Player Matchup

Nemesis
Nemesis
ISoloLeveling_
Nemesis
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
171W - 187L
1,634 Elo+
Solo
Medusa
Medusa
My2ndary
Medusa
Level 28
God Stats
12W - 4L
1,884 SR
Queue Stats
54W - 14L
1,839 Elo+
Solo
Horus
Horus
Sp00kyDaB00
Horus
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 55L
1,599 Elo+
Solo
Ymir
Ymir
UltraSaiyan17
Ymir
Level 23
God Stats
6W - 5L
1,582 SR
Queue Stats
135W - 126L
1,646 Elo+
Solo
Merlin
Merlin
haynmonkey
Merlin
Level 24
God Stats
6W - 6L
1,958 SR
Queue Stats
66W - 74L
1,716 Elo+
Solo
Team Averages
Level 25
1,685 SR
1,687 Elo+

VS

Team Averages
Level 35
1,560 SR
1,759 Elo+
Sol
Sol
 
Sol
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
MasterBaiter677
Erlang Shen
Level 11
God Stats
5W - 2L
1,779 SR
Queue Stats
21W - 21L
1,631 Elo+
Solo
Rama
Rama
NikeBornn
Rama
Level 27
God Stats
7W - 5L
1,520 SR
Queue Stats
206W - 100L
1,836 Elo+
Party 1
Sobek
Sobek
XMASMYBOII
Sobek
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 0L
2,117 Elo+
Party 1
Amaterasu
Amaterasu
tyrone_chicken42
Amaterasu
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
102W - 50L
1,713 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 2
9,168
483
6,452
13,776
4,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Medusa
My2ndary
Medusa
17
3 / 8 / 0
10,404
548
12,590
17,077
5,706
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 2 / 2
9,642
507
7,298
12,507
7,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

13
2 / 8 / 4
8,457
445
5,327
19,253
12,910
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
haynmonkey
Merlin
15
3 / 8 / 4
9,446
497
11,337
12,235
4,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
8 / 3 / 7
10,861
572
14,979
16,019
5,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
MasterBaiter677
Erlang Shen
17
1 / 3 / 2
10,729
565
6,876
16,361
8,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Rama
19
11 / 1 / 9
12,491
657
16,135
13,397
5,176
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
15
5 / 4 / 15
10,251
540
12,769
19,037
15,730
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Amaterasu
16
5 / 2 / 5
9,956
524
4,917
15,022
6,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
68
12
Kills
30
30
Deaths
13
12
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
8
3
7
3.83
L
2
4
2
0.75
W
Erlang Shen
MasterBaiter677
Erlang Shen
1
3
2
0.67
L
Medusa
My2ndary
Medusa
3
8
0
0.38
W
Rama
11
1
9
15.5
L
2
2
2
1.5
L
2
8
4
0.5
W
Sobek
5
4
15
3.13
L
Merlin
haynmonkey
Merlin
3
8
4
0.63
W
Amaterasu
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,004
Damage
55,676
74,848
Taken
79,836
34,702
Mitigated
41,011
19,016
Healing
35,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,979
3,975
0
7,515
16,019
5,446
3,003
5,312
10,369
84,389
0
L
6,452
2,365
0
4,800
13,776
4,828
0
5,649
8,127
0
46,970
W
Erlang Shen
MasterBaiter677
Erlang Shen
6,876
2,570
0
6,683
16,361
8,126
808
919
15,440
0
70,620
L
Medusa
My2ndary
Medusa
12,590
4,460
0
1,954
17,077
5,706
1,093
2,641
14,436
0
74,932
W
Rama
16,135
13,305
0
5,083
13,397
5,176
3,238
1,422
11,903
0
98,279
L
7,298
2,997
1,099
5,489
12,507
7,223
378
2,405
10,102
0
52,662
L
5,327
570
0
4,068
19,253
12,910
0
9,899
9,354
27,527
0
W
Sobek
12,769
1,186
738
7,444
19,037
15,730
128
4,420
14,385
43,052
0
L
Merlin
haynmonkey
Merlin
11,337
814
0
1,606
12,235
4,035
0
7,154
5,081
53,736
0
W
Amaterasu
4,917
1,430
0
8,189
15,022
6,533
0
3,856
11,075
0
36,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,117
Gold Earned
54,288
445
Minions Killed
574
0
Camps Cleared
0
1,728,128
Distance Traveled
1,722,439
17
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,861
572
141
7
0
327,086
2
L
Nemesis
9,168
483
72
4
0
412,335
3
W
Erlang Shen
10,729
565
137
7
0
321,864
0
L
Medusa
10,404
548
119
6
0
326,389
2
W
Rama
12,491
657
159
8
0
351,227
1
L
Horus
9,642
507
108
6
0
345,323
3
L
Ymir
8,457
445
39
2
0
338,560
3
W
Sobek
10,251
540
62
3
0
348,808
0
L
Merlin
9,446
497
107
6
0
305,521
6
W
Amaterasu
9,956
524
75
4
0
373,454
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role