Player Matchup

Ao Kuang
Ao Kuang
JefeLo
Ao Kuang
Level 127
God Stats
1W - 3L
1,727 SR
Queue Stats
161W - 142L
1,643 Elo+
Solo
Ares
Ares
Mbsgaming
Ares
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Paradøxical
Nu Wa
Level 115
God Stats
1W - 4L
1,285 SR
Queue Stats
127W - 136L
1,591 Elo+
Solo
Anhur
Anhur
ShortnStout
Anhur
Level 129
God Stats
26W - 34L
1,305 SR
Queue Stats
738W - 607L
1,549 Elo+
Solo
Erlang Shen
Erlang Shen
tyry12
Erlang Shen
Level 125
God Stats
10W - 5L
1,874 SR
Queue Stats
232W - 242L
1,556 Elo+
Solo
Team Averages
Level 120
1,538 SR
1,568 Elo+

VS

Team Averages
Level 144
1,629 SR
1,616 Elo+
Danzaburou
Danzaburou
Agentbluehawk
Danzaburou
Level 119
God Stats
23W - 16L
1,641 SR
Queue Stats
58W - 46L
1,625 Elo+
Solo
Janus
Janus
El shadou
Janus
Level 160
God Stats
23W - 20L
1,764 SR
Queue Stats
350W - 282L
1,653 Elo+
Party 1
Cthulhu
Cthulhu
LUISSNBA
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Nacif7998
Ymir
Level 120
God Stats
4W - 2L
1,558 SR
Queue Stats
112W - 93L
1,650 Elo+
Party 1
Medusa
Medusa
Tahui94
Medusa
Level 160
God Stats
8W - 1L
1,682 SR
Queue Stats
227W - 207L
1,652 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
JefeLo
Ao Kuang
14
0 / 5 / 1
8,236
433
7,806
19,780
10,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ares
12
1 / 4 / 6
7,957
419
6,589
13,648
11,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
1 / 5 / 6
8,572
451
15,455
11,858
4,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
3 / 3 / 4
9,294
489
6,883
13,840
4,900
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
tyry12
Erlang Shen
16
7 / 2 / 3
10,230
538
11,103
20,284
9,449
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Agentbluehawk
Danzaburou
14
4 / 2 / 3
9,131
481
13,160
10,834
3,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
El shadou
Janus
17
3 / 1 / 2
10,036
528
8,798
10,470
3,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
LUISSNBA
Cthulhu
17
4 / 1 / 4
10,967
577
14,858
16,814
17,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
14
2 / 3 / 4
8,861
466
4,111
17,209
15,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
Tahui94
Medusa
18
6 / 5 / 1
10,953
576
14,308
16,944
6,240
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
33
12
Kills
19
19
Deaths
12
20
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Agentbluehawk
Danzaburou
4
2
3
2.75
W
Janus
El shadou
Janus
3
1
2
4
L
Ao Kuang
JefeLo
Ao Kuang
0
5
1
0.1
W
Cthulhu
LUISSNBA
Cthulhu
4
1
4
6
L
Ares
1
4
6
1
W
Ymir
2
3
4
1.33
L
1
5
6
0.8
L
3
3
4
1.67
W
Medusa
Tahui94
Medusa
6
5
1
1.3
L
Erlang Shen
tyry12
Erlang Shen
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,836
Damage
55,235
79,410
Taken
72,271
40,179
Mitigated
46,682
30,087
Healing
18,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Agentbluehawk
Danzaburou
13,160
4,929
0
2,663
10,834
3,608
2,105
6,280
4,252
0
59,493
W
Janus
El shadou
Janus
8,798
757
0
2,028
10,470
3,720
0
4,855
5,479
90,344
0
L
Ao Kuang
JefeLo
Ao Kuang
7,806
2,185
0
10,650
19,780
10,434
0
10,274
8,857
51,854
0
W
Cthulhu
LUISSNBA
Cthulhu
14,858
2,339
556
5,715
16,814
17,284
84
8,122
8,554
71,913
0
L
Ares
6,589
813
0
2,441
13,648
11,013
0
4,093
9,464
28,900
0
W
Ymir
4,111
453
0
1,705
17,209
15,830
368
5,461
11,562
29,357
0
L
15,455
3,306
0
2,056
11,858
4,383
51
2,919
8,812
60,102
0
L
6,883
3,743
0
5,528
13,840
4,900
488
2,114
11,676
0
64,524
W
Medusa
Tahui94
Medusa
14,308
6,271
0
6,009
16,944
6,240
2,594
4,208
12,574
0
90,077
L
Erlang Shen
tyry12
Erlang Shen
11,103
7,153
0
9,412
20,284
9,449
0
7,197
12,834
0
51,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,289
Gold Earned
49,948
456
Minions Killed
607
0
Camps Cleared
0
1,704,387
Distance Traveled
1,747,118
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,131
481
105
6
0
377,518
1
W
Janus
10,036
528
165
9
0
389,701
2
L
Ao Kuang
8,236
433
100
5
0
284,646
7
W
Cthulhu
10,967
577
141
7
0
368,601
4
L
Ares
7,957
419
30
2
0
336,103
5
W
Ymir
8,861
466
52
3
0
316,977
2
L
Nu Wa
8,572
451
117
6
0
339,786
0
L
Anhur
9,294
489
107
6
0
338,709
2
W
Medusa
10,953
576
144
8
0
294,321
9
L
Erlang Shen
10,230
538
102
5
0
405,143
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role