Player Matchup

Thanatos
Thanatos
KillerBurritooo
Thanatos
Level 87
God Stats
2W - 1L
1,731 SR
Queue Stats
65W - 67L
1,473 Elo+
Party 4
Bellona
Bellona
Kyle Eugene
Bellona
Level 124
God Stats
16W - 17L
1,619 SR
Queue Stats
56W - 64L
1,538 Elo+
Party 2
Ymir
Ymir
Revorge
Ymir
Level 43
God Stats
26W - 33L
1,506 SR
Queue Stats
28W - 38L
1,556 Elo+
Party 2
Nox
Nox
SuperSauby
Nox
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 48L
1,494 Elo+
Party 4
Medusa
Medusa
TH3 R3D FL4M3S
Medusa
Level 29
God Stats
2W - 4L
1,487 SR
Queue Stats
13W - 17L
1,538 Elo+
Party 2
Team Averages
Level 72
1,569 SR
1,520 Elo+

VS

Team Averages
Level 47
1,543 SR
1,398 Elo+
Ra
Ra
GoldiNugget
Ra
Level 65
God Stats
1W - 2L
1,656 SR
Queue Stats
3W - 4L
1,361 Elo+
Party 1
Janus
Janus
SolConcept
Janus
Level 26
God Stats
9W - 9L
1,533 SR
Queue Stats
11W - 14L
1,310 Elo+
Party 1
Nike
Nike
Vintg Bubba
Nike
Level 93
God Stats
16W - 13L
1,573 SR
Queue Stats
181W - 161L
1,533 Elo+
Party 3
Izanami
Izanami
itsthatamy
Izanami
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,281 Elo+
Party 1
Fenrir
Fenrir
temp-192265
Fenrir
Level 27
God Stats
15W - 12L
1,452 SR
Queue Stats
115W - 91L
1,505 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
17
14 / 5 / 6
11,037
649
12,392
15,048
5,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
Kyle Eugene
Bellona
14
4 / 3 / 4
8,774
516
8,196
15,666
11,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ymir
Revorge
Ymir
14
3 / 1 / 8
8,842
520
4,940
17,279
9,679
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
7 / 3 / 9
9,946
585
9,874
8,223
2,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
7 / 2 / 7
9,389
552
8,119
6,629
1,919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 1
6,998
412
7,480
7,864
2,502
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
10
0 / 10 / 1
6,863
404
2,535
9,989
2,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 4 / 2
10,132
596
11,017
11,717
9,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
itsthatamy
Izanami
11
0 / 8 / 2
6,772
398
4,129
12,275
3,700
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
14
8 / 7 / 1
9,482
558
9,667
14,092
5,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
20
35
Kills
13
14
Deaths
35
34
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
Thanatos
14
5
6
3.4
W
Bellona
Kyle Eugene
Bellona
4
3
4
2
W
Ymir
Revorge
Ymir
3
1
8
7
L
Janus
0
10
1
0.05
W
7
3
9
3.83
W
7
2
7
5.25
L
4
4
2
1.25
L
Izanami
itsthatamy
Izanami
0
8
2
0.13
L
Fenrir
8
7
1
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,521
Damage
34,828
62,845
Taken
55,937
31,116
Mitigated
23,569
24,094
Healing
10,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,480
767
980
1,152
7,864
2,502
331
3,242
4,622
33,752
0
W
Thanatos
12,392
5,728
0
12,810
15,048
5,549
0
941
13,843
0
71,835
W
Bellona
Kyle Eugene
Bellona
8,196
3,256
0
3,786
15,666
11,023
554
594
14,467
0
40,518
W
Ymir
Revorge
Ymir
4,940
644
0
6,426
17,279
9,679
580
4,310
12,622
40,664
0
L
Janus
2,535
189
0
250
9,989
2,832
124
3,738
6,251
26,856
0
W
9,874
798
0
1,072
8,223
2,946
808
2,485
5,469
53,695
0
W
8,119
3,237
0
0
6,629
1,919
2,882
881
5,677
0
46,330
L
11,017
2,831
0
3,460
11,717
9,176
166
1,472
10,245
315
62,234
L
Izanami
itsthatamy
Izanami
4,129
3,594
0
666
12,275
3,700
1,029
2,824
9,451
0
30,261
L
Fenrir
9,667
2,402
0
3,534
14,092
5,359
0
3,538
10,554
0
41,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,988
Gold Earned
40,247
421
Minions Killed
360
0
Camps Cleared
0
1,620,850
Distance Traveled
1,505,329
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,998
412
59
3
0
306,354
5
W
Thanatos
11,037
649
96
6
0
360,936
2
W
Bellona
8,774
516
88
5
0
298,035
1
W
Ymir
8,842
520
55
3
0
336,269
1
L
Janus
6,863
404
34
2
0
316,985
4
W
Nox
9,946
585
105
6
0
317,805
2
W
Medusa
9,389
552
77
5
0
307,805
4
L
Nike
10,132
596
128
8
0
294,737
2
L
Izanami
6,772
398
59
3
0
265,638
0
L
Fenrir
9,482
558
80
5
0
321,615
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role