Player Matchup

Merlin
Merlin
 
Merlin
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Nicole_vida
Discordia
Level 154
God Stats
60W - 68L
1,555 SR
Queue Stats
724W - 744L
1,557 Elo+
Solo
Anhur
Anhur
NoraTheExplora
Anhur
Level 157
God Stats
16W - 21L
1,387 SR
Queue Stats
311W - 271L
1,604 Elo+
Solo
Kukulkan
Kukulkan
TOONCHIEBABY
Kukulkan
Level 128
God Stats
15W - 16L
1,520 SR
Queue Stats
132W - 134L
1,542 Elo+
Solo
Chaac
Chaac
XxheckanicexX
Chaac
Level 127
God Stats
33W - 16L
1,721 SR
Queue Stats
266W - 282L
1,489 Elo+
Solo
Team Averages
Level 134
1,537 SR
1,538 Elo+

VS

Team Averages
Level 130
1,501 SR
1,560 Elo+
Scylla
Scylla
BenjiTapes
Scylla
Level 157
God Stats
11W - 13L
1,631 SR
Queue Stats
65W - 82L
1,474 Elo+
Solo
Jormungandr
Jormungandr
Deus Okami
Jormungandr
Level 158
God Stats
11W - 11L
1,415 SR
Queue Stats
122W - 136L
1,610 Elo+
Solo
Serqet
Serqet
Goldenwolf98
Serqet
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 22L
1,663 Elo+
Solo
Hou Yi
Hou Yi
killorbekill5252
Hou Yi
Level 119
God Stats
2W - 0L
1,500 SR
Queue Stats
1,813W - 1,896L
1,475 Elo+
Solo
Zeus
Zeus
lol-075
Zeus
Level 89
God Stats
19W - 27L
1,457 SR
Queue Stats
91W - 99L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
1 / 4 / 5
10,521
1,052
4,192
10,299
4,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
Nicole_vida
Discordia
14
1 / 1 / 3
8,917
892
5,416
7,764
2,826
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 2 / 3
12,007
1,201
12,516
13,426
4,982
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
TOONCHIEBABY
Kukulkan
14
0 / 13 / 4
8,531
853
3,984
20,541
9,757
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
3 / 3 / 3
9,889
989
8,870
15,239
12,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Team 1 Tickets

185

VS

Team 2 Tickets

241

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BenjiTapes
Scylla
16
7 / 4 / 6
10,508
1,051
15,511
7,884
2,094
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
Deus Okami
Jormungandr
16
3 / 2 / 10
9,818
982
10,795
11,677
8,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Serqet
16
4 / 3 / 8
10,398
1,040
12,158
10,888
5,242
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

16
4 / 2 / 8
9,628
963
9,394
6,464
1,959
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Zeus
lol-075
Zeus
17
5 / 0 / 12
10,053
1,005
14,488
4,665
1,307
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
67
11
Kills
23
23
Deaths
11
18
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
4
5
0.88
W
Scylla
BenjiTapes
Scylla
7
4
6
2.5
W
Jormungandr
Deus Okami
Jormungandr
3
2
10
4
W
Serqet
4
3
8
2.67
L
Discordia
Nicole_vida
Discordia
1
1
3
2.5
L
6
2
3
3.75
L
Kukulkan
TOONCHIEBABY
Kukulkan
0
13
4
0.15
L
3
3
3
1.5
W
4
2
8
4
W
Zeus
lol-075
Zeus
5
0
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,978
Damage
62,346
67,269
Taken
41,578
33,892
Mitigated
19,567
6,286
Healing
5,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
4,192
164
0
629
10,299
4,083
0
7,346
2,247
40,802
0
W
Scylla
BenjiTapes
Scylla
15,511
1,865
0
118
7,884
2,094
0
2,804
4,980
34,269
0
W
Jormungandr
Deus Okami
Jormungandr
10,795
1,546
0
3,207
11,677
8,965
0
4,100
7,502
21,872
0
W
Serqet
12,158
3,058
0
2,279
10,888
5,242
0
2,845
7,893
0
27,987
L
Discordia
Nicole_vida
Discordia
5,416
63
0
0
7,764
2,826
0
4,996
2,643
19,844
0
L
12,516
7,192
0
1,678
13,426
4,982
0
7,771
5,355
0
29,297
L
Kukulkan
TOONCHIEBABY
Kukulkan
3,984
190
0
0
20,541
9,757
0
10,561
9,745
9,396
0
L
8,870
1,634
390
3,589
15,239
12,244
0
9,464
5,289
0
21,073
W
9,394
5,708
0
0
6,464
1,959
0
1,566
4,823
0
25,387
W
Zeus
lol-075
Zeus
14,488
1,570
0
0
4,665
1,307
0
2,277
2,363
30,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,865
Gold Earned
50,405
178
Minions Killed
176
7
Camps Cleared
9
888,994
Distance Traveled
934,009
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,521
1,052
79
8
1
183,978
0
W
Scylla
10,508
1,051
39
4
1
183,397
2
W
Jormungandr
9,818
982
14
1
0
189,823
1
W
Serqet
10,398
1,040
48
5
1
206,017
3
L
Discordia
8,917
892
29
3
0
173,769
1
L
Anhur
12,007
1,201
31
3
4
188,192
0
L
Kukulkan
8,531
853
12
1
0
160,719
3
L
Chaac
9,889
989
27
3
2
182,336
0
W
Hou Yi
9,628
963
43
4
3
163,851
1
W
Zeus
10,053
1,005
32
3
4
190,921
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role