Player Matchup

Neith
Neith
Frodito132
Neith
Level 46
God Stats
6W - 5L
1,652 SR
Queue Stats
176W - 221L
1,488 Elo+
Solo
Arachne
Arachne
Juancholol
Arachne
Level 50
God Stats
2W - 2L
1,604 SR
Queue Stats
31W - 29L
1,454 Elo+
Solo
Cthulhu
Cthulhu
Marcusian11
Cthulhu
Level 98
God Stats
13W - 8L
1,497 SR
Queue Stats
65W - 55L
1,376 Elo+
Party 2
Athena
Athena
Nervousnoob
Athena
Level 5
God Stats
2W - 3L
1,424 SR
Queue Stats
4W - 5L
1,322 Elo+
Party 2
Tiamat
Tiamat
UShouldRun
Tiamat
Level 64
God Stats
8W - 6L
1,535 SR
Queue Stats
73W - 60L
1,479 Elo+
Party 2
Team Averages
Level 53
1,542 SR
1,424 Elo+

VS

Team Averages
Level 100
1,618 SR
1,637 Elo+
Fenrir
Fenrir
DiEsZeLL
Fenrir
Level 135
God Stats
9W - 8L
1,670 SR
Queue Stats
695W - 683L
1,683 Elo+
Party 1
Apollo
Apollo
KontPrikker
Apollo
Level 45
God Stats
2W - 0L
1,726 SR
Queue Stats
80W - 80L
1,440 Elo+
Solo
Kukulkan
Kukulkan
Lоh123
Kukulkan
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,887 Elo+
Party 1
Ganesha
Ganesha
REZK1YPOWER
Ganesha
Level 159
God Stats
9W - 4L
1,631 SR
Queue Stats
194W - 186L
1,632 Elo+
Party 1
Bastet
Bastet
XeniiyaRisa
Bastet
Level 147
God Stats
25W - 27L
1,561 SR
Queue Stats
401W - 391L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
18
4 / 5 / 5
12,214
470
14,828
18,874
8,173
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Arachne
Juancholol
Arachne
18
8 / 8 / 5
12,130
467
19,002
25,394
12,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
Marcusian11
Cthulhu
17
4 / 7 / 4
11,718
451
14,351
21,225
25,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Athena
13
3 / 8 / 6
10,135
390
6,525
20,494
20,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
UShouldRun
Tiamat
18
3 / 5 / 6
11,948
460
23,216
16,054
13,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DiEsZeLL
Fenrir
20
11 / 7 / 11
13,383
515
18,315
28,437
22,404
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Apollo
17
4 / 3 / 4
10,851
417
11,430
16,258
6,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Lоh123
Kukulkan
19
6 / 5 / 9
12,061
464
13,958
15,085
6,060
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ganesha
REZK1YPOWER
Ganesha
19
2 / 4 / 21
11,982
461
18,407
30,354
16,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bastet
20
9 / 4 / 9
13,152
506
19,273
22,988
15,668
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
86
22
Kills
32
33
Deaths
23
26
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Fenrir
DiEsZeLL
Fenrir
11
7
11
2.36
L
Neith
4
5
5
1.3
L
Arachne
Juancholol
Arachne
8
8
5
1.31
W
Apollo
4
3
4
2
W
Kukulkan
Lоh123
Kukulkan
6
5
9
2.1
L
Cthulhu
Marcusian11
Cthulhu
4
7
4
0.86
L
Athena
3
8
6
0.75
W
Ganesha
REZK1YPOWER
Ganesha
2
4
21
3.13
L
Tiamat
UShouldRun
Tiamat
3
5
6
1.2
W
Bastet
9
4
9
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,922
Damage
81,383
102,041
Taken
113,122
80,083
Mitigated
67,142
24,945
Healing
28,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
DiEsZeLL
Fenrir
18,315
4,791
0
5,958
28,437
22,404
0
12,222
15,634
615
55,174
L
Neith
14,828
5,852
0
5,243
18,874
8,173
76
4,089
14,785
0
81,577
L
Arachne
Juancholol
Arachne
19,002
11,325
0
8,768
25,394
12,890
718
8,759
16,635
0
81,028
W
Apollo
11,430
4,474
0
7,759
16,258
6,672
1,266
5,182
10,811
0
72,657
W
Kukulkan
Lоh123
Kukulkan
13,958
1,098
0
3,752
15,085
6,060
1,336
5,904
8,921
80,044
0
L
Cthulhu
Marcusian11
Cthulhu
14,351
1,339
2,023
3,082
21,225
25,835
239
6,764
14,461
65,915
0
L
Athena
6,525
2,414
0
1,098
20,494
20,068
238
8,796
11,698
11,945
0
W
Ganesha
REZK1YPOWER
Ganesha
18,407
1,293
0
10,309
30,354
16,338
0
9,771
20,082
90,941
0
L
Tiamat
UShouldRun
Tiamat
23,216
1,681
0
4,731
16,054
13,117
279
4,572
11,482
96,935
0
W
Bastet
19,273
6,221
0
660
22,988
15,668
719
8,664
13,582
0
85,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,145
Gold Earned
61,429
521
Minions Killed
621
0
Camps Cleared
0
2,321,642
Distance Traveled
2,528,805
17
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,383
515
97
4
0
513,885
12
L
Neith
12,214
470
120
5
0
433,060
2
L
Arachne
12,130
467
98
4
0
514,498
9
W
Apollo
10,851
417
122
5
0
470,866
6
W
Kukulkan
12,061
464
177
7
0
469,883
5
L
Cthulhu
11,718
451
129
5
0
445,615
0
L
Athena
10,135
390
18
1
0
446,863
0
W
Ganesha
11,982
461
93
4
0
563,033
1
L
Tiamat
11,948
460
156
6
0
481,606
6
W
Bastet
13,152
506
132
5
0
511,138
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role