Player Matchup

Baron Samedi
Baron Samedi
Platinum I
DinoInBoots
Baron Samedi
Platinum I
Level 160
God Stats
3W - 4L
1,810 SR
Queue Stats
237W - 218L
1,874 MMR
Solo
Merlin
Merlin
Diamond IV
Fleafii
Merlin
Diamond IV
Level 158
God Stats
13W - 15L
1,395 SR
Queue Stats
429W - 421L
2,024 MMR
Solo
Tiamat
Tiamat
Diamond IV
K4lifornia
Tiamat
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum I
MontyMonk
Anhur
Platinum I
Level 129
God Stats
35W - 36L
1,651 SR
Queue Stats
190W - 185L
1,970 MMR
Solo
Fenrir
Fenrir
Platinum III
StunPoke
Fenrir
Platinum III
Level 89
God Stats
2W - 5L
1,600 SR
Queue Stats
240W - 222L
1,871 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 139
1,591 SR
1,848 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 130
1,617 SR
1,972 MMR
Apollo
Apollo
Diamond V
Shinraj
Apollo
Diamond V
Level 155
God Stats
32W - 25L
1,644 SR
Queue Stats
304W - 286L
2,133 MMR
Solo
Cthulhu
Cthulhu
Platinum V
TheAshenOne
Cthulhu
Platinum V
Level 77
God Stats
2W - 0L
1,500 SR
Queue Stats
67W - 44L
1,909 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond V
Vayr0n
Tsukuyomi
Diamond V
Level 160
God Stats
2W - 1L
1,844 SR
Queue Stats
222W - 178L
2,093 MMR
Solo
Raijin
Raijin
Platinum III
Wadey500
Raijin
Platinum III
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 22L
1,909 MMR
Party 1
Athena
Athena
Platinum I
Willow18
Athena
Platinum I
Level 160
God Stats
20W - 15L
1,596 SR
Queue Stats
87W - 79L
1,818 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DinoInBoots
Baron Samedi
18
2 / 4 / 1
11,388
475
10,419
17,927
32,141
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Merlin
Fleafii
Merlin
17
0 / 9 / 3
10,288
429
17,237
16,296
5,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tiamat
K4lifornia
Tiamat
14
1 / 8 / 1
8,589
358
7,321
21,642
20,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
MontyMonk
Anhur
19
0 / 5 / 0
11,660
486
7,650
18,599
6,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
StunPoke
Fenrir
17
2 / 6 / 0
10,201
425
9,045
21,224
11,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
SetScyllaNemesisDanzaburouThe Morrigan

VS

Bans
PersephoneRatatoskrJanusLokiRa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Shinraj
Apollo
20
9 / 0 / 5
16,139
672
15,066
20,555
8,827
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
TheAshenOne
Cthulhu
20
2 / 1 / 12
14,600
608
15,286
20,846
23,947
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
Vayr0n
Tsukuyomi
20
6 / 2 / 16
14,325
597
20,261
19,850
14,650
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Raijin
Wadey500
Raijin
20
13 / 1 / 9
14,895
621
17,933
10,487
4,160
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Athena
Willow18
Athena
18
2 / 1 / 22
12,971
540
8,012
18,799
22,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
96
5
Kills
32
32
Deaths
5
5
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
DinoInBoots
Baron Samedi
2
4
1
0.63
L
Merlin
Fleafii
Merlin
0
9
3
0.17
L
Tiamat
K4lifornia
Tiamat
1
8
1
0.19
L
Anhur
MontyMonk
Anhur
0
5
0
0
W
Apollo
Shinraj
Apollo
9
0
5
11.5
L
Fenrir
StunPoke
Fenrir
2
6
0
0.33
W
Cthulhu
TheAshenOne
Cthulhu
2
1
12
8
W
Tsukuyomi
Vayr0n
Tsukuyomi
6
2
16
7
W
Raijin
Wadey500
Raijin
13
1
9
17.5
W
Athena
Willow18
Athena
2
1
22
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,672
Damage
76,558
95,688
Taken
90,537
76,824
Mitigated
73,722
23,218
Healing
43,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
DinoInBoots
Baron Samedi
10,419
921
1,504
5,883
17,927
32,141
0
8,065
9,304
82,212
0
L
Merlin
Fleafii
Merlin
17,237
309
0
1,618
16,296
5,983
0
9,529
6,692
93,368
0
L
Tiamat
K4lifornia
Tiamat
7,321
782
0
4,059
21,642
20,120
6
6,683
14,679
43,229
0
L
Anhur
MontyMonk
Anhur
7,650
4,475
0
7,827
18,599
6,687
0
5,277
13,208
0
94,164
W
Apollo
Shinraj
Apollo
15,066
12,015
0
16,173
20,555
8,827
8,155
5,227
15,184
0
165,123
L
Fenrir
StunPoke
Fenrir
9,045
1,806
0
2,327
21,224
11,893
0
10,500
10,574
0
80,700
W
Cthulhu
TheAshenOne
Cthulhu
15,286
592
713
9,768
20,846
23,947
264
8,625
12,121
102,318
0
W
Tsukuyomi
Vayr0n
Tsukuyomi
20,261
6,669
0
8,556
19,850
14,650
1,259
6,452
13,170
0
119,758
W
Raijin
Wadey500
Raijin
17,933
737
359
3,723
10,487
4,160
2,382
6,056
4,279
101,542
0
W
Athena
Willow18
Athena
8,012
1,477
0
4,705
18,799
22,138
827
9,169
9,367
27,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,126
Gold Earned
72,930
748
Minions Killed
803
0
Camps Cleared
0
2,089,560
Distance Traveled
2,577,796
29
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
11,388
475
182
8
0
401,450
7
L
Merlin
10,288
429
154
6
0
425,488
11
L
Tiamat
8,589
358
82
3
0
402,750
2
L
Anhur
11,660
486
201
8
0
387,063
8
W
Apollo
16,139
672
240
10
0
491,427
5
L
Fenrir
10,201
425
129
5
0
472,809
1
W
Cthulhu
14,600
608
206
9
0
508,110
7
W
Tsukuyomi
14,325
597
143
6
0
589,506
6
W
Raijin
14,895
621
173
7
0
459,548
9
W
Athena
12,971
540
41
2
0
529,205
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role