Player Matchup

Hachiman
Hachiman
Demetr1us
Hachiman
Level 13
God Stats
7W - 3L
1,500 SR
Queue Stats
26W - 22L
1,404 Elo+
Party 1
Anubis
Anubis
EcoMr
Anubis
Level 26
God Stats
6W - 2L
1,812 SR
Queue Stats
130W - 111L
1,718 Elo+
Solo
Merlin
Merlin
Zebbroid
Merlin
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 19L
1,404 Elo+
Party 1
Neith
Neith
kenmakitten
Neith
Level 18
God Stats
21W - 26L
1,444 SR
Queue Stats
29W - 34L
1,327 Elo+
Solo
Guan Yu
Guan Yu
我就是路过
Guan Yu
Level 7
God Stats
2W - 3L
1,407 SR
Queue Stats
11W - 16L
1,211 Elo+
Solo
Team Averages
Level 15
1,533 SR
1,413 Elo+

VS

Team Averages
Level 18
1,457 SR
1,433 Elo+
Sun Wukong
Sun Wukong
Apdomen
Sun Wukong
Level 28
God Stats
3W - 5L
1,408 SR
Queue Stats
85W - 74L
1,575 Elo+
Solo
Arachne
Arachne
BlsckFall
Arachne
Level 16
God Stats
16W - 11L
1,451 SR
Queue Stats
324W - 377L
1,258 Elo+
Solo
Ares
Ares
MasterTouki
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
andermo24242
Kukulkan
Level 25
God Stats
7W - 7L
1,425 SR
Queue Stats
8W - 7L
1,333 Elo+
Solo
The Morrigan
The Morrigan
等哈设计的
The Morrigan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 32L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Demetr1us
Hachiman
16
1 / 4 / 7
9,949
433
6,442
15,005
6,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
EcoMr
Anubis
20
27 / 2 / 13
14,515
631
42,635
31,437
17,578
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
Zebbroid
Merlin
17
8 / 4 / 10
11,574
503
11,114
11,660
4,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
15 / 1 / 7
13,474
586
13,685
13,679
5,442
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 1 / 19
9,925
432
5,385
13,117
11,862
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Apdomen
Sun Wukong
16
3 / 4 / 5
10,269
446
10,944
22,036
16,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
BlsckFall
Arachne
14
3 / 12 / 4
9,542
415
9,423
19,971
6,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 14 / 5
8,744
380
5,631
27,211
16,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
andermo24242
Kukulkan
15
1 / 9 / 3
9,443
411
16,389
13,869
4,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

The Morrigan
等哈设计的
The Morrigan
17
4 / 13 / 3
11,293
491
19,859
15,271
4,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
32
52
Kills
12
12
Deaths
52
56
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Apdomen
Sun Wukong
3
4
5
1.38
L
Arachne
BlsckFall
Arachne
3
12
4
0.42
W
Hachiman
Demetr1us
Hachiman
1
4
7
1.13
W
Anubis
EcoMr
Anubis
27
2
13
16.75
L
1
14
5
0.25
W
Merlin
Zebbroid
Merlin
8
4
10
3.25
L
Kukulkan
andermo24242
Kukulkan
1
9
3
0.28
W
15
1
7
18.5
W
1
1
19
10.5
L
The Morrigan
等哈设计的
The Morrigan
4
13
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,261
Damage
62,246
84,898
Taken
98,358
45,040
Mitigated
48,386
42,080
Healing
12,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Apdomen
Sun Wukong
10,944
2,088
0
7,576
22,036
16,324
294
5,471
15,974
0
62,611
L
Arachne
BlsckFall
Arachne
9,423
5,784
0
2,886
19,971
6,365
329
12,786
6,985
0
54,893
W
Hachiman
Demetr1us
Hachiman
6,442
3,363
0
4,792
15,005
6,141
573
4,898
9,793
0
60,052
W
Anubis
EcoMr
Anubis
42,635
2,917
285
23,319
31,437
17,578
324
16,149
14,654
124,113
0
L
5,631
814
0
1,334
27,211
16,845
101
17,865
8,822
14,579
0
W
Merlin
Zebbroid
Merlin
11,114
1,700
0
34
11,660
4,017
1,027
6,748
4,555
53,292
0
L
Kukulkan
andermo24242
Kukulkan
16,389
276
0
243
13,869
4,149
0
6,193
7,651
55,104
0
W
13,685
8,047
0
6,300
13,679
5,442
7,527
6,823
6,268
0
90,618
W
5,385
744
2,638
4,712
13,117
11,862
304
5,423
7,124
0
25,078
L
The Morrigan
等哈设计的
The Morrigan
19,859
1,938
0
10
15,271
4,703
0
10,173
4,579
62,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,437
Gold Earned
49,291
565
Minions Killed
384
0
Camps Cleared
0
2,008,353
Distance Traveled
1,853,663
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,269
446
108
5
0
444,242
3
L
Arachne
9,542
415
92
4
0
327,145
4
W
Hachiman
9,949
433
86
4
0
399,654
2
W
Anubis
14,515
631
165
7
0
359,848
1
L
Ares
8,744
380
9
0
0
360,437
4
W
Merlin
11,574
503
97
4
0
408,814
4
L
Kukulkan
9,443
411
90
4
0
357,068
0
W
Neith
13,474
586
171
7
0
426,031
2
W
Guan Yu
9,925
432
46
2
0
414,006
0
L
The Morrigan
11,293
491
85
4
0
364,771
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role