Player Matchup

Set
Set
Invertros
Set
Level 61
God Stats
30W - 21L
1,534 SR
Queue Stats
172W - 163L
1,498 Elo+
Party 1
Aphrodite
Aphrodite
LadyAce1491
Aphrodite
Level 27
God Stats
0W - 1L
1,704 SR
Queue Stats
88W - 80L
1,529 Elo+
Party 1
Mercury
Mercury
MercuryBestGod
Mercury
Level 7
God Stats
3W - 1L
1,288 SR
Queue Stats
77W - 21L
1,786 Elo+
Party 1
Nu Wa
Nu Wa
NuwaMasterRace
Nu Wa
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 12L
1,380 Elo+
Party 1
Danzaburou
Danzaburou
Rifletower
Danzaburou
Level 21
God Stats
3W - 3L
1,847 SR
Queue Stats
350W - 245L
1,702 Elo+
Solo
Team Averages
Level 29
1,574 SR
1,579 Elo+

VS

Team Averages
Level 17
1,640 SR
1,595 Elo+
Sobek
Sobek
Chimpa2198
Sobek
Level 16
God Stats
6W - 5L
1,500 SR
Queue Stats
393W - 298L
1,613 Elo+
Party 2
Izanami
Izanami
Cripton28
Izanami
Level 27
God Stats
4W - 0L
1,744 SR
Queue Stats
137W - 113L
1,578 Elo+
Solo
Merlin
Merlin
JULIUSNEITOR
Merlin
Level 17
God Stats
9W - 6L
1,755 SR
Queue Stats
232W - 151L
1,738 Elo+
Party 2
Loki
Loki
Ldgfish1
Loki
Level 6
God Stats
22W - 15L
1,717 SR
Queue Stats
780W - 588L
1,544 Elo+
Solo
Bellona
Bellona
Palvy
Bellona
Level 18
God Stats
7W - 5L
1,485 SR
Queue Stats
31W - 43L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 1
7,164
448
4,889
12,034
5,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Aphrodite
LadyAce1491
Aphrodite
13
1 / 7 / 0
7,943
496
2,066
9,147
3,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
6 / 4 / 3
8,960
560
11,000
10,634
4,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
2 / 4 / 6
7,908
494
9,043
8,392
4,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
Rifletower
Danzaburou
13
1 / 5 / 0
8,009
501
5,813
9,390
3,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
11
2 / 5 / 7
7,620
476
2,839
14,394
7,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
Cripton28
Izanami
14
3 / 4 / 2
8,732
546
6,322
12,094
4,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
16
6 / 0 / 5
9,679
605
8,994
6,953
2,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Loki
16
9 / 1 / 5
9,545
597
9,789
8,258
2,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bellona
Palvy
Bellona
14
5 / 1 / 1
8,372
523
6,720
9,591
6,125
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
45
11
Kills
25
25
Deaths
11
10
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sobek
2
5
7
1.1
W
Izanami
Cripton28
Izanami
3
4
2
1
L
1
5
1
0.3
W
Merlin
6
0
5
8.5
L
Aphrodite
LadyAce1491
Aphrodite
1
7
0
0.14
W
Loki
9
1
5
11.5
L
6
4
3
1.88
L
2
4
6
1.25
W
Bellona
Palvy
Bellona
5
1
1
5.5
L
Danzaburou
Rifletower
Danzaburou
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,811
Damage
34,664
49,597
Taken
51,290
20,831
Mitigated
23,550
11,295
Healing
10,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
2,839
267
0
2,736
14,394
7,807
0
4,315
10,079
13,575
0
W
Izanami
Cripton28
Izanami
6,322
3,367
0
4,049
12,094
4,114
676
2,160
9,934
0
58,942
L
4,889
2,612
0
3,814
12,034
5,388
0
1,394
10,552
0
45,392
W
Merlin
8,994
755
0
1,380
6,953
2,518
204
1,425
5,528
65,537
0
L
Aphrodite
LadyAce1491
Aphrodite
2,066
228
320
2,316
9,147
3,236
442
3,863
4,904
40,772
0
W
Loki
9,789
3,553
0
512
8,258
2,986
0
2,169
6,089
0
63,601
L
11,000
5,169
0
1,112
10,634
4,227
0
1,995
8,527
0
60,264
L
9,043
2,557
0
1,794
8,392
4,060
0
1,978
6,260
40,110
0
W
Bellona
Palvy
Bellona
6,720
1,955
0
2,290
9,591
6,125
180
1,040
8,551
0
36,579
L
Danzaburou
Rifletower
Danzaburou
5,813
2,478
0
1,939
9,390
3,920
492
1,781
7,521
0
43,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,984
Gold Earned
43,948
414
Minions Killed
427
0
Camps Cleared
0
1,397,780
Distance Traveled
1,480,007
21
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,620
476
15
1
0
307,215
5
W
Izanami
8,732
546
118
7
0
272,242
6
L
Set
7,164
448
82
5
0
325,218
1
W
Merlin
9,679
605
129
8
0
299,064
4
L
Aphrodite
7,943
496
95
6
0
272,904
4
W
Loki
9,545
597
97
6
0
306,995
5
L
Mercury
8,960
560
99
6
0
359,503
6
L
Nu Wa
7,908
494
43
3
0
283,209
7
W
Bellona
8,372
523
68
4
0
294,491
1
L
Danzaburou
8,009
501
95
6
0
156,946
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role