Player Matchup

Hel
Hel
Bronze III
CizLucke
Hel
Bronze III
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 34L
1,540 MMR
Party 1
Ne Zha
Ne Zha
Gold II
LordNM
Ne Zha
Gold II
Level 61
God Stats
9W - 3L
1,755 SR
Queue Stats
415W - 398L
1,586 MMR
Party 1
Bellona
Bellona
Silver I
Sezyn
Bellona
Silver I
Level 66
God Stats
14W - 11L
1,668 SR
Queue Stats
54W - 53L
1,567 MMR
Solo
Anhur
Anhur
Gold I
TheBuffaloMike
Anhur
Gold I
Level 147
God Stats
8W - 7L
1,313 SR
Queue Stats
455W - 444L
1,565 MMR
Solo
Cerberus
Cerberus
Gold II
gusbeta
Cerberus
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 98
1,547 SR
1,552 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 140
1,597 SR
1,571 MMR
Sun Wukong
Sun Wukong
Gold II
Abature
Sun Wukong
Gold II
Level 147
God Stats
110W - 84L
1,694 SR
Queue Stats
361W - 360L
1,560 MMR
Solo
Izanami
Izanami
Gold I
AidosShalom
Izanami
Gold I
Level 93
God Stats
52W - 29L
1,776 SR
Queue Stats
346W - 372L
1,577 MMR
Solo
Thoth
Thoth
Platinum V
AnonimoKYD07
Thoth
Platinum V
Level 160
God Stats
7W - 9L
1,514 SR
Queue Stats
286W - 271L
1,594 MMR
Solo
Ganesha
Ganesha
Gold III
ghteioj
Ganesha
Gold III
Level 143
God Stats
11W - 11L
1,500 SR
Queue Stats
421W - 437L
1,547 MMR
Solo
Loki
Loki
Gold II
iDNwl
Loki
Gold II
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
298W - 303L
1,579 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 3 / 5
13,552
616
11,010
13,962
9,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ne Zha
LordNM
Ne Zha
18
4 / 3 / 9
12,210
555
10,300
17,141
8,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
Sezyn
Bellona
20
4 / 0 / 6
13,241
602
16,764
18,131
15,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

20
6 / 5 / 5
13,616
619
17,203
15,646
8,676
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cerberus
gusbeta
Cerberus
15
1 / 2 / 12
11,050
502
7,985
24,297
25,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
PersephoneDanzaburouTsukuyomiSetCu Chulainn

VS

Bans
NemesisFenrirCupidApolloKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Abature
Sun Wukong
19
2 / 4 / 2
11,854
539
13,843
27,280
17,732
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Izanami
AidosShalom
Izanami
18
5 / 3 / 5
11,061
503
13,844
13,179
4,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

17
3 / 3 / 4
10,228
465
8,162
8,770
2,704
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
ghteioj
Ganesha
14
0 / 8 / 9
9,387
427
9,251
19,576
13,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Loki
iDNwl
Loki
19
3 / 2 / 6
11,349
516
9,933
16,223
8,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
39
20
Kills
13
13
Deaths
20
37
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Abature
Sun Wukong
2
4
2
0.75
L
Izanami
AidosShalom
Izanami
5
3
5
2.5
L
3
3
4
1.67
W
5
3
5
2.5
W
Ne Zha
LordNM
Ne Zha
4
3
9
2.83
W
Bellona
Sezyn
Bellona
4
0
6
7
W
6
5
5
1.7
L
Ganesha
ghteioj
Ganesha
0
8
9
0.56
W
Cerberus
gusbeta
Cerberus
1
2
12
3.5
L
Loki
iDNwl
Loki
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,262
Damage
55,033
89,177
Taken
85,028
68,319
Mitigated
47,509
42,188
Healing
27,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Abature
Sun Wukong
13,843
2,224
0
12,559
27,280
17,732
610
3,413
23,747
0
95,662
L
Izanami
AidosShalom
Izanami
13,844
9,156
0
5,744
13,179
4,956
727
3,641
9,466
0
90,555
L
8,162
0
0
239
8,770
2,704
0
2,914
5,754
69,340
0
W
11,010
1,185
7,210
7,223
13,962
9,516
845
4,619
8,728
110,788
0
W
Ne Zha
LordNM
Ne Zha
10,300
4,262
0
7,112
17,141
8,912
394
4,766
11,745
0
78,814
W
Bellona
Sezyn
Bellona
16,764
6,623
0
8,810
18,131
15,316
823
2,722
15,409
0
96,867
W
17,203
10,176
0
4,732
15,646
8,676
4,629
1,480
14,166
0
126,117
L
Ganesha
ghteioj
Ganesha
9,251
384
0
4,244
19,576
13,987
0
4,246
15,168
32,537
0
W
Cerberus
gusbeta
Cerberus
7,985
367
0
7,101
24,297
25,899
295
5,859
18,438
28,138
0
L
Loki
iDNwl
Loki
9,933
3,203
0
4,854
16,223
8,130
0
4,183
11,898
0
97,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,669
Gold Earned
53,879
756
Minions Killed
654
0
Camps Cleared
0
2,174,037
Distance Traveled
2,107,812
34
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,854
539
205
9
0
371,134
4
L
Izanami
11,061
503
160
7
0
397,113
13
L
Thoth
10,228
465
113
5
0
444,420
12
W
Hel
13,552
616
207
9
0
437,371
3
W
Ne Zha
12,210
555
132
6
0
471,173
10
W
Bellona
13,241
602
180
8
0
483,577
4
W
Anhur
13,616
619
200
9
0
371,206
8
L
Ganesha
9,387
427
23
1
0
406,132
8
W
Cerberus
11,050
502
37
2
0
410,710
9
L
Loki
11,349
516
153
7
0
489,013
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role