Player Matchup

Danzaburou
Danzaburou
Emraww
Danzaburou
Level 38
God Stats
3W - 5L
1,568 SR
Queue Stats
8W - 13L
1,528 Elo+
Party 2
Zeus
Zeus
LDizzz
Zeus
Level 86
God Stats
1W - 2L
1,863 SR
Queue Stats
57W - 46L
1,472 Elo+
Party 2
Ares
Ares
Mexiplar
Ares
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 13L
1,247 Elo+
Party 2
Team Averages
Level 71
1,644 SR
1,416 Elo+

VS

Team Averages
Level 111
1,391 SR
1,545 Elo+
Tiamat
Tiamat
 
Tiamat
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
AkumaIKU
Set
Level 101
God Stats
9W - 6L
1,344 SR
Queue Stats
356W - 398L
1,585 Elo+
Solo
Chaac
Chaac
ClinicalIllness
Chaac
Level 124
God Stats
5W - 2L
1,328 SR
Queue Stats
187W - 148L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Emraww
Danzaburou
12
3 / 3 / 2
9,257
661
6,862
8,636
3,290
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zeus
LDizzz
Zeus
12
2 / 6 / 6
9,188
656
10,205
10,773
3,747
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
13
4 / 5 / 5
9,675
691
6,318
11,772
10,298
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
8 / 2 / 4
10,992
785
9,396
6,353
5,988
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
4 / 5 / 7
10,220
730
6,214
11,634
7,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 2 / 9
10,439
746
10,615
13,297
15,361
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
34
9
Kills
14
14
Deaths
9
13
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
8
2
4
5
W
4
5
7
1.5
W
2
2
9
3.25
L
Danzaburou
Emraww
Danzaburou
3
3
2
1.33
L
Zeus
LDizzz
Zeus
2
6
6
0.83
L
Ares
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,385
Damage
26,225
31,181
Taken
31,284
17,335
Mitigated
29,245
2,943
Healing
8,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
9,396
1,258
0
2,672
6,353
5,988
1,230
3,416
2,937
40,845
0
W
6,214
2,594
0
2,040
11,634
7,896
888
6,387
5,247
0
47,673
W
10,615
1,592
602
2,742
13,297
15,361
435
6,818
6,479
0
28,625
L
Danzaburou
Emraww
Danzaburou
6,862
3,845
0
552
8,636
3,290
660
2,390
6,246
0
28,165
L
Zeus
LDizzz
Zeus
10,205
1,455
0
2,230
10,773
3,747
516
2,551
8,222
52,684
0
L
Ares
6,318
264
0
161
11,772
10,298
306
4,507
7,265
11,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,120
Gold Earned
31,651
156
Minions Killed
183
0
Camps Cleared
0
647,810
Distance Traveled
760,034
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,992
785
69
5
0
245,271
1
W
Set
10,220
730
81
6
0
249,036
2
W
Chaac
10,439
746
33
2
0
265,727
1
L
Danzaburou
9,257
661
52
4
0
238,084
0
L
Zeus
9,188
656
92
7
0
198,634
2
L
Ares
9,675
691
12
1
0
211,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role