Player Matchup

Vamana
Vamana
DoG Inuyasha
Vamana
Level 140
God Stats
1W - 0L
1,955 SR
Queue Stats
245W - 149L
1,479 Elo+
Party 2
Sol
Sol
Gorchanstruck
Sol
Level 107
God Stats
4W - 1L
1,500 SR
Queue Stats
64W - 52L
1,517 Elo+
Party 2
Sobek
Sobek
SoulKarasu73
Sobek
Level 5
God Stats
10W - 3L
1,500 SR
Queue Stats
673W - 361L
1,505 Elo+
Party 2
Team Averages
Level 84
1,652 SR
1,500 Elo+

VS

Team Averages
Level 87
1,558 SR
1,509 Elo+
Tiamat
Tiamat
HylOxy_-
Tiamat
Level 109
God Stats
9W - 3L
1,567 SR
Queue Stats
134W - 104L
1,642 Elo+
Party 1
Rama
Rama
PurSilence
Rama
Level 147
God Stats
12W - 7L
1,607 SR
Queue Stats
435W - 227L
1,732 Elo+
Party 1
Terra
Terra
ironic_sofa0
Terra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,153 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
10
0 / 1 / 3
6,796
618
3,904
11,738
5,226
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
2 / 0 / 2
7,366
670
7,781
6,986
2,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
2 / 0 / 2
7,731
703
3,424
8,138
5,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
HylOxy_-
Tiamat
11
0 / 0 / 1
6,608
601
9,689
7,287
5,650
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 0 / 0
6,800
618
6,297
7,779
2,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

6
0 / 4 / 0
6,171
561
1,099
5,637
2,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
2
4
Kills
1
1
Deaths
4
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Vamana
0
1
3
1.5
W
2
0
2
3
L
Tiamat
HylOxy_-
Tiamat
0
0
1
0.5
L
1
0
0
1
W
2
0
2
3
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,109
Damage
17,085
26,862
Taken
20,703
13,076
Mitigated
10,984
11,995
Healing
7,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
3,904
1,038
0
5,773
11,738
5,226
105
4,810
6,928
0
22,832
W
7,781
2,376
0
2,680
6,986
2,577
1,493
2,851
4,135
31,476
1,870
L
Tiamat
HylOxy_-
Tiamat
9,689
552
0
2,882
7,287
5,650
0
3,689
3,598
32,548
0
L
6,297
4,582
0
3,241
7,779
2,652
0
3,941
3,838
0
30,660
W
3,424
329
0
3,542
8,138
5,273
0
3,171
4,967
15,281
0
L
1,099
174
179
1,197
5,637
2,682
0
3,285
2,352
2,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,893
Gold Earned
19,579
137
Minions Killed
104
0
Camps Cleared
0
640,638
Distance Traveled
490,948
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
6,796
618
32
3
0
214,466
0
W
Sol
7,366
670
75
7
0
199,483
2
L
Tiamat
6,608
601
36
3
0
199,340
3
L
Rama
6,800
618
62
6
0
197,500
1
W
Sobek
7,731
703
30
3
0
226,689
4
L
Terra
6,171
561
6
1
0
94,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role