Player Matchup

Artemis
Artemis
Knemesi
Artemis
Level 63
God Stats
7W - 7L
1,338 SR
Queue Stats
172W - 237L
1,357 Elo+
Solo
Baron Samedi
Baron Samedi
SIR V3RG0TA
Baron Samedi
Level 105
God Stats
45W - 27L
1,621 SR
Queue Stats
285W - 235L
1,641 Elo+
Party 2
Tsukuyomi
Tsukuyomi
TDMaeveMx
Tsukuyomi
Level 123
God Stats
3W - 1L
1,565 SR
Queue Stats
609W - 509L
1,642 Elo+
Party 2
Team Averages
Level 97
1,508 SR
1,547 Elo+

VS

Team Averages
Level 113
1,361 SR
1,443 Elo+
Danzaburou
Danzaburou
ChedChumply
Danzaburou
Level 42
God Stats
0W - 1L
1,196 SR
Queue Stats
3W - 5L
1,200 Elo+
Solo
Chaac
Chaac
Holaholaholaxx
Chaac
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
SenpaiSandy
Ra
Level 157
God Stats
0W - 2L
1,388 SR
Queue Stats
73W - 85L
1,629 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Knemesi
Artemis
16
4 / 2 / 12
11,296
664
11,356
15,690
6,185
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
SIR V3RG0TA
Baron Samedi
17
8 / 0 / 6
11,970
704
21,666
12,854
6,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
TDMaeveMx
Tsukuyomi
13
5 / 9 / 8
11,210
659
10,201
15,973
6,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ChedChumply
Danzaburou
11
0 / 10 / 8
9,626
566
8,186
14,379
4,290
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
5 / 4 / 4
11,076
652
10,338
23,680
22,321
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
6 / 3 / 4
11,720
689
14,968
13,093
4,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
27
17
Kills
11
11
Deaths
17
26
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ChedChumply
Danzaburou
0
10
8
0.4
L
5
4
4
1.75
W
Artemis
Knemesi
Artemis
4
2
12
5
W
Baron Samedi
SIR V3RG0TA
Baron Samedi
8
0
6
11
L
6
3
4
2.67
W
Tsukuyomi
TDMaeveMx
Tsukuyomi
5
9
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,223
Damage
33,492
44,517
Taken
51,152
19,461
Mitigated
30,970
16,980
Healing
18,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ChedChumply
Danzaburou
8,186
4,565
0
391
14,379
4,290
487
7,330
6,701
0
24,653
L
10,338
1,797
0
10,662
23,680
22,321
311
7,351
15,835
0
50,067
W
Artemis
Knemesi
Artemis
11,356
5,492
680
6,969
15,690
6,185
961
3,547
11,847
0
43,301
W
Baron Samedi
SIR V3RG0TA
Baron Samedi
21,666
1,478
1,912
6,542
12,854
6,309
530
4,606
7,971
73,415
0
L
14,968
981
3,051
4,061
13,093
4,359
410
5,907
6,884
63,465
0
W
Tsukuyomi
TDMaeveMx
Tsukuyomi
10,201
2,387
0
877
15,973
6,967
223
5,962
9,669
0
24,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,476
Gold Earned
32,422
177
Minions Killed
206
0
Camps Cleared
0
877,939
Distance Traveled
781,971
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,626
566
31
2
0
212,011
0
L
Chaac
11,076
652
53
3
0
286,341
1
W
Artemis
11,296
664
50
3
0
280,473
0
W
Baron Samedi
11,970
704
110
6
0
304,791
4
L
Ra
11,720
689
122
7
0
283,619
1
W
Tsukuyomi
11,210
659
17
1
0
292,675
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role