Player Matchup

Skadi
Skadi
Benspeed
Skadi
Level 18
God Stats
1W - 1L
1,679 SR
Queue Stats
80W - 98L
1,299 Elo+
Solo
Medusa
Medusa
Hungryhugoo
Medusa
Level 18
God Stats
63W - 46L
1,312 SR
Queue Stats
134W - 115L
1,369 Elo+
Solo
Yemoja
Yemoja
MoriMemento
Yemoja
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Set
Set
Niuzi
Set
Level 17
God Stats
1W - 2L
1,221 SR
Queue Stats
87W - 67L
1,690 Elo+
Solo
Thanatos
Thanatos
Roberttt22
Thanatos
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 14
1,442 SR
1,472 Elo+

VS

Team Averages
Level 19
1,508 SR
1,461 Elo+
Izanami
Izanami
Ahmad63123
Izanami
Level 26
God Stats
46W - 36L
1,542 SR
Queue Stats
92W - 99L
1,433 Elo+
Party 1
Yemoja
Yemoja
AshiSanDesu
Yemoja
Level 8
God Stats
16W - 18L
1,498 SR
Queue Stats
22W - 24L
1,419 Elo+
Party 1
Ra
Ra
Colthrain
Ra
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Nike
Nike
JAVADXX9
Nike
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 78L
1,445 Elo+
Party 1
Thanatos
Thanatos
Juuaanjoo
Thanatos
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
70W - 55L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Benspeed
Skadi
11
1 / 5 / 0
7,007
438
4,781
7,297
2,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
14
7 / 2 / 4
8,394
525
11,462
11,902
3,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Yemoja
10
1 / 2 / 8
7,036
440
5,275
6,448
3,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Set
Niuzi
Set
16
12 / 1 / 1
9,947
622
12,258
11,720
5,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thanatos
Roberttt22
Thanatos
11
1 / 9 / 7
6,986
437
3,435
11,797
3,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ahmad63123
Izanami
13
4 / 5 / 3
8,482
530
7,409
10,026
3,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
12
3 / 3 / 4
7,996
500
4,348
7,553
4,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
4 / 12 / 0
8,182
511
7,882
12,289
4,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nike
14
6 / 1 / 3
8,415
526
9,501
12,501
7,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thanatos
Juuaanjoo
Thanatos
14
2 / 2 / 2
8,101
506
4,378
12,221
4,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
31
22
Kills
19
19
Deaths
23
20
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Izanami
Ahmad63123
Izanami
4
5
3
1.1
W
Yemoja
3
3
4
1.67
L
Skadi
Benspeed
Skadi
1
5
0
0.2
W
4
12
0
0.33
L
Medusa
7
2
4
4.5
W
Nike
6
1
3
7.5
W
Thanatos
Juuaanjoo
Thanatos
2
2
2
1.5
L
Yemoja
1
2
8
2.5
L
Set
Niuzi
Set
12
1
1
12.5
L
Thanatos
Roberttt22
Thanatos
1
9
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,211
Damage
33,518
49,164
Taken
54,590
19,146
Mitigated
24,173
14,463
Healing
19,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Ahmad63123
Izanami
7,409
5,177
247
802
10,026
3,880
908
1,906
8,120
0
50,206
W
Yemoja
4,348
987
1,575
985
7,553
4,427
347
1,071
6,482
19,413
0
L
Skadi
Benspeed
Skadi
4,781
2,754
0
0
7,297
2,597
2,219
366
6,681
0
31,514
W
7,882
2,088
0
449
12,289
4,017
234
313
11,976
41,625
0
L
Medusa
11,462
5,480
0
6,031
11,902
3,847
600
4,173
7,504
0
48,057
W
Nike
9,501
2,289
24
4,263
12,501
7,834
300
976
11,525
1,493
36,533
W
Thanatos
Juuaanjoo
Thanatos
4,378
1,855
0
10,959
12,221
4,015
0
1,009
11,212
0
51,565
L
Yemoja
5,275
1,013
1,083
1,133
6,448
3,262
0
1,598
4,750
13,812
0
L
Set
Niuzi
Set
12,258
6,616
0
1,012
11,720
5,672
0
2,171
9,421
0
72,056
L
Thanatos
Roberttt22
Thanatos
3,435
1,068
0
5,204
11,797
3,768
810
3,716
7,739
0
24,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,370
Gold Earned
41,176
321
Minions Killed
368
0
Camps Cleared
0
1,398,610
Distance Traveled
1,385,301
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,482
530
88
6
0
258,083
0
W
Yemoja
7,996
500
24
2
0
308,825
1
L
Skadi
7,007
438
59
4
0
261,994
1
W
Ra
8,182
511
88
6
0
217,879
0
L
Medusa
8,394
525
81
5
0
247,202
1
W
Nike
8,415
526
62
4
0
320,262
1
W
Thanatos
8,101
506
106
7
0
280,252
0
L
Yemoja
7,036
440
11
1
0
292,749
3
L
Set
9,947
622
126
8
0
337,354
0
L
Thanatos
6,986
437
44
3
0
259,311
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role