Player Matchup

Yemoja
Yemoja
AllmightyWalrus
Yemoja
Level 48
God Stats
3W - 0L
1,756 SR
Queue Stats
5W - 4L
1,391 Elo+
Solo
Osiris
Osiris
Aquiles115
Osiris
Level 108
God Stats
42W - 11L
1,874 SR
Queue Stats
719W - 488L
1,682 Elo+
Party 1
He Bo
He Bo
EJLtheboss
He Bo
Level 31
God Stats
2W - 3L
1,291 SR
Queue Stats
724W - 534L
1,634 Elo+
Party 1
Janus
Janus
SilencedRedempt
Janus
Level 81
God Stats
31W - 15L
1,572 SR
Queue Stats
286W - 205L
1,587 Elo+
Party 1
Jing Wei
Jing Wei
Xataor
Jing Wei
Level 67
God Stats
6W - 2L
1,492 SR
Queue Stats
680W - 692L
1,356 Elo+
Party 1
Team Averages
Level 67
1,597 SR
1,530 Elo+

VS

Team Averages
Level 69
1,457 SR
1,477 Elo+
Danzaburou
Danzaburou
LoneRangerNGU
Danzaburou
Level 45
God Stats
3W - 7L
1,183 SR
Queue Stats
16W - 28L
1,364 Elo+
Solo
Set
Set
Redmoon200330
Set
Level 65
God Stats
3W - 6L
1,474 SR
Queue Stats
293W - 352L
1,432 Elo+
Solo
Aphrodite
Aphrodite
Sohpi
Aphrodite
Level 45
God Stats
67W - 52L
1,626 SR
Queue Stats
74W - 66L
1,590 Elo+
Solo
Sobek
Sobek
Sunshine983
Sobek
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Vkim
Merlin
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 8
9,218
485
3,529
10,020
6,678
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Osiris
Aquiles115
Osiris
18
4 / 1 / 8
10,760
566
16,384
19,360
13,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

He Bo
16
11 / 5 / 6
10,292
542
14,663
11,020
3,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
6 / 2 / 5
10,113
532
11,674
12,719
4,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
Xataor
Jing Wei
16
6 / 3 / 3
9,593
505
11,915
15,542
5,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
LoneRangerNGU
Danzaburou
13
2 / 5 / 1
8,372
441
9,169
14,443
4,977
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
2 / 8 / 3
8,414
443
5,656
15,914
6,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Aphrodite
Sohpi
Aphrodite
14
5 / 4 / 5
10,020
527
12,357
18,784
13,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 3 / 2
9,168
483
10,418
19,702
19,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Merlin
Vkim
Merlin
13
1 / 8 / 3
7,851
413
6,563
10,837
3,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
26
28
Kills
12
12
Deaths
28
30
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
1
8
5
W
Osiris
Aquiles115
Osiris
4
1
8
8
W
He Bo
11
5
6
2.8
L
Danzaburou
LoneRangerNGU
Danzaburou
2
5
1
0.5
L
2
8
3
0.44
W
6
2
5
4.25
L
Aphrodite
Sohpi
Aphrodite
5
4
5
1.88
L
2
3
2
1
L
Merlin
Vkim
Merlin
1
8
3
0.31
W
Jing Wei
Xataor
Jing Wei
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,165
Damage
44,163
68,661
Taken
79,680
33,230
Mitigated
48,050
26,571
Healing
30,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,529
1,578
6,439
1,743
10,020
6,678
43
5,286
4,542
17,973
0
W
Osiris
Aquiles115
Osiris
16,384
7,502
0
9,357
19,360
13,172
1,152
8,266
10,465
0
77,944
W
He Bo
14,663
78
0
1,826
11,020
3,843
485
3,760
6,999
50,576
0
L
Danzaburou
LoneRangerNGU
Danzaburou
9,169
3,116
0
2,843
14,443
4,977
1,141
3,335
11,040
0
58,810
L
5,656
2,375
0
5,100
15,914
6,142
40
7,711
8,057
0
43,614
W
11,674
744
0
3,594
12,719
4,318
640
4,506
7,885
77,818
0
L
Aphrodite
Sohpi
Aphrodite
12,357
1,411
4,486
11,504
18,784
13,902
480
7,661
10,919
40,275
0
L
10,418
1,242
0
6,741
19,702
19,325
0
3,622
16,034
50,375
0
L
Merlin
Vkim
Merlin
6,563
148
0
0
10,837
3,704
0
6,704
3,764
30,253
0
W
Jing Wei
Xataor
Jing Wei
11,915
10,296
0
3,612
15,542
5,219
751
6,038
9,432
0
57,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,976
Gold Earned
43,825
476
Minions Killed
373
0
Camps Cleared
0
1,863,308
Distance Traveled
1,566,748
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,218
485
42
2
0
358,638
2
W
Osiris
10,760
566
143
8
0
381,276
3
W
He Bo
10,292
542
71
4
0
376,465
0
L
Danzaburou
8,372
441
112
6
0
274,907
2
L
Set
8,414
443
61
3
0
304,572
3
W
Janus
10,113
532
125
7
0
404,820
3
L
Aphrodite
10,020
527
65
3
0
322,882
3
L
Sobek
9,168
483
91
5
0
348,015
0
L
Merlin
7,851
413
44
2
0
316,372
2
W
Jing Wei
9,593
505
95
5
0
342,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role