Player Matchup

Raijin
Raijin
APBellan
Raijin
Level 29
God Stats
4W - 6L
1,358 SR
Queue Stats
96W - 125L
1,362 Elo+
Solo
Ares
Ares
Consagrado3000
Ares
Level 28
God Stats
3W - 2L
1,201 SR
Queue Stats
5W - 7L
1,310 Elo+
Solo
Izanami
Izanami
SgtoPneAlviento
Izanami
Level 15
God Stats
22W - 18L
1,694 SR
Queue Stats
94W - 73L
1,412 Elo+
Solo
Nemesis
Nemesis
bishi01
Nemesis
Level 5
God Stats
1W - 1L
1,241 SR
Queue Stats
4W - 4L
1,200 Elo+
Solo
Guan Yu
Guan Yu
pinguinzito1405
Guan Yu
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Team Averages
Level 17
1,399 SR
1,357 Elo+

VS

Team Averages
Level 17
1,431 SR
1,286 Elo+
Nike
Nike
SANGUESAIYAJIN
Nike
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 22L
1,193 Elo+
Solo
Thoth
Thoth
Shorianda
Thoth
Level 29
God Stats
2W - 2L
1,477 SR
Queue Stats
76W - 93L
1,349 Elo+
Solo
Arachne
Arachne
TEFFORMYS
Arachne
Level 25
God Stats
40W - 23L
1,745 SR
Queue Stats
136W - 153L
1,484 Elo+
Solo
Medusa
Medusa
Vera Fischer
Medusa
Level 13
God Stats
9W - 12L
1,254 SR
Queue Stats
37W - 44L
1,353 Elo+
Party 1
Guan Yu
Guan Yu
XngZER4
Guan Yu
Level 5
God Stats
1W - 4L
1,178 SR
Queue Stats
44W - 30L
1,050 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
APBellan
Raijin
15
5 / 3 / 5
9,807
490
8,589
11,572
3,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

16
7 / 3 / 6
10,742
537
7,300
11,954
16,494
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
13 / 0 / 5
12,185
609
19,637
15,323
5,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis
bishi01
Nemesis
16
6 / 4 / 8
10,621
531
8,715
12,658
5,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
3 / 5 / 4
9,998
500
6,558
14,021
14,907
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cudgel

Cudgel

+10
Physical Power
+50
Health

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 12 / 4
9,408
470
9,415
21,700
6,395
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thoth
Shorianda
Thoth
14
4 / 9 / 3
8,885
444
14,468
13,440
3,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
TEFFORMYS
Arachne
14
1 / 4 / 3
8,508
425
5,879
14,512
5,249
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Medusa
14
1 / 6 / 2
8,771
439
4,320
11,516
4,001
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
XngZER4
Guan Yu
16
4 / 3 / 1
9,753
488
6,719
12,457
13,594
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
27
34
Kills
14
15
Deaths
34
28
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Raijin
APBellan
Raijin
5
3
5
2.5
W
7
3
6
3.33
L
4
12
4
0.5
W
13
0
5
15.5
L
Thoth
Shorianda
Thoth
4
9
3
0.61
L
Arachne
TEFFORMYS
Arachne
1
4
3
0.63
L
Medusa
1
6
2
0.33
L
Guan Yu
XngZER4
Guan Yu
4
3
1
1.5
W
Nemesis
bishi01
Nemesis
6
4
8
2.5
W
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,799
Damage
40,801
65,528
Taken
73,625
45,384
Mitigated
33,179
19,305
Healing
8,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
APBellan
Raijin
8,589
461
192
3,433
11,572
3,179
1,319
5,023
6,170
47,111
0
W
7,300
463
0
1,157
11,954
16,494
298
2,747
9,002
15,369
0
L
9,415
2,852
0
0
21,700
6,395
1,212
5,398
15,938
0
44,511
W
19,637
13,350
0
8,321
15,323
5,562
3,301
2,962
12,137
0
118,351
L
Thoth
Shorianda
Thoth
14,468
937
0
1,073
13,440
3,940
213
2,181
10,907
47,172
0
L
Arachne
TEFFORMYS
Arachne
5,879
4,450
0
3,796
14,512
5,249
0
2,792
11,698
0
48,369
L
Medusa
4,320
1,931
0
0
11,516
4,001
670
3,411
8,033
0
41,609
L
Guan Yu
XngZER4
Guan Yu
6,719
812
305
3,053
12,457
13,594
730
1,207
11,160
0
43,139
W
Nemesis
bishi01
Nemesis
8,715
5,178
0
3,370
12,658
5,242
391
1,834
10,667
0
59,510
W
6,558
1,119
368
2,464
14,021
14,907
1,302
1,016
12,634
0
49,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,353
Gold Earned
45,325
480
Minions Killed
400
0
Camps Cleared
0
1,872,043
Distance Traveled
1,742,094
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
9,807
490
90
5
0
318,777
1
W
Ares
10,742
537
19
1
0
399,612
3
L
Nike
9,408
470
84
4
0
293,220
3
W
Izanami
12,185
609
194
10
0
363,815
2
L
Thoth
8,885
444
69
3
0
319,323
1
L
Arachne
8,508
425
68
3
0
399,393
0
L
Medusa
8,771
439
85
4
0
350,272
0
L
Guan Yu
9,753
488
94
5
0
379,886
2
W
Nemesis
10,621
531
87
4
0
444,213
4
W
Guan Yu
9,998
500
90
5
0
345,626
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role