Player Matchup

Ra
Ra
Hatulko
Ra
Level 109
God Stats
7W - 7L
1,369 SR
Queue Stats
216W - 188L
1,608 Elo+
Party 1
Kuzenbo
Kuzenbo
StlBull
Kuzenbo
Level 67
God Stats
11W - 6L
1,656 SR
Queue Stats
111W - 97L
1,555 Elo+
Party 1
Tsukuyomi
Tsukuyomi
novashi8
Tsukuyomi
Level 105
God Stats
2W - 4L
1,292 SR
Queue Stats
65W - 59L
1,568 Elo+
Party 1
Team Averages
Level 94
1,439 SR
1,577 Elo+

VS

Team Averages
Level 94
1,427 SR
1,456 Elo+
Da Ji
Da Ji
AbdullahAlBishi
Da Ji
Level 69
God Stats
13W - 20L
1,508 SR
Queue Stats
294W - 308L
1,504 Elo+
Solo
Artemis
Artemis
Sternritter
Artemis
Level 100
God Stats
0W - 1L
1,459 SR
Queue Stats
5W - 5L
1,545 Elo+
Party 2
Sobek
Sobek
dzsooker
Sobek
Level 112
God Stats
0W - 1L
1,314 SR
Queue Stats
12W - 16L
1,320 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 5
11,792
655
9,649
11,460
7,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kuzenbo
StlBull
Kuzenbo
15
4 / 1 / 7
11,732
652
13,994
23,364
20,254
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tsukuyomi
novashi8
Tsukuyomi
16
4 / 6 / 7
12,151
675
16,966
13,424
4,915
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 9 / 7
11,292
627
8,961
16,407
7,365
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Artemis
Sternritter
Artemis
15
4 / 2 / 6
11,251
625
17,831
13,741
5,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
dzsooker
Sobek
14
3 / 1 / 8
11,707
650
11,242
21,195
31,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
33
12
Kills
12
12
Deaths
12
19
Assists
21
Player
Kills
Deaths
Assists
KDA
L
5
9
7
0.94
W
4
5
5
1.3
L
Artemis
Sternritter
Artemis
4
2
6
3.5
W
Kuzenbo
StlBull
Kuzenbo
4
1
7
7.5
L
Sobek
dzsooker
Sobek
3
1
8
7
W
Tsukuyomi
novashi8
Tsukuyomi
4
6
7
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,609
Damage
38,034
48,248
Taken
51,343
32,171
Mitigated
44,891
19,322
Healing
10,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,961
1,047
0
1,373
16,407
7,365
0
6,754
9,653
0
39,899
W
9,649
1,077
3,709
3,576
11,460
7,002
1,118
3,734
7,726
60,178
0
L
Artemis
Sternritter
Artemis
17,831
7,381
0
3,425
13,741
5,853
1,056
6,256
7,485
0
83,850
W
Kuzenbo
StlBull
Kuzenbo
13,994
4,279
840
10,722
23,364
20,254
496
5,263
18,101
36,050
0
L
Sobek
dzsooker
Sobek
11,242
821
0
5,497
21,195
31,673
333
10,681
10,514
35,423
0
W
Tsukuyomi
novashi8
Tsukuyomi
16,966
3,587
0
475
13,424
4,915
798
2,317
11,107
0
61,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,675
Gold Earned
34,250
213
Minions Killed
222
0
Camps Cleared
0
965,059
Distance Traveled
911,115
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
11,292
627
41
2
0
283,956
5
W
Ra
11,792
655
109
6
0
286,261
4
L
Artemis
11,251
625
137
8
0
288,186
1
W
Kuzenbo
11,732
652
28
2
0
333,714
1
L
Sobek
11,707
650
44
2
0
338,973
0
W
Tsukuyomi
12,151
675
76
4
0
345,084
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role