Player Matchup

Sol
Sol
Deanothedino368
Sol
Level 6
God Stats
1W - 1L
1,794 SR
Queue Stats
2W - 1L
1,816 Elo+
Solo
Artio
Artio
Shadow MXVI
Artio
Level 18
God Stats
15W - 3L
1,949 SR
Queue Stats
48W - 26L
1,725 Elo+
Party 1
Odin
Odin
ShonDaPaul
Odin
Level 5
God Stats
2W - 1L
1,727 SR
Queue Stats
13W - 13L
1,840 Elo+
Party 1
Nemesis
Nemesis
SlickestRhino
Nemesis
Level 18
God Stats
2W - 1L
1,818 SR
Queue Stats
19W - 8L
1,932 Elo+
Party 1
Danzaburou
Danzaburou
T3rd Fergusonn
Danzaburou
Level 11
God Stats
0W - 3L
1,500 SR
Queue Stats
9W - 16L
1,799 Elo+
Solo
Team Averages
Level 12
1,758 SR
1,822 Elo+

VS

Team Averages
Level 21
1,503 SR
1,637 Elo+
Apollo
Apollo
Aunt-JaMama666
Apollo
Level 26
God Stats
6W - 5L
1,213 SR
Queue Stats
59W - 50L
1,702 Elo+
Solo
Rama
Rama
CaptainGroot
Rama
Level 26
God Stats
196W - 168L
1,556 SR
Queue Stats
247W - 231L
1,513 Elo+
Party 2
Nemesis
Nemesis
DOOM_BLADE_21
Nemesis
Level 22
God Stats
71W - 49L
1,542 SR
Queue Stats
750W - 657L
1,494 Elo+
Party 2
Janus
Janus
LilDookiStain
Janus
Level 27
God Stats
14W - 12L
1,705 SR
Queue Stats
621W - 224L
2,026 Elo+
Solo
Kuzenbo
Kuzenbo
Smite_Eddo
Kuzenbo
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 21L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 7 / 3
9,110
434
10,321
15,997
6,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
8 / 4 / 3
10,604
505
11,552
21,701
22,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
2 / 5 / 1
9,321
444
5,003
15,859
11,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
17
7 / 10 / 3
11,097
528
10,977
21,084
8,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
T3rd Fergusonn
Danzaburou
14
1 / 4 / 2
8,675
413
6,601
12,874
4,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 4 / 5
13,853
660
11,851
19,581
8,743
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 5 / 0
8,638
411
773
7,499
1,799
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
18
9 / 4 / 5
12,664
603
14,383
16,998
6,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
9 / 3 / 5
14,405
686
19,021
9,753
3,871
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Smite_Eddo
Kuzenbo
16
3 / 2 / 6
10,828
516
10,627
16,748
18,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
50
18
Kills
29
30
Deaths
18
12
Assists
21
Player
Kills
Deaths
Assists
KDA
W
8
4
5
2.63
W
0
5
0
0
W
Nemesis
9
4
5
2.88
L
0
7
3
0.21
W
9
3
5
3.83
L
8
4
3
2.38
L
2
5
1
0.5
L
Nemesis
7
10
3
0.85
W
Kuzenbo
Smite_Eddo
Kuzenbo
3
2
6
3
L
Danzaburou
T3rd Fergusonn
Danzaburou
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,454
Damage
56,655
87,515
Taken
70,579
53,353
Mitigated
39,413
17,181
Healing
15,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,851
6,375
0
6,607
19,581
8,743
4,066
6,986
12,570
4,013
117,194
W
773
670
0
887
7,499
1,799
928
1,189
6,310
0
25,373
W
Nemesis
14,383
11,334
0
2,372
16,998
6,730
0
4,059
12,889
0
78,302
L
10,321
1,817
0
5,502
15,997
6,561
1,401
6,381
9,560
64,071
2,762
W
19,021
1,023
0
705
9,753
3,871
3,140
1,662
7,966
113,804
0
L
11,552
2,564
860
6,634
21,701
22,340
23
7,130
14,446
45,338
0
L
5,003
2,452
0
345
15,859
11,567
0
8,042
7,515
0
45,918
L
Nemesis
10,977
5,259
0
1,131
21,084
8,354
277
9,707
11,199
0
88,348
W
Kuzenbo
Smite_Eddo
Kuzenbo
10,627
2,416
0
5,414
16,748
18,270
66
7,807
8,941
44,757
0
L
Danzaburou
T3rd Fergusonn
Danzaburou
6,601
2,207
0
2,709
12,874
4,531
664
3,084
9,774
0
55,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,807
Gold Earned
60,388
503
Minions Killed
605
0
Camps Cleared
0
1,794,542
Distance Traveled
1,896,685
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
13,853
660
168
8
0
426,494
5
W
Rama
8,638
411
58
3
0
205,637
0
W
Nemesis
12,664
603
101
5
0
399,629
0
L
Sol
9,110
434
115
5
0
367,032
2
W
Janus
14,405
686
219
10
0
439,929
4
L
Artio
10,604
505
75
4
0
384,315
0
L
Odin
9,321
444
92
4
0
355,445
2
L
Nemesis
11,097
528
134
6
0
391,905
1
W
Kuzenbo
10,828
516
59
3
0
424,996
5
L
Danzaburou
8,675
413
87
4
0
295,845
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role