Player Matchup

Tiamat
Tiamat
DyshWicked
Tiamat
Level 15
God Stats
5W - 2L
1,828 SR
Queue Stats
71W - 47L
1,581 Elo+
Party 1
Hercules
Hercules
Kimidorí
Hercules
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
339W - 332L
1,560 Elo+
Party 1
Cthulhu
Cthulhu
Klouide
Cthulhu
Level 10
God Stats
13W - 8L
1,616 SR
Queue Stats
32W - 14L
1,605 Elo+
Party 1
Artio
Artio
Marshmalow01
Artio
Level 12
God Stats
2W - 5L
1,413 SR
Queue Stats
64W - 42L
1,528 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Precriticome
Tsukuyomi
Level 6
God Stats
1W - 2L
1,452 SR
Queue Stats
4W - 5L
1,449 Elo+
Solo
Team Averages
Level 40
1,562 SR
1,545 Elo+

VS

Team Averages
Level 18
1,574 SR
1,532 Elo+
Janus
Janus
Day001
Janus
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 3L
1,373 Elo+
Solo
Mercury
Mercury
Duanos
Mercury
Level 20
God Stats
21W - 23L
1,481 SR
Queue Stats
79W - 83L
1,493 Elo+
Solo
Bacchus
Bacchus
Kiivicus
Bacchus
Level 15
God Stats
12W - 12L
1,322 SR
Queue Stats
265W - 228L
1,469 Elo+
Solo
Sun Wukong
Sun Wukong
MefizDracul
Sun Wukong
Level 5
God Stats
3W - 3L
1,720 SR
Queue Stats
20W - 25L
1,537 Elo+
Solo
Neith
Neith
SmartNeto
Neith
Level 26
God Stats
9W - 2L
1,845 SR
Queue Stats
15W - 4L
1,789 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DyshWicked
Tiamat
18
2 / 3 / 12
12,379
952
17,280
15,442
9,617
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
Kimidorí
Hercules
19
6 / 8 / 8
13,399
1,031
16,382
39,509
30,817
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
Klouide
Cthulhu
18
2 / 4 / 11
12,322
948
20,745
33,191
19,097
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
2 / 6 / 9
12,229
941
7,485
27,983
37,074
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
Precriticome
Tsukuyomi
18
3 / 16 / 8
11,829
910
12,858
30,429
15,550
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

0

VS

Team 2 Tickets

177

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Day001
Janus
20
9 / 3 / 13
14,600
1,123
34,239
12,157
4,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
Duanos
Mercury
20
13 / 1 / 16
15,061
1,159
28,364
9,873
5,326
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
Kiivicus
Bacchus
20
2 / 2 / 23
13,179
1,014
11,886
18,034
26,965
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
MefizDracul
Sun Wukong
20
2 / 6 / 26
13,013
1,001
18,953
20,729
21,753
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Neith
SmartNeto
Neith
20
11 / 3 / 14
15,133
1,164
45,242
21,029
10,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
129
15
Kills
37
37
Deaths
15
48
Assists
92
Player
Kills
Deaths
Assists
KDA
W
Janus
Day001
Janus
9
3
13
5.17
W
Mercury
Duanos
Mercury
13
1
16
21
L
Tiamat
DyshWicked
Tiamat
2
3
12
2.67
W
Bacchus
Kiivicus
Bacchus
2
2
23
6.75
L
Hercules
Kimidorí
Hercules
6
8
8
1.25
L
Cthulhu
Klouide
Cthulhu
2
4
11
1.88
L
2
6
9
1.08
W
Sun Wukong
MefizDracul
Sun Wukong
2
6
26
2.5
L
Tsukuyomi
Precriticome
Tsukuyomi
3
16
8
0.44
W
Neith
SmartNeto
Neith
11
3
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,750
Damage
138,684
146,554
Taken
81,822
112,155
Mitigated
69,306
23,745
Healing
14,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Day001
Janus
34,239
1,052
0
0
12,157
4,781
0
6,992
5,165
65,717
0
W
Mercury
Duanos
Mercury
28,364
18,865
0
3,083
9,873
5,326
0
5,614
4,259
0
49,168
L
Tiamat
DyshWicked
Tiamat
17,280
2,539
0
1,602
15,442
9,617
0
6,968
8,474
42,226
0
W
Bacchus
Kiivicus
Bacchus
11,886
1,274
0
0
18,034
26,965
0
8,825
9,209
23,953
0
L
Hercules
Kimidorí
Hercules
16,382
5,185
0
4,966
39,509
30,817
0
10,394
29,115
0
33,852
L
Cthulhu
Klouide
Cthulhu
20,745
1,999
2,174
4,874
33,191
19,097
0
8,679
24,512
58,640
0
L
7,485
585
4,038
3,266
27,983
37,074
0
9,810
18,173
18,752
0
W
Sun Wukong
MefizDracul
Sun Wukong
18,953
3,886
0
894
20,729
21,753
0
12,335
8,394
1,129
36,512
L
Tsukuyomi
Precriticome
Tsukuyomi
12,858
4,735
0
2,825
30,429
15,550
0
10,993
19,436
0
21,012
W
Neith
SmartNeto
Neith
45,242
22,591
0
10,280
21,029
10,481
0
11,744
9,285
0
75,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,158
Gold Earned
70,986
229
Minions Killed
264
3
Camps Cleared
13
1,330,463
Distance Traveled
1,362,356
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
14,600
1,123
87
7
0
283,928
0
W
Mercury
15,061
1,159
38
3
6
323,997
0
L
Tiamat
12,379
952
60
5
2
279,733
0
W
Bacchus
13,179
1,014
15
1
1
285,799
1
L
Hercules
13,399
1,031
52
4
1
267,466
0
L
Cthulhu
12,322
948
81
6
0
286,723
1
L
Artio
12,229
941
24
2
0
252,083
0
W
Sun Wukong
13,013
1,001
48
4
1
275,187
1
L
Tsukuyomi
11,829
910
12
1
0
244,458
2
W
Neith
15,133
1,164
76
6
5
193,445
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role