Player Matchup

Arachne
Arachne
DemonicSwing652
Arachne
Level 41
God Stats
4W - 2L
1,500 SR
Queue Stats
79W - 64L
1,571 Elo+
Solo
Tiamat
Tiamat
Firesideash4
Tiamat
Level 106
God Stats
40W - 27L
1,837 SR
Queue Stats
50W - 36L
1,629 Elo+
Party 1
Cerberus
Cerberus
ImTrulyDivine
Cerberus
Level 67
God Stats
9W - 2L
1,739 SR
Queue Stats
75W - 49L
1,596 Elo+
Party 1
Izanami
Izanami
ThirstyKane07
Izanami
Level 24
God Stats
27W - 15L
1,875 SR
Queue Stats
92W - 53L
1,657 Elo+
Party 1
Terra
Terra
flagnog
Terra
Level 118
God Stats
5W - 4L
1,471 SR
Queue Stats
343W - 296L
1,573 Elo+
Party 1
Team Averages
Level 71
1,684 SR
1,605 Elo+

VS

Team Averages
Level 91
1,523 SR
1,583 Elo+
Sobek
Sobek
 
Sobek
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mulan
Mulan
LuisOSO95
Mulan
Level 44
God Stats
24W - 27L
1,563 SR
Queue Stats
428W - 354L
1,585 Elo+
Party 2
Ra
Ra
ToniiRuLezZ
Ra
Level 136
God Stats
6W - 6L
1,554 SR
Queue Stats
319W - 256L
1,615 Elo+
Party 2
Fenrir
Fenrir
YoungJr_9
Fenrir
Level 109
God Stats
10W - 10L
1,500 SR
Queue Stats
396W - 329L
1,542 Elo+
Party 2
Ullr
Ullr
occult-diet1
Ullr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 6L
1,673 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 2
6,898
493
6,773
9,700
4,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
13
4 / 2 / 3
7,676
548
7,252
7,382
5,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
ImTrulyDivine
Cerberus
13
2 / 0 / 2
7,637
546
5,039
9,876
6,721
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
14
9 / 4 / 2
8,868
633
7,994
10,204
4,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Terra
flagnog
Terra
10
2 / 1 / 9
7,424
530
4,992
8,928
7,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
4 / 6 / 3
6,181
442
6,221
11,834
8,237
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mulan
LuisOSO95
Mulan
13
1 / 2 / 2
7,151
511
6,536
10,343
6,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

10
0 / 4 / 2
6,151
439
3,560
6,770
2,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
YoungJr_9
Fenrir
12
5 / 1 / 3
7,327
523
4,818
8,548
2,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 5 / 4
6,184
442
4,304
8,869
2,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
25
18
Kills
11
11
Deaths
18
18
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
4
6
3
0.92
W
1
4
2
0.5
W
Tiamat
4
2
3
2.75
W
Cerberus
ImTrulyDivine
Cerberus
2
0
2
3
L
Mulan
LuisOSO95
Mulan
1
2
2
1
W
Izanami
9
4
2
2.5
L
0
4
2
0.25
L
Fenrir
YoungJr_9
Fenrir
5
1
3
6.5
W
Terra
flagnog
Terra
2
1
9
6.5
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,050
Damage
25,439
46,090
Taken
46,364
27,850
Mitigated
22,221
17,840
Healing
13,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
6,221
1,049
0
2,578
11,834
8,237
0
3,222
8,571
16,145
0
W
6,773
4,043
0
2,898
9,700
4,323
476
1,507
8,068
0
44,340
W
Tiamat
7,252
701
75
2,917
7,382
5,349
314
1,594
5,672
41,518
0
W
Cerberus
ImTrulyDivine
Cerberus
5,039
608
0
4,876
9,876
6,721
0
1,237
8,303
42,316
0
L
Mulan
LuisOSO95
Mulan
6,536
1,667
0
3,167
10,343
6,250
0
3,870
6,473
0
39,107
W
Izanami
7,994
5,796
0
2,377
10,204
4,419
776
2,410
7,769
0
58,390
L
3,560
98
516
2,068
6,770
2,407
304
5,353
1,152
34,688
0
L
Fenrir
YoungJr_9
Fenrir
4,818
855
0
3,308
8,548
2,872
0
2,540
5,888
0
33,733
W
Terra
flagnog
Terra
4,992
611
731
3,966
8,928
7,038
140
2,636
6,122
17,454
0
L
4,304
1,681
0
1,783
8,869
2,455
0
1,842
6,997
0
25,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,503
Gold Earned
32,994
395
Minions Killed
300
0
Camps Cleared
0
1,302,951
Distance Traveled
1,294,842
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,181
442
24
2
0
256,975
0
W
Arachne
6,898
493
85
6
0
277,379
3
W
Tiamat
7,676
548
90
6
0
240,670
0
W
Cerberus
7,637
546
95
7
0
256,531
2
L
Mulan
7,151
511
90
6
0
250,562
1
W
Izanami
8,868
633
105
8
0
232,422
1
L
Ra
6,151
439
85
6
0
234,505
3
L
Fenrir
7,327
523
63
5
0
312,211
2
W
Terra
7,424
530
20
1
0
295,949
0
L
Ullr
6,184
442
38
3
0
240,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role