Player Matchup

Sun Wukong
Sun Wukong
Bluetine
Sun Wukong
Level 14
God Stats
2W - 2L
1,403 SR
Queue Stats
5W - 8L
1,441 Elo+
Solo
Danzaburou
Danzaburou
ChronoVeil
Danzaburou
Level 25
God Stats
27W - 14L
1,646 SR
Queue Stats
48W - 46L
1,497 Elo+
Solo
Horus
Horus
Madiryas
Horus
Level 28
God Stats
4W - 4L
1,697 SR
Queue Stats
87W - 68L
1,647 Elo+
Solo
Thanatos
Thanatos
Manuelvr0902
Thanatos
Level 21
God Stats
1W - 1L
1,272 SR
Queue Stats
28W - 36L
1,449 Elo+
Solo
Janus
Janus
PintoConLizano
Janus
Level 18
God Stats
9W - 6L
1,653 SR
Queue Stats
140W - 133L
1,514 Elo+
Solo
Team Averages
Level 21
1,534 SR
1,510 Elo+

VS

Team Averages
Level 20
1,492 SR
1,525 Elo+
Janus
Janus
Halytosys
Janus
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 8L
1,581 Elo+
Solo
Cernunnos
Cernunnos
JosuJLE17
Cernunnos
Level 19
God Stats
78W - 85L
1,501 SR
Queue Stats
512W - 624L
1,519 Elo+
Party 1
Bellona
Bellona
Ryry392
Bellona
Level 22
God Stats
9W - 8L
1,435 SR
Queue Stats
133W - 96L
1,424 Elo+
Solo
Nemesis
Nemesis
Scoopdiddywoop
Nemesis
Level 23
God Stats
2W - 2L
1,719 SR
Queue Stats
129W - 107L
1,585 Elo+
Solo
Hercules
Hercules
sephiroth17
Hercules
Level 29
God Stats
11W - 13L
1,304 SR
Queue Stats
176W - 215L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bluetine
Sun Wukong
15
2 / 8 / 5
9,937
452
9,471
21,434
12,499
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
ChronoVeil
Danzaburou
18
14 / 5 / 10
12,679
576
24,867
24,637
10,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
Madiryas
Horus
17
4 / 1 / 14
11,509
523
13,017
19,545
21,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
Manuelvr0902
Thanatos
17
7 / 8 / 10
11,370
517
9,669
20,800
9,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
8 / 3 / 11
12,363
562
18,631
13,110
4,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Halytosys
Janus
18
2 / 9 / 1
11,391
518
6,472
15,709
4,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cernunnos
JosuJLE17
Cernunnos
16
5 / 10 / 6
11,004
500
16,912
20,270
7,466
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bellona
Ryry392
Bellona
19
14 / 5 / 0
13,034
592
21,593
20,811
19,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
4 / 4 / 6
10,265
467
14,427
16,416
7,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
sephiroth17
Hercules
12
0 / 7 / 7
8,674
394
6,572
21,838
17,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
45
35
Kills
25
25
Deaths
35
50
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Bluetine
Sun Wukong
2
8
5
0.56
W
Danzaburou
ChronoVeil
Danzaburou
14
5
10
3.8
L
Janus
Halytosys
Janus
2
9
1
0.28
L
Cernunnos
JosuJLE17
Cernunnos
5
10
6
0.8
W
Horus
Madiryas
Horus
4
1
14
11
W
Thanatos
Manuelvr0902
Thanatos
7
8
10
1.5
W
8
3
11
4.5
L
Bellona
Ryry392
Bellona
14
5
0
2.8
L
4
4
6
1.75
L
Hercules
sephiroth17
Hercules
0
7
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,655
Damage
65,976
99,526
Taken
95,044
58,154
Mitigated
55,998
43,421
Healing
24,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Bluetine
Sun Wukong
9,471
2,077
0
4,944
21,434
12,499
1,308
1,723
19,711
0
43,788
W
Danzaburou
ChronoVeil
Danzaburou
24,867
14,640
0
8,966
24,637
10,827
998
3,248
21,151
0
79,628
L
Janus
Halytosys
Janus
6,472
792
0
3,462
15,709
4,379
72
1,937
13,688
78,014
0
L
Cernunnos
JosuJLE17
Cernunnos
16,912
7,280
0
5,710
20,270
7,466
823
5,246
14,838
0
60,199
W
Horus
Madiryas
Horus
13,017
6,881
4,516
7,892
19,545
21,562
74
2,321
17,112
0
35,342
W
Thanatos
Manuelvr0902
Thanatos
9,669
2,367
0
15,145
20,800
9,186
1,681
1,105
19,635
0
57,545
W
18,631
3,239
0
1,958
13,110
4,080
414
1,194
11,804
80,390
0
L
Bellona
Ryry392
Bellona
21,593
7,693
0
5,820
20,811
19,126
1,178
1,829
18,902
10,234
58,624
L
14,427
4,870
0
5,946
16,416
7,068
55
5,119
11,031
0
60,436
L
Hercules
sephiroth17
Hercules
6,572
1,733
0
3,204
21,838
17,959
50
3,700
17,954
0
20,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,858
Gold Earned
54,368
436
Minions Killed
473
0
Camps Cleared
0
2,052,584
Distance Traveled
2,034,897
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,937
452
62
3
0
371,272
0
W
Danzaburou
12,679
576
103
5
0
405,603
2
L
Janus
11,391
518
162
7
0
366,422
1
L
Cernunnos
11,004
500
80
4
0
344,028
1
W
Horus
11,509
523
35
2
0
455,360
4
W
Thanatos
11,370
517
86
4
0
400,738
1
W
Janus
12,363
562
150
7
0
419,611
2
L
Bellona
13,034
592
106
5
0
403,589
2
L
Nemesis
10,265
467
91
4
0
495,870
6
L
Hercules
8,674
394
34
2
0
424,988
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role