Player Matchup

Jormungandr
Jormungandr
JGGRKNOT reborn
Jormungandr
Level 21
God Stats
1W - 1L
1,691 SR
Queue Stats
3W - 6L
1,244 Elo+
Party 3
Cerberus
Cerberus
PPPA Grillo
Cerberus
Level 15
God Stats
40W - 34L
1,500 SR
Queue Stats
364W - 427L
1,500 Elo+
Party 2
Neith
Neith
PPPA VirusGb
Neith
Level 79
God Stats
65W - 81L
1,391 SR
Queue Stats
994W - 1,012L
1,367 Elo+
Party 2
Ne Zha
Ne Zha
dodysmoQ
Ne Zha
Level 65
God Stats
23W - 34L
1,374 SR
Queue Stats
401W - 492L
1,401 Elo+
Solo
Ra
Ra
hurkashank
Ra
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,244 Elo+
Party 3
Team Averages
Level 45
1,491 SR
1,351 Elo+

VS

Team Averages
Level 66
1,446 SR
1,298 Elo+
Chiron
Chiron
CORNfedFREAK
Chiron
Level 97
God Stats
46W - 31L
1,493 SR
Queue Stats
257W - 299L
1,349 Elo+
Party 1
Neith
Neith
DroopyGuy
Neith
Level 11
God Stats
4W - 5L
1,322 SR
Queue Stats
5W - 10L
1,175 Elo+
Party 1
Horus
Horus
JekyllandHyde2
Horus
Level 48
God Stats
2W - 2L
1,379 SR
Queue Stats
66W - 85L
1,298 Elo+
Solo
Ao Kuang
Ao Kuang
Silverback19xx
Ao Kuang
Level 71
God Stats
15W - 12L
1,523 SR
Queue Stats
203W - 261L
1,321 Elo+
Party 1
Zhong Kui
Zhong Kui
TantoriousXX
Zhong Kui
Level 104
God Stats
24W - 36L
1,512 SR
Queue Stats
212W - 292L
1,348 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
JGGRKNOT reborn
Jormungandr
16
6 / 6 / 3
10,427
497
14,682
18,166
23,380
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
PPPA Grillo
Cerberus
13
1 / 7 / 4
8,848
421
9,299
19,782
14,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
5 / 8 / 2
9,708
462
12,159
17,280
8,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
dodysmoQ
Ne Zha
9
0 / 2 / 3
7,549
359
3,758
6,276
2,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
4 / 7 / 1
9,833
468
14,315
14,766
7,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
19
9 / 1 / 8
12,197
581
15,478
20,927
8,441
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
DroopyGuy
Neith
16
5 / 5 / 11
10,830
516
16,446
14,135
5,306
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 1 / 13
9,916
472
4,598
17,236
12,276
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ao Kuang
16
3 / 6 / 5
10,437
497
8,562
16,921
6,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zhong Kui
TantoriousXX
Zhong Kui
18
11 / 4 / 5
11,643
554
15,699
20,307
11,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
72
16
Kills
30
30
Deaths
17
13
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Chiron
9
1
8
13
W
Neith
DroopyGuy
Neith
5
5
11
2.1
L
Jormungandr
JGGRKNOT reborn
Jormungandr
6
6
3
1.25
W
2
1
13
8.5
L
Cerberus
PPPA Grillo
Cerberus
1
7
4
0.43
L
5
8
2
0.75
W
Ao Kuang
3
6
5
0.92
W
Zhong Kui
TantoriousXX
Zhong Kui
11
4
5
3.38
L
Ne Zha
dodysmoQ
Ne Zha
0
2
3
0.75
L
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,213
Damage
60,783
76,270
Taken
89,526
56,105
Mitigated
44,469
15,731
Healing
53,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
15,478
9,067
1,546
14,897
20,927
8,441
1,798
8,594
11,997
0
101,458
W
Neith
DroopyGuy
Neith
16,446
7,533
0
2,594
14,135
5,306
865
6,108
7,830
0
63,603
L
Jormungandr
JGGRKNOT reborn
Jormungandr
14,682
2,669
804
1,858
18,166
23,380
120
7,953
10,213
50,531
0
W
4,598
2,202
5,709
7,907
17,236
12,276
234
5,813
11,184
0
14,561
L
Cerberus
PPPA Grillo
Cerberus
9,299
198
0
5,083
19,782
14,662
0
3,685
16,097
20,743
0
L
12,159
6,387
0
4,126
17,280
8,805
1,008
4,215
13,065
0
56,175
W
Ao Kuang
8,562
2,182
110
6,967
16,921
6,460
2,323
8,281
8,067
53,120
0
W
Zhong Kui
TantoriousXX
Zhong Kui
15,699
1,120
1,909
12,266
20,307
11,986
362
7,624
12,152
76,608
0
L
Ne Zha
dodysmoQ
Ne Zha
3,758
1,444
0
673
6,276
2,045
0
1,410
4,866
0
24,955
L
14,315
872
208
2,979
14,766
7,213
625
6,998
7,768
57,840
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,365
Gold Earned
55,023
339
Minions Killed
489
0
Camps Cleared
0
1,587,881
Distance Traveled
1,952,616
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
12,197
581
162
8
0
398,011
2
W
Neith
10,830
516
121
6
0
359,695
3
L
Jormungandr
10,427
497
66
3
0
340,152
0
W
Horus
9,916
472
14
1
0
416,765
5
L
Cerberus
8,848
421
26
1
0
393,407
0
L
Neith
9,708
462
98
5
0
292,076
1
W
Ao Kuang
10,437
497
92
4
0
377,152
0
W
Zhong Kui
11,643
554
100
5
0
400,993
7
L
Ne Zha
7,549
359
54
3
0
182,699
3
L
Ra
9,833
468
95
5
0
379,547
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role