Player Matchup

Artemis
Artemis
Blackmagic434
Artemis
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 18L
1,494 Elo+
Party 2
Ra
Ra
BoneyElite luis
Ra
Level 80
God Stats
8W - 4L
1,606 SR
Queue Stats
252W - 235L
1,563 Elo+
Party 4
Bellona
Bellona
david_auriazul
Bellona
Level 42
God Stats
29W - 34L
1,592 SR
Queue Stats
145W - 144L
1,522 Elo+
Party 4
Cthulhu
Cthulhu
igh_1221
Cthulhu
Level 47
God Stats
19W - 17L
1,501 SR
Queue Stats
37W - 42L
1,405 Elo+
Party 2
Loki
Loki
quick_scopes_kid
Loki
Level 102
God Stats
22W - 9L
1,583 SR
Queue Stats
121W - 105L
1,550 Elo+
Party 2
Team Averages
Level 76
1,557 SR
1,507 Elo+

VS

Team Averages
Level 56
1,474 SR
1,455 Elo+
Thor
Thor
Ghostfire239
Thor
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 78L
1,432 Elo+
Party 3
Achilles
Achilles
KPAA001
Achilles
Level 48
God Stats
2W - 9L
1,341 SR
Queue Stats
52W - 87L
1,397 Elo+
Party 3
Chernobog
Chernobog
LowKeyLoKi3000
Chernobog
Level 63
God Stats
15W - 14L
1,590 SR
Queue Stats
77W - 111L
1,428 Elo+
Party 3
Heimdallr
Heimdallr
McGrvnge
Heimdallr
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 12L
1,481 Elo+
Party 1
Cerberus
Cerberus
Rage4Comedy
Cerberus
Level 114
God Stats
14W - 17L
1,440 SR
Queue Stats
143W - 110L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
13
6 / 2 / 4
7,381
527
8,140
9,647
3,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
6 / 0 / 5
8,288
592
5,939
4,705
1,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
4 / 1 / 2
8,388
599
6,130
6,587
4,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
igh_1221
Cthulhu
11
2 / 3 / 11
6,635
474
5,410
11,753
9,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
7 / 2 / 8
7,813
558
8,938
8,422
2,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 3
5,776
413
833
9,533
2,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
KPAA001
Achilles
12
2 / 4 / 2
7,560
540
4,710
10,655
6,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chernobog
LowKeyLoKi3000
Chernobog
10
2 / 6 / 2
6,099
436
6,770
9,555
2,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heimdallr
McGrvnge
Heimdallr
10
1 / 6 / 0
6,306
450
2,685
7,791
2,631
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
Rage4Comedy
Cerberus
10
3 / 5 / 4
6,525
466
6,502
11,237
6,649
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
19
25
Kills
8
8
Deaths
26
30
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Artemis
6
2
4
4
W
6
0
5
8.5
L
0
5
3
0.3
L
Achilles
KPAA001
Achilles
2
4
2
0.75
L
Chernobog
LowKeyLoKi3000
Chernobog
2
6
2
0.5
L
Heimdallr
McGrvnge
Heimdallr
1
6
0
0.17
L
Cerberus
Rage4Comedy
Cerberus
3
5
4
1
W
4
1
2
5
W
Cthulhu
igh_1221
Cthulhu
2
3
11
2.5
W
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,557
Damage
21,500
41,114
Taken
48,771
22,461
Mitigated
21,809
14,229
Healing
9,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
8,140
4,359
0
4,180
9,647
3,353
828
2,394
7,253
0
39,765
W
5,939
427
1,903
2,229
4,705
1,978
544
162
4,493
49,547
0
L
833
77
0
2,482
9,533
2,882
0
2,340
7,044
0
25,002
L
Achilles
KPAA001
Achilles
4,710
1,544
0
2,845
10,655
6,874
0
1,794
8,726
3,805
33,050
L
Chernobog
LowKeyLoKi3000
Chernobog
6,770
3,260
0
1,787
9,555
2,773
443
1,689
7,703
0
34,194
L
Heimdallr
McGrvnge
Heimdallr
2,685
981
0
0
7,791
2,631
379
2,100
5,549
0
28,676
L
Cerberus
Rage4Comedy
Cerberus
6,502
794
289
2,196
11,237
6,649
166
2,522
8,400
28,600
0
W
6,130
2,003
0
649
6,587
4,897
715
604
5,683
0
50,393
W
Cthulhu
igh_1221
Cthulhu
5,410
275
770
1,458
11,753
9,424
315
2,510
9,223
22,131
0
W
8,938
3,035
0
3,040
8,422
2,809
0
1,146
7,207
0
41,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,505
Gold Earned
32,266
371
Minions Killed
318
0
Camps Cleared
0
1,317,368
Distance Traveled
1,265,005
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,381
527
56
4
0
225,779
3
W
Ra
8,288
592
87
6
0
254,643
1
L
Thor
5,776
413
48
3
0
265,265
0
L
Achilles
7,560
540
88
6
0
270,475
5
L
Chernobog
6,099
436
57
4
0
243,359
3
L
Heimdallr
6,306
450
56
4
0
217,915
0
L
Cerberus
6,525
466
69
5
0
267,991
3
W
Bellona
8,388
599
120
9
0
260,652
0
W
Cthulhu
6,635
474
38
3
0
278,404
0
W
Loki
7,813
558
70
5
0
297,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role