Player Matchup

Janus
Janus
Gold IV
E_R_I_C03
Janus
Gold IV
Level 102
God Stats
27W - 22L
1,541 SR
Queue Stats
260W - 267L
1,356 MMR
Solo
Guan Yu
Guan Yu
Bronze III
THiisma-_-93270
Guan Yu
Bronze III
Level 68
God Stats
1W - 3L
1,560 SR
Queue Stats
5W - 9L
1,404 MMR
Solo
Xbalanque
Xbalanque
Gold III
TheChristelClear
Xbalanque
Gold III
Level 156
God Stats
34W - 24L
1,668 SR
Queue Stats
214W - 205L
1,320 MMR
Solo
Sobek
Sobek
Gold V
jpexposito8
Sobek
Gold V
Level 86
God Stats
10W - 9L
1,591 SR
Queue Stats
97W - 111L
1,293 MMR
Solo
Erlang Shen
Erlang Shen
Gold III
synth-pox
Erlang Shen
Gold III
Level 89
God Stats
2W - 5L
1,349 SR
Queue Stats
218W - 208L
1,360 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 100
1,542 SR
1,346 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,606 SR
1,313 MMR
Serqet
Serqet
Gold V
BMS_Maxim
Serqet
Gold V
Level 108
God Stats
3W - 3L
1,625 SR
Queue Stats
220W - 239L
1,270 MMR
Party 1
Cthulhu
Cthulhu
Silver IV
ElColosoColosal
Cthulhu
Silver IV
Level 103
God Stats
15W - 11L
1,558 SR
Queue Stats
502W - 492L
741 MMR
Solo
Agni
Agni
Gold III
Miika x fcgb
Agni
Gold III
Level 158
God Stats
107W - 117L
1,581 SR
Queue Stats
478W - 492L
1,454 MMR
Solo
Tiamat
Tiamat
Gold III
MixedConflicts
Tiamat
Gold III
Level 128
God Stats
3W - 11L
1,629 SR
Queue Stats
427W - 436L
1,450 MMR
Solo
Cernunnos
Cernunnos
Platinum V
king_kev29
Cernunnos
Platinum V
Level 102
God Stats
69W - 49L
1,635 SR
Queue Stats
259W - 258L
1,651 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
E_R_I_C03
Janus
20
2 / 6 / 9
14,072
541
8,753
16,786
5,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
1 / 2 / 7
13,873
534
9,391
26,737
28,874
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Xbalanque
20
15 / 1 / 6
16,616
639
32,500
19,992
8,822
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
4 / 0 / 13
13,846
533
8,852
20,109
24,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Erlang Shen
synth-pox
Erlang Shen
20
8 / 4 / 5
14,410
554
16,832
25,461
13,354
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
Cu ChulainnNu WaSetDanzaburouKing Arthur

VS

Bans
CupidCabrakanKumbhakarnaSkadiApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
BMS_Maxim
Serqet
19
5 / 4 / 3
12,825
493
5,762
20,643
8,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
1 / 7 / 2
10,021
385
8,078
25,515
23,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

20
3 / 7 / 6
13,129
505
18,067
13,979
5,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
2 / 3 / 0
13,605
523
17,776
18,780
26,788
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cernunnos
king_kev29
Cernunnos
17
0 / 9 / 1
11,097
427
14,515
25,639
10,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
23
30
Kills
11
13
Deaths
30
40
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Serqet
BMS_Maxim
Serqet
5
4
3
1.63
W
Janus
E_R_I_C03
Janus
2
6
9
1.08
L
1
7
2
0.29
L
3
7
6
0.86
L
2
3
0
0.67
W
1
2
7
2.25
W
Xbalanque
15
1
6
18
W
4
0
13
10.5
L
Cernunnos
king_kev29
Cernunnos
0
9
1
0.06
W
Erlang Shen
synth-pox
Erlang Shen
8
4
5
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,328
Damage
64,198
109,085
Taken
104,556
81,089
Mitigated
75,286
40,522
Healing
30,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
BMS_Maxim
Serqet
5,762
1,248
0
6,327
20,643
8,712
0
2,284
18,243
0
82,144
W
Janus
E_R_I_C03
Janus
8,753
245
0
3,950
16,786
5,894
0
9,324
6,470
94,666
0
L
8,078
362
172
6,075
25,515
23,598
80
5,706
19,711
52,618
0
L
18,067
1,206
0
2,280
13,979
5,392
641
3,070
10,635
94,879
0
L
17,776
2,230
0
7,915
18,780
26,788
1,736
3,311
15,447
99,824
0
W
9,391
1,980
981
6,536
26,737
28,874
1,312
16,087
10,234
0
82,303
W
Xbalanque
32,500
15,246
0
10,264
19,992
8,822
4,896
5,011
14,684
0
159,803
W
8,852
371
559
9,303
20,109
24,145
162
6,352
13,361
40,615
0
L
Cernunnos
king_kev29
Cernunnos
14,515
7,022
0
7,640
25,639
10,796
0
3,092
22,427
0
83,857
W
Erlang Shen
synth-pox
Erlang Shen
16,832
9,926
0
8,929
25,461
13,354
1,107
9,727
12,416
0
124,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,817
Gold Earned
60,677
755
Minions Killed
699
0
Camps Cleared
0
2,544,589
Distance Traveled
2,349,779
20
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
12,825
493
124
5
0
521,974
5
W
Janus
14,072
541
176
7
0
486,372
4
L
Cthulhu
10,021
385
83
3
0
492,433
3
L
Agni
13,129
505
163
6
0
462,468
6
L
Tiamat
13,605
523
192
7
0
462,730
6
W
Guan Yu
13,873
534
165
6
0
480,602
0
W
Xbalanque
16,616
639
218
8
0
468,959
10
W
Sobek
13,846
533
39
2
0
549,084
2
L
Cernunnos
11,097
427
137
5
0
410,174
2
W
Erlang Shen
14,410
554
157
6
0
559,572
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role