Player Matchup

Kuzenbo
Kuzenbo
CinnamonZulu160
Kuzenbo
Level 7
God Stats
0W - 1L
1,782 SR
Queue Stats
2W - 6L
1,226 Elo+
Solo
Thanatos
Thanatos
Leongamer-1115
Thanatos
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sobek
Sobek
Malveaux5
Sobek
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
94W - 100L
1,361 Elo+
Solo
Thor
Thor
arypyw24
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Da Ji
Da Ji
eat_mybussy69
Da Ji
Level 5
God Stats
1W - 3L
1,080 SR
Queue Stats
3W - 14L
964 Elo+
Solo
Team Averages
Level 7
1,472 SR
1,310 Elo+

VS

Team Averages
Level 20
1,469 SR
1,306 Elo+
Arachne
Arachne
ExohAP
Arachne
Level 18
God Stats
29W - 23L
1,706 SR
Queue Stats
343W - 406L
1,330 Elo+
Party 1
Apollo
Apollo
InnateDuck70
Apollo
Level 18
God Stats
12W - 14L
1,381 SR
Queue Stats
181W - 205L
1,284 Elo+
Party 1
Baron Samedi
Baron Samedi
V-_implex
Baron Samedi
Level 18
God Stats
38W - 59L
1,393 SR
Queue Stats
341W - 412L
1,258 Elo+
Party 1
Set
Set
ViGzlSniping
Set
Level 17
God Stats
29W - 27L
1,419 SR
Queue Stats
63W - 69L
1,330 Elo+
Party 1
Nu Wa
Nu Wa
hummingbri
Nu Wa
Level 29
God Stats
77W - 86L
1,446 SR
Queue Stats
362W - 490L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 1
6,031
464
3,759
10,085
7,307
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
11
2 / 6 / 1
6,862
528
1,698
10,217
3,025
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
Malveaux5
Sobek
9
1 / 6 / 0
5,478
421
1,999
9,750
5,631
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thor
5
0 / 6 / 0
4,664
359
1,113
6,643
1,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

10
1 / 7 / 1
6,315
486
3,015
7,443
2,448
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ExohAP
Arachne
12
4 / 1 / 5
7,369
567
3,725
7,516
3,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Apollo
13
7 / 1 / 3
7,919
609
7,632
7,516
2,692
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Baron Samedi
V-_implex
Baron Samedi
10
4 / 0 / 4
6,825
525
3,460
3,699
2,968
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
7 / 2 / 5
8,625
663
6,295
9,189
5,014
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nu Wa
13
5 / 1 / 4
7,827
602
6,165
3,244
1,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
48
5
Kills
27
30
Deaths
5
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
Arachne
ExohAP
Arachne
4
1
5
6.5
W
Apollo
7
1
3
8.5
L
Thanatos
2
6
1
0.42
L
Sobek
Malveaux5
Sobek
1
6
0
0.17
W
Baron Samedi
V-_implex
Baron Samedi
4
0
4
6
W
7
2
5
4.75
L
Thor
0
6
0
0
L
1
7
1
0.21
W
Nu Wa
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,584
Damage
27,277
44,138
Taken
31,164
20,086
Mitigated
14,889
7,758
Healing
7,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,759
1,444
0
660
10,085
7,307
0
2,066
7,885
18,243
0
W
Arachne
ExohAP
Arachne
3,725
2,756
0
1,263
7,516
3,177
77
607
6,909
0
34,780
W
Apollo
7,632
5,953
0
2,418
7,516
2,692
1,420
1,855
5,661
0
41,257
L
Thanatos
1,698
517
0
4,428
10,217
3,025
0
1,150
8,975
0
21,876
L
Sobek
Malveaux5
Sobek
1,999
174
0
1,755
9,750
5,631
0
2,824
6,814
11,021
0
W
Baron Samedi
V-_implex
Baron Samedi
3,460
464
583
970
3,699
2,968
228
1,119
2,580
16,877
0
W
6,295
2,611
0
2,075
9,189
5,014
387
1,706
7,483
0
53,358
L
Thor
1,113
204
0
915
6,643
1,675
0
1,809
4,690
0
13,220
L
3,015
907
0
0
7,443
2,448
0
1,208
6,149
0
24,728
W
Nu Wa
6,165
1,331
0
541
3,244
1,038
695
471
2,773
44,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,350
Gold Earned
38,565
148
Minions Killed
345
0
Camps Cleared
0
1,033,577
Distance Traveled
1,219,968
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,031
464
18
1
0
229,280
4
W
Arachne
7,369
567
65
5
0
279,523
4
W
Apollo
7,919
609
77
6
0
244,834
0
L
Thanatos
6,862
528
49
4
0
198,045
2
L
Sobek
5,478
421
16
1
0
229,866
0
W
Baron Samedi
6,825
525
13
1
0
220,813
1
W
Set
8,625
663
107
8
0
235,541
2
L
Thor
4,664
359
16
1
0
152,725
3
L
Da Ji
6,315
486
49
4
0
223,661
1
W
Nu Wa
7,827
602
83
6
0
239,257
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role