Player Matchup

Fenrir
Fenrir
GuichoMG
Fenrir
Level 29
God Stats
13W - 16L
1,569 SR
Queue Stats
21W - 29L
1,414 Elo+
Party 2
Sobek
Sobek
Phligga
Sobek
Level 48
God Stats
28W - 20L
1,631 SR
Queue Stats
232W - 195L
1,524 Elo+
Party 3
Merlin
Merlin
RApTEr437
Merlin
Level 49
God Stats
7W - 5L
1,602 SR
Queue Stats
389W - 349L
1,633 Elo+
Party 3
King Arthur
King Arthur
Tucolaxdd
King Arthur
Level 157
God Stats
1W - 1L
1,443 SR
Queue Stats
46W - 41L
1,602 Elo+
Party 2
Izanami
Izanami
Wertyu2
Izanami
Level 40
God Stats
7W - 15L
1,285 SR
Queue Stats
57W - 67L
1,299 Elo+
Party 3
Team Averages
Level 65
1,506 SR
1,494 Elo+

VS

Team Averages
Level 48
1,599 SR
1,552 Elo+
Hera
Hera
Ap3xGlow
Hera
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 159L
1,481 Elo+
Solo
King Arthur
King Arthur
Audiomagi
King Arthur
Level 67
God Stats
5W - 10L
1,502 SR
Queue Stats
64W - 42L
1,577 Elo+
Party 1
Jing Wei
Jing Wei
Etheralfox
Jing Wei
Level 27
God Stats
23W - 15L
1,673 SR
Queue Stats
36W - 30L
1,563 Elo+
Party 1
Fenrir
Fenrir
Murmurrrz
Fenrir
Level 25
God Stats
5W - 2L
1,822 SR
Queue Stats
49W - 35L
1,586 Elo+
Party 1
Agni
Agni
Steampunkengi
Agni
Level 24
God Stats
2W - 3L
1,500 SR
Queue Stats
32W - 27L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GuichoMG
Fenrir
17
5 / 1 / 6
10,641
532
7,016
11,684
7,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sobek
Phligga
Sobek
16
5 / 0 / 12
10,998
550
5,931
10,911
13,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
RApTEr437
Merlin
18
6 / 2 / 9
10,628
531
11,234
12,085
5,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Tucolaxdd
King Arthur
17
7 / 3 / 8
11,132
557
14,922
20,476
15,900
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Wertyu2
Izanami
18
4 / 2 / 1
11,686
584
10,297
11,501
5,772
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
12
1 / 6 / 2
8,392
420
5,033
7,359
2,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Audiomagi
King Arthur
16
2 / 6 / 2
9,779
489
11,145
21,997
14,892
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
Etheralfox
Jing Wei
15
0 / 3 / 0
9,502
475
7,316
12,880
4,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Murmurrrz
Fenrir
16
4 / 4 / 1
9,984
499
8,026
17,104
7,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 8 / 0
7,862
393
8,005
10,600
3,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
13
27
Kills
8
8
Deaths
27
36
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hera
1
6
2
0.33
L
King Arthur
Audiomagi
King Arthur
2
6
2
0.5
L
Jing Wei
Etheralfox
Jing Wei
0
3
0
0
W
Fenrir
GuichoMG
Fenrir
5
1
6
8
L
Fenrir
Murmurrrz
Fenrir
4
4
1
1.13
W
Sobek
Phligga
Sobek
5
0
12
11
W
Merlin
RApTEr437
Merlin
6
2
9
5.25
L
1
8
0
0.13
W
King Arthur
Tucolaxdd
King Arthur
7
3
8
3.67
W
Izanami
Wertyu2
Izanami
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,400
Damage
39,525
66,657
Taken
69,940
48,487
Mitigated
33,483
24,266
Healing
11,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
5,033
2,520
0
580
7,359
2,619
0
2,522
4,837
40,798
0
L
King Arthur
Audiomagi
King Arthur
11,145
1,782
0
5,958
21,997
14,892
273
5,630
16,367
0
54,996
L
Jing Wei
Etheralfox
Jing Wei
7,316
7,087
0
500
12,880
4,274
0
1,267
11,613
0
60,438
W
Fenrir
GuichoMG
Fenrir
7,016
1,062
0
5,519
11,684
7,438
1,444
1,979
9,665
0
66,856
L
Fenrir
Murmurrrz
Fenrir
8,026
2,110
0
3,232
17,104
7,930
0
4,150
12,954
0
67,606
W
Sobek
Phligga
Sobek
5,931
690
0
4,435
10,911
13,542
108
3,732
7,113
22,676
0
W
Merlin
RApTEr437
Merlin
11,234
967
0
3,098
12,085
5,835
58
3,086
8,819
94,952
0
L
8,005
611
0
1,217
10,600
3,768
0
3,596
7,004
28,875
0
W
King Arthur
Tucolaxdd
King Arthur
14,922
1,201
0
6,247
20,476
15,900
0
3,107
17,326
0
70,947
W
Izanami
Wertyu2
Izanami
10,297
8,332
0
4,967
11,501
5,772
1,004
949
10,552
0
95,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,085
Gold Earned
45,519
597
Minions Killed
475
0
Camps Cleared
0
1,966,955
Distance Traveled
1,761,243
25
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,392
420
84
4
0
257,551
0
L
King Arthur
9,779
489
110
6
0
398,731
0
L
Jing Wei
9,502
475
139
7
0
316,988
2
W
Fenrir
10,641
532
121
6
0
443,088
2
L
Fenrir
9,984
499
102
5
0
413,553
3
W
Sobek
10,998
550
23
1
0
397,761
5
W
Merlin
10,628
531
136
7
0
369,105
6
L
Agni
7,862
393
40
2
0
374,420
4
W
King Arthur
11,132
557
123
6
0
391,508
8
W
Izanami
11,686
584
194
10
0
365,493
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role