Player Matchup

Discordia
Discordia
Justice_4tw
Discordia
Level 102
God Stats
28W - 26L
1,286 SR
Queue Stats
478W - 570L
1,477 Elo+
Solo
Fenrir
Fenrir
jithargo
Fenrir
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
52W - 83L
1,206 Elo+
Solo
Yemoja
Yemoja
v_menninkainen
Yemoja
Level 13
God Stats
9W - 13L
1,549 SR
Queue Stats
32W - 53L
1,320 Elo+
Solo
Team Averages
Level 48
1,445 SR
1,334 Elo+

VS

Team Averages
Level 92
1,476 SR
1,396 Elo+
Horus
Horus
 
Horus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
SoulErmak
Cthulhu
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
69W - 79L
1,298 Elo+
Solo
Bastet
Bastet
TH3 MuGiWarA v7
Bastet
Level 142
God Stats
18W - 24L
1,427 SR
Queue Stats
165W - 197L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Justice_4tw
Discordia
14
5 / 4 / 2
10,923
728
18,134
9,962
2,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
jithargo
Fenrir
11
0 / 9 / 3
8,909
594
5,212
13,651
4,389
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
2 / 6 / 1
8,985
599
6,055
14,126
12,119
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
8 / 1 / 6
11,405
760
7,045
10,490
4,448
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
SoulErmak
Cthulhu
13
1 / 2 / 11
9,728
649
6,305
14,570
13,474
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
10 / 4 / 7
11,692
779
18,736
14,834
5,245
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
43
7
Kills
19
19
Deaths
7
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
8
1
6
11
L
Discordia
Justice_4tw
Discordia
5
4
2
1.5
W
Cthulhu
SoulErmak
Cthulhu
1
2
11
3.25
W
10
4
7
3.38
L
Fenrir
jithargo
Fenrir
0
9
3
0.17
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,401
Damage
32,086
37,739
Taken
39,894
19,424
Mitigated
23,167
4,358
Healing
9,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
7,045
3,323
1,653
3,008
10,490
4,448
2,155
6,689
3,389
0
36,912
L
Discordia
Justice_4tw
Discordia
18,134
362
0
1,628
9,962
2,916
0
547
9,415
51,876
0
W
Cthulhu
SoulErmak
Cthulhu
6,305
736
0
150
14,570
13,474
114
8,053
5,921
26,718
0
W
18,736
6,112
0
4,459
14,834
5,245
475
8,093
6,243
0
51,152
L
Fenrir
jithargo
Fenrir
5,212
1,566
0
2,040
13,651
4,389
0
2,655
10,996
0
33,332
L
6,055
1,054
516
174
14,126
12,119
0
3,131
10,995
22,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,817
Gold Earned
32,825
159
Minions Killed
144
0
Camps Cleared
0
681,250
Distance Traveled
861,421
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,405
760
48
3
0
298,929
4
L
Discordia
10,923
728
82
5
0
267,928
2
W
Cthulhu
9,728
649
43
3
0
267,851
1
W
Bastet
11,692
779
53
4
0
294,641
0
L
Fenrir
8,909
594
45
3
0
212,336
0
L
Yemoja
8,985
599
32
2
0
200,986
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role