Player Matchup

Ao Kuang
Ao Kuang
DaehardeTrihardt
Ao Kuang
Level 82
God Stats
8W - 6L
1,418 SR
Queue Stats
229W - 177L
1,520 Elo+
Party 2
Horus
Horus
GeneralDildy
Horus
Level 84
God Stats
2W - 1L
1,731 SR
Queue Stats
112W - 78L
1,544 Elo+
Party 2
Thoth
Thoth
TheDizzyMan
Thoth
Level 65
God Stats
2W - 2L
1,564 SR
Queue Stats
180W - 141L
1,540 Elo+
Party 2
Thanatos
Thanatos
Volterone
Thanatos
Level 73
God Stats
3W - 16L
1,500 SR
Queue Stats
120W - 135L
1,632 Elo+
Solo
Neith
Neith
XxShiptonxX
Neith
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 85
1,543 SR
1,547 Elo+

VS

Team Averages
Level 125
1,455 SR
1,482 Elo+
Ymir
Ymir
BrokenBenis
Ymir
Level 89
God Stats
10W - 11L
1,373 SR
Queue Stats
707W - 638L
1,492 Elo+
Solo
Neith
Neith
EmperadorSol
Neith
Level 127
God Stats
14W - 9L
1,505 SR
Queue Stats
93W - 119L
1,440 Elo+
Party 1
Fenrir
Fenrir
FocusLunch
Fenrir
Level 120
God Stats
5W - 4L
1,604 SR
Queue Stats
132W - 120L
1,522 Elo+
Solo
Ra
Ra
LoneThinker22
Ra
Level 153
God Stats
2W - 0L
1,222 SR
Queue Stats
36W - 44L
1,478 Elo+
Party 1
Ao Kuang
Ao Kuang
MrsGoldenbones
Ao Kuang
Level 134
God Stats
2W - 1L
1,573 SR
Queue Stats
49W - 51L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 1
7,785
519
13,398
18,223
10,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

11
1 / 0 / 4
7,280
485
2,087
7,764
5,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

11
0 / 4 / 0
6,436
429
2,844
8,050
2,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thanatos
Volterone
Thanatos
12
2 / 3 / 1
7,163
478
5,993
12,188
4,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 2 / 2
7,673
512
8,840
6,117
2,358
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 3
8,729
582
8,152
16,173
6,820
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 2 / 5
7,415
494
4,516
6,669
1,678
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
FocusLunch
Fenrir
12
1 / 2 / 3
7,301
487
4,492
9,679
4,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
4 / 1 / 3
9,315
621
7,546
7,562
2,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
14
6 / 0 / 2
8,672
578
8,298
10,457
3,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
29
9
Kills
13
13
Deaths
9
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
1
4
3
0.63
L
4
4
1
1.13
W
1
2
5
1.75
W
Fenrir
FocusLunch
Fenrir
1
2
3
1.25
L
1
0
4
3
W
4
1
3
5.5
W
Ao Kuang
6
0
2
7
L
0
4
0
0
L
Thanatos
Volterone
Thanatos
2
3
1
0.83
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,162
Damage
33,004
52,342
Taken
50,540
25,976
Mitigated
19,161
26,806
Healing
25,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,152
2,691
82
6,847
16,173
6,820
0
11,114
5,059
54,869
0
L
13,398
4,296
0
8,880
18,223
10,504
1,047
11,639
6,546
44,348
0
W
4,516
1,886
0
1,451
6,669
1,678
2,083
156
6,473
0
46,691
W
Fenrir
FocusLunch
Fenrir
4,492
750
570
5,190
9,679
4,154
273
353
9,314
0
15,282
L
2,087
850
2,974
4,266
7,764
5,568
0
1,678
6,018
0
7,985
W
7,546
434
302
3,015
7,562
2,874
868
2,111
5,297
68,726
0
W
Ao Kuang
8,298
1,532
130
7,547
10,457
3,635
0
2,210
8,155
45,350
0
L
2,844
142
0
500
8,050
2,955
0
4,856
2,987
40,201
0
L
Thanatos
Volterone
Thanatos
5,993
1,208
0
9,045
12,188
4,591
0
4,448
7,605
0
38,293
L
8,840
2,767
0
1,141
6,117
2,358
632
891
5,190
0
64,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,337
Gold Earned
41,432
354
Minions Killed
447
0
Camps Cleared
0
1,429,836
Distance Traveled
1,442,482
13
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,729
582
112
7
0
232,739
8
L
Ao Kuang
7,785
519
60
4
0
236,294
1
W
Neith
7,415
494
92
6
0
241,447
5
W
Fenrir
7,301
487
18
1
0
324,537
4
L
Horus
7,280
485
10
1
0
313,158
3
W
Ra
9,315
621
145
10
0
305,571
8
W
Ao Kuang
8,672
578
80
5
0
338,188
9
L
Thoth
6,436
429
84
6
0
303,057
2
L
Thanatos
7,163
478
71
5
0
315,748
3
L
Neith
7,673
512
129
9
0
261,579
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role