Player Matchup

Sun Wukong
Sun Wukong
Gold II
Boodstain
Sun Wukong
Gold II
Level 107
God Stats
6W - 8L
1,680 SR
Queue Stats
153W - 166L
1,693 MMR
Solo
Thoth
Thoth
Gold I
GrizzLyhJr
Thoth
Gold I
Level 60
God Stats
1W - 3L
1,245 SR
Queue Stats
67W - 66L
1,707 MMR
Solo
Cthulhu
Cthulhu
Gold I
MrShaft
Cthulhu
Gold I
Level 120
God Stats
5W - 6L
1,444 SR
Queue Stats
213W - 201L
1,678 MMR
Solo
Danzaburou
Danzaburou
Gold II
ThatCupOfJoe
Danzaburou
Gold II
Level 142
God Stats
9W - 2L
1,704 SR
Queue Stats
79W - 68L
1,678 MMR
Solo
Susano
Susano
Gold II
Tscriz33
Susano
Gold II
Level 152
God Stats
4W - 7L
1,676 SR
Queue Stats
505W - 495L
1,672 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 116
1,550 SR
1,686 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 132
1,701 SR
1,686 MMR
Osiris
Osiris
Gold II
Imbluu
Osiris
Gold II
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 86L
1,476 MMR
Party 1
Ravana
Ravana
Gold IV
MVPaiinZ
Ravana
Gold IV
Level 149
God Stats
4W - 2L
1,951 SR
Queue Stats
46W - 23L
1,820 MMR
Party 2
Apollo
Apollo
Platinum I
Papachanclas
Apollo
Platinum I
Level 144
God Stats
31W - 13L
1,922 SR
Queue Stats
200W - 192L
1,866 MMR
Party 1
Janus
Janus
Platinum III
SmxyEnviousAtol
Janus
Platinum III
Level 143
God Stats
1W - 9L
1,333 SR
Queue Stats
374W - 368L
1,676 MMR
Solo
Sobek
Sobek
Silver II
WormLyy
Sobek
Silver II
Level 129
God Stats
6W - 2L
1,799 SR
Queue Stats
11W - 3L
1,589 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Boodstain
Sun Wukong
20
7 / 1 / 8
14,656
586
22,368
27,357
26,739
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thoth
18
4 / 6 / 4
12,578
503
12,062
13,480
5,399
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
MrShaft
Cthulhu
19
7 / 2 / 9
14,292
572
22,073
30,521
31,787
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
ThatCupOfJoe
Danzaburou
20
8 / 3 / 9
15,383
615
19,947
21,457
9,127
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Susano
Tscriz33
Susano
20
2 / 4 / 8
14,010
560
10,478
15,919
11,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
TiamatSetPersephoneScyllaTsukuyomi

VS

Bans
Cu ChulainnNemesisMerlinFenrirChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Imbluu
Osiris
18
2 / 8 / 2
11,578
463
10,609
25,056
21,649
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ravana
MVPaiinZ
Ravana
19
8 / 4 / 3
12,630
505
17,756
21,542
13,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Apollo
18
4 / 8 / 2
12,490
500
17,022
24,168
11,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
1 / 6 / 3
11,318
453
7,579
17,492
7,305
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
WormLyy
Sobek
17
1 / 2 / 9
11,358
454
14,699
27,580
30,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
35
28
Kills
16
16
Deaths
28
38
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Boodstain
Sun Wukong
7
1
8
11
W
Thoth
4
6
4
1
L
Osiris
Imbluu
Osiris
2
8
2
0.38
L
Ravana
MVPaiinZ
Ravana
8
4
3
2.38
W
Cthulhu
MrShaft
Cthulhu
7
2
9
5.75
L
Apollo
4
8
2
0.63
L
1
6
3
0.42
W
Danzaburou
ThatCupOfJoe
Danzaburou
8
3
9
4.17
W
Susano
Tscriz33
Susano
2
4
8
1.5
L
Sobek
WormLyy
Sobek
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,928
Damage
67,665
108,734
Taken
115,838
84,191
Mitigated
84,368
55,497
Healing
25,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Boodstain
Sun Wukong
22,368
5,560
0
12,923
27,357
26,739
1,070
5,921
21,436
0
107,793
W
Thoth
12,062
552
122
2,265
13,480
5,399
1,208
4,212
9,268
66,123
0
L
Osiris
Imbluu
Osiris
10,609
3,565
0
3,596
25,056
21,649
0
6,017
19,039
0
76,337
L
Ravana
MVPaiinZ
Ravana
17,756
5,703
0
5,580
21,542
13,364
0
5,285
16,257
0
99,535
W
Cthulhu
MrShaft
Cthulhu
22,073
1,740
2,295
17,243
30,521
31,787
696
7,792
22,729
58,088
0
L
Apollo
17,022
9,837
0
4,686
24,168
11,434
3,188
7,360
16,808
0
104,846
L
7,579
614
0
2,615
17,492
7,305
831
5,771
11,721
95,771
0
W
Danzaburou
ThatCupOfJoe
Danzaburou
19,947
10,903
0
13,332
21,457
9,127
8,265
4,276
17,181
0
125,174
W
Susano
Tscriz33
Susano
10,478
1,848
0
7,317
15,919
11,139
1,777
2,733
13,186
0
111,183
L
Sobek
WormLyy
Sobek
14,699
858
0
9,305
27,580
30,616
70
11,264
16,316
42,992
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,919
Gold Earned
59,374
626
Minions Killed
653
0
Camps Cleared
0
2,438,937
Distance Traveled
2,295,447
19
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
14,656
586
157
6
0
523,509
2
W
Thoth
12,578
503
101
4
0
445,224
2
L
Osiris
11,578
463
150
6
0
371,419
4
L
Ravana
12,630
505
141
6
0
525,889
8
W
Cthulhu
14,292
572
40
2
0
525,775
10
L
Apollo
12,490
500
165
7
0
406,613
2
L
Janus
11,318
453
155
6
0
462,089
2
W
Danzaburou
15,383
615
164
7
0
435,081
1
W
Susano
14,010
560
164
7
0
509,348
4
L
Sobek
11,358
454
42
2
0
529,437
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role