Player Matchup

Ra
Ra
Shaggyfallz
Ra
Level 155
God Stats
5W - 0L
1,739 SR
Queue Stats
109W - 71L
1,703 Elo+
Party 2
Skadi
Skadi
SneezyPhoenix
Skadi
Level 112
God Stats
13W - 6L
1,723 SR
Queue Stats
78W - 52L
1,672 Elo+
Party 2
Sun Wukong
Sun Wukong
Swiftyfallz
Sun Wukong
Level 106
God Stats
13W - 3L
1,735 SR
Queue Stats
85W - 47L
1,657 Elo+
Party 2
Team Averages
Level 124
1,732 SR
1,678 Elo+

VS

Team Averages
Level 133
1,410 SR
1,669 Elo+
Hercules
Hercules
 
Hercules
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
I MiRRor I96
Baron Samedi
Level 136
God Stats
8W - 5L
1,231 SR
Queue Stats
246W - 171L
1,648 Elo+
Party 1
Cerberus
Cerberus
ThePussGrabber
Cerberus
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,860 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 6 / 3
13,646
682
25,881
15,153
5,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
2 / 4 / 6
13,180
659
14,476
14,822
5,269
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
Swiftyfallz
Sun Wukong
15
1 / 6 / 7
12,397
620
11,309
19,510
21,259
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
5 / 3 / 6
13,593
680
11,492
20,125
21,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Baron Samedi
I MiRRor I96
Baron Samedi
18
8 / 3 / 8
13,719
686
20,283
16,607
13,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cerberus
15
3 / 2 / 13
13,591
680
11,506
25,525
31,028
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
43
8
Kills
16
16
Deaths
8
16
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
5
3
6
2.67
L
Baron Samedi
I MiRRor I96
Baron Samedi
8
3
8
4
W
5
6
3
1.08
W
2
4
6
1.25
W
Sun Wukong
Swiftyfallz
Sun Wukong
1
6
7
0.75
L
Cerberus
3
2
13
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,666
Damage
43,281
49,485
Taken
62,257
32,498
Mitigated
65,887
9,982
Healing
23,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
11,492
3,836
0
4,671
20,125
21,270
583
9,232
10,300
0
45,639
L
Baron Samedi
I MiRRor I96
Baron Samedi
20,283
1,438
3,681
6,471
16,607
13,589
711
8,620
7,681
91,257
0
W
25,881
529
1,535
4,951
15,153
5,970
819
9,787
5,366
84,266
0
W
14,476
8,760
0
2,690
14,822
5,269
2,535
8,740
6,082
0
64,714
W
Sun Wukong
Swiftyfallz
Sun Wukong
11,309
2,111
0
806
19,510
21,259
0
13,301
6,209
0
32,746
L
Cerberus
11,506
573
1,435
7,488
25,525
31,028
805
7,225
17,774
61,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,223
Gold Earned
40,903
241
Minions Killed
312
0
Camps Cleared
0
1,098,301
Distance Traveled
1,104,099
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
13,593
680
62
3
0
407,383
5
L
Baron Samedi
13,719
686
126
6
0
342,816
3
W
Ra
13,646
682
123
6
0
369,752
3
W
Skadi
13,180
659
82
4
0
370,479
4
W
Sun Wukong
12,397
620
36
2
0
358,070
0
L
Cerberus
13,591
680
124
6
0
353,900
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role