79L
1,579 Elo+
Party 2
Thor
Thor
GuiBuzzo
Thor
Level 11
God Stats
0W - 2L
1,344 SR
Queue Stats
3W - 7L
980 Elo+
Party 1
Nemesis
Nemesis
Hamalamama
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
JaréArrebentado
Sylvanus
Level 18
God Stats
11W - 2L
1,903 SR
Queue Stats
73W - 72L
1,642 Elo+
Party 2
Neith
Neith
licayey
Neith
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Team Averages
Level 12
1,576 SR
1,440 Elo+

VS

Team Averages
Level 20
1,512 SR
1,381 Elo+
Geb
Geb
Coporjpa
Geb
Level 28
God Stats
23W - 24L
1,426 SR
Queue Stats
324W - 411L
1,318 Elo+
Solo
Arachne
Arachne
Ol1v3ir4_226
Arachne
Level 18
God Stats
13W - 12L
1,631 SR
Queue Stats
144W - 177L
1,444 Elo+
Solo
Nike
Nike
elnegrales
Nike
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 18L
1,510 Elo+
Solo
Apollo
Apollo
xXSei NXx5179
Apollo
Level 29
God Stats
6W - 6L
1,522 SR
Queue Stats
47W - 89L
1,280 Elo+
Solo
Ra
Ra
zombiiiee
Ra
Level 7
God Stats
3W - 0L
1,482 SR
Queue Stats
9W - 8L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GolfinhoJR
King Arthur
7
0 / 1 / 0
3,892
649
1,435
3,658
1,656
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thor
5
0 / 3 / 0
3,265
544
657
4,222
959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nemesis
Hamalamama
Nemesis
5
0 / 4 / 0
3,176
529
1,135
3,538
926
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 1 / 0
3,369
562
1,418
2,391
801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
licayey
Neith
1
0 / 0 / 0
2,676
446
0
0
0
Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 1
3,451
575
351
2,701
741
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes

Shoes

+6%
Movement Speed

Arachne
Ol1v3ir4_226
Arachne
7
4 / 0 / 0
4,436
739
1,571
2,907
771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
1 / 0 / 0
4,262
710
2,267
2,730
1,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
1 / 0 / 1
3,945
658
1,562
1,277
332
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
3 / 0 / 1
4,463
744
2,391
1,684
362
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
12
0
Kills
9
9
Deaths
0
0
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
L
King Arthur
GolfinhoJR
King Arthur
0
1
0
0
L
Thor
0
3
0
0
L
Nemesis
Hamalamama
Nemesis
0
4
0
0
L
0
1
0
0
W
Arachne
Ol1v3ir4_226
Arachne
4
0
0
4
W
1
0
0
1
L
Neith
licayey
Neith
0
0
0
0
W
1
0
1
1.5
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,645
Damage
8,142
13,809
Taken
11,299
4,342
Mitigated
3,391
2,177
Healing
4,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
351
0
120
740
2,701
741
296
986
1,715
6,184
0
L
King Arthur
GolfinhoJR
King Arthur
1,435
144
0
500
3,658
1,656
0
0
3,462
0
14,641
L
Thor
657
185
0
497
4,222
959
0
775
3,415
0
9,761
L
Nemesis
Hamalamama
Nemesis
1,135
103
0
435
3,538
926
0
1,564
1,816
0
6,085
L
1,418
862
92
653
2,391
801
0
213
2,178
8,855
0
W
Arachne
Ol1v3ir4_226
Arachne
1,571
1,338
0
1,484
2,907
771
121
0
2,907
0
11,991
W
2,267
319
0
700
2,730
1,185
0
98
2,632
0
16,652
L
Neith
licayey
Neith
0
0
0
0
0
0
0
0
0
0
0
W
1,562
1,338
0
312
1,277
332
628
334
943
0
14,497
W
2,391
675
69
661
1,684
362
60
0
1,684
12,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,378
Gold Earned
20,557
88
Minions Killed
129
0
Camps Cleared
0
474,959
Distance Traveled
585,881
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
3,451
575
12
2
0
113,498
0
L
King Arthur
3,892
649
39
7
0
120,853
1
L
Thor
3,265
544
28
5
0
116,314
0
L
Nemesis
3,176
529
11
2
0
117,129
1
L
Sylvanus
3,369
562
10
2
0
120,192
1
W
Arachne
4,436
739
30
5
0
148,552
1
W
Nike
4,262
710
38
6
0
121,149
2
L
Neith
2,676
446
0
0
0
471
0
W
Apollo
3,945
658
30
5
0
101,821
0
W
Ra
4,463
744
19
3
0
100,861
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role