Player Matchup

Chaac
Chaac
Kurai wolfX5
Chaac
Level 47
God Stats
2W - 2L
1,435 SR
Queue Stats
64W - 56L
1,562 Elo+
Party 2
Anhur
Anhur
XxELBOSSTExX
Anhur
Level 105
God Stats
0W - 1L
1,715 SR
Queue Stats
99W - 87L
1,521 Elo+
Party 2
Olorun
Olorun
原生态哈
Olorun
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,549 Elo+
Solo
Team Averages
Level 55
1,550 SR
1,544 Elo+

VS

Team Averages
Level 69
1,573 SR
1,548 Elo+
Anhur
Anhur
Fishnchip510
Anhur
Level 105
God Stats
10W - 8L
1,592 SR
Queue Stats
386W - 362L
1,508 Elo+
Party 1
Tiamat
Tiamat
NowYouGoToGulag
Tiamat
Level 22
God Stats
44W - 28L
1,640 SR
Queue Stats
146W - 118L
1,675 Elo+
Solo
Danzaburou
Danzaburou
WaxDKush
Danzaburou
Level 80
God Stats
17W - 9L
1,488 SR
Queue Stats
285W - 227L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 3
6,668
667
7,326
10,313
7,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
1 / 8 / 1
6,470
647
3,131
10,930
2,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Olorun
10
2 / 5 / 1
7,145
715
2,765
9,358
2,803
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 0 / 7
9,268
927
8,854
8,511
2,738
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

12
4 / 1 / 10
8,186
819
8,375
5,036
4,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
WaxDKush
Danzaburou
11
5 / 2 / 9
8,412
841
7,387
5,518
1,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
42
3
Kills
16
16
Deaths
3
5
Assists
26
Player
Kills
Deaths
Assists
KDA
W
7
0
7
10.5
L
0
3
3
0.5
W
4
1
10
9
W
Danzaburou
WaxDKush
Danzaburou
5
2
9
4.75
L
1
8
1
0.19
L
Olorun
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,222
Damage
24,616
30,601
Taken
19,065
13,633
Mitigated
8,790
8,576
Healing
5,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,854
4,649
0
2,104
8,511
2,738
70
1,030
7,360
0
22,870
L
7,326
714
0
3,989
10,313
7,910
0
2,636
7,454
0
24,326
W
8,375
786
0
2,166
5,036
4,157
1,341
1,025
3,847
23,830
0
W
Danzaburou
WaxDKush
Danzaburou
7,387
3,066
0
1,708
5,518
1,895
1,373
823
4,595
0
27,978
L
3,131
1,169
429
1,699
10,930
2,920
0
2,270
8,486
0
15,565
L
Olorun
2,765
697
600
1,859
9,358
2,803
0
2,864
6,234
16,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,283
Gold Earned
25,866
94
Minions Killed
119
0
Camps Cleared
0
522,072
Distance Traveled
534,997
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,268
927
25
3
0
171,572
0
L
Chaac
6,668
667
36
4
0
203,707
3
W
Tiamat
8,186
819
58
6
0
205,008
1
W
Danzaburou
8,412
841
36
4
0
158,417
1
L
Anhur
6,470
647
27
3
0
145,582
0
L
Olorun
7,145
715
31
3
0
172,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role