Player Matchup

Sylvanus
Sylvanus
Keereweet
Sylvanus
Level 45
God Stats
25W - 18L
1,596 SR
Queue Stats
445W - 446L
1,447 Elo+
Solo
Chaac
Chaac
MGTHEKING5
Chaac
Level 139
God Stats
12W - 9L
1,515 SR
Queue Stats
66W - 70L
1,450 Elo+
Solo
Anubis
Anubis
Marckinho800
Anubis
Level 44
God Stats
18W - 14L
1,889 SR
Queue Stats
378W - 554L
1,287 Elo+
Solo
Anhur
Anhur
Obalimar_
Anhur
Level 107
God Stats
0W - 1L
1,765 SR
Queue Stats
61W - 87L
1,406 Elo+
Party 2
Izanami
Izanami
VelvetRose-93
Izanami
Level 137
God Stats
55W - 40L
1,503 SR
Queue Stats
157W - 205L
1,350 Elo+
Party 2
Team Averages
Level 94
1,654 SR
1,388 Elo+

VS

Team Averages
Level 88
1,558 SR
1,456 Elo+
Fenrir
Fenrir
 
Fenrir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Matth637ews89
Medusa
Level 156
God Stats
5W - 5L
1,798 SR
Queue Stats
314W - 313L
1,512 Elo+
Solo
Zhong Kui
Zhong Kui
SkrYleXArrow
Zhong Kui
Level 28
God Stats
11W - 11L
1,500 SR
Queue Stats
149W - 167L
1,380 Elo+
Party 3
Artio
Artio
THiisma-_-93270
Artio
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 81L
1,469 Elo+
Party 1
Hun Batz
Hun Batz
VirusEmu60616
Hun Batz
Level 61
God Stats
8W - 6L
1,493 SR
Queue Stats
401W - 441L
1,421 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Keereweet
Sylvanus
12
3 / 7 / 0
7,541
419
3,876
17,629
10,373
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chaac
14
2 / 3 / 1
8,801
489
11,475
16,396
12,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
13
1 / 3 / 1
8,071
448
5,652
8,496
3,980
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Anhur
Obalimar_
Anhur
12
1 / 7 / 4
7,994
444
6,305
13,561
3,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Izanami
14
3 / 6 / 3
8,881
493
8,452
12,162
4,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
7 / 3 / 10
9,208
512
13,481
15,415
9,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
8 / 2 / 8
11,537
641
14,239
10,145
3,773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zhong Kui
SkrYleXArrow
Zhong Kui
14
3 / 3 / 5
8,869
493
5,389
7,814
4,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 1 / 2
9,089
505
6,075
20,068
11,527
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
VirusEmu60616
Hun Batz
17
6 / 1 / 10
10,139
563
9,235
12,096
4,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
61
10
Kills
26
26
Deaths
10
9
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
3
10
4
L
Sylvanus
Keereweet
Sylvanus
3
7
0
0.43
L
Chaac
2
3
1
0.83
L
Anubis
1
3
1
0.5
W
8
2
8
6
L
Anhur
Obalimar_
Anhur
1
7
4
0.43
W
Zhong Kui
SkrYleXArrow
Zhong Kui
3
3
5
1.83
W
2
1
2
3
L
Izanami
3
6
3
0.75
W
Hun Batz
VirusEmu60616
Hun Batz
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,760
Damage
48,419
68,244
Taken
65,538
34,976
Mitigated
34,005
19,993
Healing
24,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
13,481
3,095
175
2,830
15,415
9,476
189
3,176
12,214
0
32,327
L
Sylvanus
Keereweet
Sylvanus
3,876
1,189
1,190
3,523
17,629
10,373
0
0
17,629
25,610
13,885
L
Chaac
11,475
3,658
486
8,444
16,396
12,507
88
6,024
10,304
0
48,268
L
Anubis
5,652
323
0
2,054
8,496
3,980
411
2,737
5,431
40,434
0
W
14,239
7,168
0
1,188
10,145
3,773
363
1,672
8,473
0
89,196
L
Anhur
Obalimar_
Anhur
6,305
2,882
0
3,245
13,561
3,690
0
542
12,939
0
40,498
W
Zhong Kui
SkrYleXArrow
Zhong Kui
5,389
764
0
2,924
7,814
4,727
256
2,626
5,163
41,031
0
W
6,075
1,511
256
11,869
20,068
11,527
278
0
19,368
47,784
0
L
Izanami
8,452
5,068
0
1,051
12,162
4,426
1,366
1,579
10,477
0
53,830
W
Hun Batz
VirusEmu60616
Hun Batz
9,235
2,771
0
5,600
12,096
4,502
298
1,737
10,359
0
71,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,288
Gold Earned
48,842
395
Minions Killed
500
0
Camps Cleared
0
1,496,949
Distance Traveled
1,648,964
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,208
512
25
1
0
342,170
4
L
Sylvanus
7,541
419
52
3
0
272,840
6
L
Chaac
8,801
489
100
6
0
304,877
1
L
Anubis
8,071
448
80
4
0
316,676
0
W
Medusa
11,537
641
153
9
0
309,870
2
L
Anhur
7,994
444
75
4
0
300,939
1
W
Zhong Kui
8,869
493
79
4
0
326,142
0
W
Artio
9,089
505
105
6
0
290,074
0
L
Izanami
8,881
493
88
5
0
301,617
4
W
Hun Batz
10,139
563
138
8
0
380,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role