Player Matchup

Cerberus
Cerberus
EnzoSAlencar
Cerberus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Nemesis
Nemesis
Justice-5525
Nemesis
Level 29
God Stats
9W - 6L
1,500 SR
Queue Stats
253W - 248L
1,484 Elo+
Solo
Tsukuyomi
Tsukuyomi
Qixzu
Tsukuyomi
Level 29
God Stats
1W - 5L
1,500 SR
Queue Stats
628W - 655L
1,476 Elo+
Solo
Yemoja
Yemoja
ashby6799
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Skadi
Skadi
mattmyers80
Skadi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 14
1,500 SR
1,492 Elo+

VS

Team Averages
Level 17
1,488 SR
1,501 Elo+
Achilles
Achilles
AllproJungler
Achilles
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 17L
1,565 Elo+
Solo
Skadi
Skadi
Gambina_hirmu
Skadi
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,614 Elo+
Solo
Bellona
Bellona
InfernoBoy98X
Bellona
Level 18
God Stats
2W - 3L
1,464 SR
Queue Stats
26W - 40L
1,504 Elo+
Solo
Agni
Agni
TheWizard9062
Agni
Level 29
God Stats
3W - 3L
1,476 SR
Queue Stats
281W - 344L
1,460 Elo+
Solo
Tiamat
Tiamat
renatopecze
Tiamat
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
EnzoSAlencar
Cerberus
8
1 / 5 / 1
6,133
383
535
9,181
5,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
Justice-5525
Nemesis
14
3 / 2 / 1
8,236
515
5,370
10,004
5,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
Qixzu
Tsukuyomi
12
8 / 6 / 1
8,124
508
10,438
13,017
4,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
ashby6799
Yemoja
9
2 / 5 / 5
7,136
446
2,462
10,946
6,523
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 9 / 0
5,219
326
1,138
7,936
2,077

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AllproJungler
Achilles
14
12 / 1 / 0
9,166
573
11,920
9,148
4,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
2 / 1 / 3
7,173
448
3,565
6,630
2,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
11
4 / 2 / 4
7,600
475
4,926
5,939
3,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

12
6 / 4 / 10
7,993
500
8,440
8,587
2,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiamat
10
2 / 7 / 8
6,838
427
4,767
8,855
5,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
51
14
Kills
26
27
Deaths
15
8
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Achilles
AllproJungler
Achilles
12
1
0
12
L
Cerberus
EnzoSAlencar
Cerberus
1
5
1
0.3
W
2
1
3
3.5
W
Bellona
4
2
4
3
L
Nemesis
Justice-5525
Nemesis
3
2
1
1.75
L
Tsukuyomi
Qixzu
Tsukuyomi
8
6
1
1.42
W
6
4
10
2.75
L
Yemoja
ashby6799
Yemoja
2
5
5
0.9
L
0
9
0
0
W
Tiamat
2
7
8
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,943
Damage
33,618
51,084
Taken
39,159
23,584
Mitigated
18,455
7,578
Healing
4,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
AllproJungler
Achilles
11,920
5,263
0
1,650
9,148
4,253
0
764
8,384
0
57,566
L
Cerberus
EnzoSAlencar
Cerberus
535
99
0
880
9,181
5,083
0
1,361
7,772
21,686
0
W
3,565
1,224
0
0
6,630
2,635
1,082
459
6,171
0
24,444
W
Bellona
4,926
1,674
0
505
5,939
3,562
1,588
233
5,706
0
26,721
L
Nemesis
Justice-5525
Nemesis
5,370
1,904
0
3,073
10,004
5,729
1,954
342
9,616
0
39,682
L
Tsukuyomi
Qixzu
Tsukuyomi
10,438
2,708
0
2,578
13,017
4,172
0
5,442
7,473
0
39,711
W
8,440
623
0
1,196
8,587
2,839
1,177
649
7,938
36,482
0
L
Yemoja
ashby6799
Yemoja
2,462
1,042
641
406
10,946
6,523
0
3,014
7,375
11,398
0
L
1,138
569
0
0
7,936
2,077
36
2,173
5,641
0
6,915
W
Tiamat
4,767
678
0
724
8,855
5,166
1,061
892
7,963
17,818
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,848
Gold Earned
38,770
215
Minions Killed
287
0
Camps Cleared
0
1,408,157
Distance Traveled
1,516,194
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,166
573
84
5
0
341,996
9
L
Cerberus
6,133
383
51
3
0
301,847
0
W
Skadi
7,173
448
52
3
0
299,138
0
W
Bellona
7,600
475
54
3
0
295,665
2
L
Nemesis
8,236
515
86
5
0
320,011
3
L
Tsukuyomi
8,124
508
60
4
0
313,732
2
W
Agni
7,993
500
60
4
0
299,726
0
L
Yemoja
7,136
446
10
1
0
256,506
1
L
Skadi
5,219
326
8
1
0
216,061
1
W
Tiamat
6,838
427
37
2
0
279,669
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role