Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Lawrence_1108
Tiamat
Level 72
God Stats
7W - 6L
1,454 SR
Queue Stats
87W - 127L
1,259 Elo+
Party 1
Chaac
Chaac
ryobaseball1001
Chaac
Level 25
God Stats
5W - 6L
1,288 SR
Queue Stats
36W - 51L
1,228 Elo+
Party 1
Team Averages
Level 42
1,414 SR
1,329 Elo+

VS

Team Averages
Level 34
1,449 SR
1,304 Elo+
Danzaburou
Danzaburou
Nass_hacker
Danzaburou
Level 60
God Stats
1W - 1L
1,688 SR
Queue Stats
49W - 58L
1,355 Elo+
Solo
Bellona
Bellona
ShawnThaShoota
Bellona
Level 16
God Stats
9W - 18L
1,141 SR
Queue Stats
34W - 56L
1,112 Elo+
Solo
Yemoja
Yemoja
rutilus_one
Yemoja
Level 26
God Stats
6W - 6L
1,519 SR
Queue Stats
17W - 18L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
7 / 0 / 4
8,692
869
8,193
9,573
4,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

10
1 / 1 / 7
6,943
694
5,257
5,694
3,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 1 / 7
7,290
729
4,328
6,225
3,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Nass_hacker
Danzaburou
7
0 / 5 / 1
5,749
575
3,582
8,946
2,890
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
1 / 5 / 1
6,208
621
3,186
8,087
4,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yemoja
10
1 / 1 / 1
6,355
636
6,649
6,090
2,775
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
11
Kills
2
2
Deaths
11
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
0
4
9
W
1
1
7
4.5
L
Danzaburou
Nass_hacker
Danzaburou
0
5
1
0.1
L
1
5
1
0.3
L
Yemoja
1
1
1
1.5
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,778
Damage
13,417
21,492
Taken
23,123
11,550
Mitigated
10,567
8,568
Healing
3,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,193
2,631
0
4,044
9,573
4,928
228
2,523
7,050
0
27,875
W
5,257
368
783
2,638
5,694
3,207
21
2,173
3,521
24,187
0
L
Danzaburou
Nass_hacker
Danzaburou
3,582
1,330
0
337
8,946
2,890
15
856
7,652
0
15,646
L
3,186
1,320
0
1,252
8,087
4,902
0
1,871
5,868
0
16,113
L
Yemoja
6,649
1,047
1,387
790
6,090
2,775
108
1,892
3,930
21,288
0
W
4,328
204
165
938
6,225
3,415
49
2,168
4,057
0
15,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,925
Gold Earned
18,312
119
Minions Killed
77
0
Camps Cleared
0
589,746
Distance Traveled
486,870
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,692
869
34
3
0
186,028
1
W
Tiamat
6,943
694
44
4
0
200,415
1
L
Danzaburou
5,749
575
23
2
0
148,074
0
L
Bellona
6,208
621
27
3
0
154,425
0
L
Yemoja
6,355
636
27
3
0
184,371
0
W
Chaac
7,290
729
41
4
0
203,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role