Player Matchup

Loki
Loki
Diamond I
Billvy
Loki
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Diamond III
CrystalCrash
Fafnir
Diamond III
Level 148
God Stats
7W - 4L
1,767 SR
Queue Stats
139W - 135L
2,329 MMR
Solo
Thoth
Thoth
Diamond II
Deim0ss
Thoth
Diamond II
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Diamond II
ThePapiBear
Cupid
Diamond II
Level 141
God Stats
20W - 13L
1,950 SR
Queue Stats
270W - 252L
2,328 MMR
Solo
Chang'e
Chang'e
Masters
Varis
Chang'e
Masters
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 135
1,643 SR
1,831 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 142
1,721 SR
2,366 MMR
Nemesis
Nemesis
Diamond I
Axel
Nemesis
Diamond I
Level 160
God Stats
31W - 16L
1,711 SR
Queue Stats
148W - 112L
2,456 MMR
Party 1
Ullr
Ullr
Masters
ClawwwXO
Ullr
Masters
Level 160
God Stats
45W - 20L
1,895 SR
Queue Stats
68W - 43L
2,360 MMR
Solo
Geb
Geb
Diamond III
MadnеssX
Geb
Diamond III
Level 82
God Stats
1W - 4L
1,500 SR
Queue Stats
76W - 53L
2,422 MMR
Party 1
Cu Chulainn
Cu Chulainn
Diamond III
adfurie
Cu Chulainn
Diamond III
Level 160
God Stats
35W - 25L
1,683 SR
Queue Stats
382W - 344L
2,282 MMR
Solo
Merlin
Merlin
Diamond II
wyni
Merlin
Diamond II
Level 149
God Stats
4W - 4L
1,817 SR
Queue Stats
195W - 176L
2,311 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Billvy
Loki
19
0 / 4 / 11
11,880
594
7,465
17,738
12,038
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fafnir
17
3 / 1 / 12
11,971
599
7,031
17,674
25,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Thoth
Deim0ss
Thoth
20
10 / 2 / 12
13,527
676
20,438
10,801
4,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

19
1 / 1 / 10
12,137
607
9,700
12,974
5,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
Varis
Chang'e
20
8 / 2 / 11
13,289
664
10,504
19,198
8,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
SetDanzaburouTiamatScyllaAphrodite

VS

Bans
ApolloSobekGuan YuCabrakanAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Axel
Nemesis
16
2 / 6 / 3
10,225
511
10,945
17,352
8,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ullr
18
2 / 3 / 1
11,353
568
9,326
13,194
4,444
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
0 / 5 / 2
8,990
450
4,878
15,841
9,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cu Chulainn
adfurie
Cu Chulainn
19
4 / 3 / 1
11,716
586
11,277
17,130
17,093
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
wyni
Merlin
16
2 / 5 / 2
10,435
522
12,260
10,133
3,024
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
19
22
Kills
10
10
Deaths
22
56
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Axel
Nemesis
2
6
3
0.58
W
Loki
Billvy
Loki
0
4
11
1.38
L
Ullr
2
3
1
0.83
W
Fafnir
3
1
12
9
W
Thoth
Deim0ss
Thoth
10
2
12
8
L
0
5
2
0.2
W
1
1
10
6
W
Chang'e
Varis
Chang'e
8
2
11
6.75
L
Cu Chulainn
adfurie
Cu Chulainn
4
3
1
1.5
L
Merlin
wyni
Merlin
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,138
Damage
48,686
78,385
Taken
73,650
55,432
Mitigated
42,177
38,181
Healing
11,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Axel
Nemesis
10,945
6,269
0
1,694
17,352
8,437
0
7,380
9,798
0
83,844
W
Loki
Billvy
Loki
7,465
664
0
4,504
17,738
12,038
148
2,780
14,958
637
78,432
L
Ullr
9,326
4,612
0
696
13,194
4,444
1,184
7,078
6,012
0
96,419
W
Fafnir
7,031
2,656
0
5,995
17,674
25,287
622
6,639
11,035
29,634
0
W
Thoth
Deim0ss
Thoth
20,438
1,402
0
2,633
10,801
4,795
2,791
3,199
7,602
103,736
0
L
4,878
350
0
3,106
15,841
9,179
0
9,177
6,388
26,674
0
W
9,700
5,086
756
6,186
12,974
5,226
5,103
2,084
10,890
0
111,131
W
Chang'e
Varis
Chang'e
10,504
1,512
4,926
13,181
19,198
8,086
3,231
3,945
15,253
89,533
0
L
Cu Chulainn
adfurie
Cu Chulainn
11,277
2,533
0
4,923
17,130
17,093
0
6,429
10,519
0
88,655
L
Merlin
wyni
Merlin
12,260
1,233
0
1,563
10,133
3,024
0
7,556
2,323
78,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,804
Gold Earned
52,719
658
Minions Killed
699
0
Camps Cleared
0
2,028,557
Distance Traveled
1,972,589
29
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,225
511
111
6
0
418,141
4
W
Loki
11,880
594
145
7
0
411,310
5
L
Ullr
11,353
568
209
10
0
361,908
5
W
Fafnir
11,971
599
28
1
0
404,985
7
W
Thoth
13,527
676
164
8
0
419,589
6
L
Geb
8,990
450
28
1
0
430,509
7
W
Cupid
12,137
607
165
8
0
373,114
5
W
Chang'e
13,289
664
156
8
0
419,559
6
L
Cu Chulainn
11,716
586
186
9
0
398,722
5
L
Merlin
10,435
522
165
8
0
363,309
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role