Player Matchup

Tiamat
Tiamat
BallsForYouAndMe
Tiamat
Level 65
God Stats
3W - 7L
1,380 SR
Queue Stats
152W - 136L
1,552 Elo+
Party 1
Thor
Thor
JLU GREENLANTRN
Thor
Level 123
God Stats
2W - 6L
1,268 SR
Queue Stats
327W - 265L
1,584 Elo+
Party 2
Rama
Rama
LILKEBUKAI
Rama
Level 88
God Stats
3W - 2L
1,761 SR
Queue Stats
320W - 280L
1,525 Elo+
Party 1
Ares
Ares
War Behemoth
Ares
Level 108
God Stats
81W - 61L
1,584 SR
Queue Stats
409W - 345L
1,556 Elo+
Party 2
Merlin
Merlin
Yung-Slippery
Merlin
Level 103
God Stats
6W - 7L
1,464 SR
Queue Stats
452W - 371L
1,566 Elo+
Party 1
Team Averages
Level 97
1,491 SR
1,556 Elo+

VS

Team Averages
Level 108
1,485 SR
1,457 Elo+
King Arthur
King Arthur
Aegislasher
King Arthur
Level 125
God Stats
30W - 31L
1,533 SR
Queue Stats
149W - 155L
1,523 Elo+
Party 3
Nemesis
Nemesis
PotatoSlicer656
Nemesis
Level 53
God Stats
11W - 16L
1,324 SR
Queue Stats
49W - 62L
1,450 Elo+
Party 3
Neith
Neith
TheWarmish
Neith
Level 106
God Stats
8W - 2L
1,641 SR
Queue Stats
248W - 248L
1,443 Elo+
Party 3
Tiamat
Tiamat
joacaslocas
Tiamat
Level 108
God Stats
4W - 9L
1,216 SR
Queue Stats
13W - 24L
1,339 Elo+
Solo
Chang'e
Chang'e
seasaltbottle
Chang'e
Level 147
God Stats
48W - 37L
1,710 SR
Queue Stats
406W - 402L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 2
6,803
378
6,139
11,791
11,032
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
3 / 4 / 4
8,140
452
6,888
12,825
5,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 4 / 4
8,249
458
10,171
13,096
5,133
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
3 / 3 / 6
8,945
497
8,210
14,450
11,330
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
6 / 6 / 3
8,917
495
17,785
12,490
5,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Aegislasher
King Arthur
17
6 / 1 / 5
10,555
586
17,031
23,350
16,703
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
11 / 2 / 3
10,123
562
6,433
13,218
5,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
17
2 / 0 / 5
9,721
540
6,710
9,236
3,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
16
2 / 3 / 6
9,135
508
9,586
12,768
9,041
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
13
1 / 8 / 4
8,056
448
10,611
15,869
8,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
45
14
Kills
22
22
Deaths
14
19
Assists
23
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Aegislasher
King Arthur
6
1
5
8.5
L
0
5
2
0.2
L
3
4
4
1.25
L
2
4
4
1
W
11
2
3
6.25
W
Neith
2
0
5
4.5
L
3
3
6
2
L
6
6
3
1.25
W
Tiamat
2
3
6
1.67
W
Chang'e
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,193
Damage
50,371
64,652
Taken
74,441
37,896
Mitigated
43,188
12,696
Healing
30,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Aegislasher
King Arthur
17,031
2,532
0
8,988
23,350
16,703
71
8,713
14,487
0
80,941
L
6,139
1,049
0
2,388
11,791
11,032
0
964
10,689
31,390
0
L
6,888
1,462
0
2,237
12,825
5,126
0
3,622
9,203
0
43,489
L
10,171
8,657
0
3,794
13,096
5,133
0
2,873
10,223
0
64,998
W
6,433
1,836
0
2,064
13,218
5,379
0
4,311
8,675
0
60,586
W
Neith
6,710
3,114
0
6,094
9,236
3,113
966
2,339
6,829
0
70,887
L
8,210
324
0
2,075
14,450
11,330
0
6,472
7,978
18,584
0
L
17,785
1,230
0
2,202
12,490
5,275
0
6,266
6,224
59,320
0
W
Tiamat
9,586
634
125
3,653
12,768
9,041
251
6,998
5,271
63,991
0
W
Chang'e
10,611
148
2,672
6,455
15,869
8,952
341
8,442
7,045
33,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,054
Gold Earned
47,590
367
Minions Killed
539
0
Camps Cleared
0
1,667,841
Distance Traveled
1,790,637
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,555
586
146
8
0
377,016
1
L
Tiamat
6,803
378
43
2
0
331,741
2
L
Thor
8,140
452
76
4
0
342,091
6
L
Rama
8,249
458
112
6
0
320,113
2
W
Nemesis
10,123
562
95
5
0
367,783
2
W
Neith
9,721
540
136
8
0
332,960
4
L
Ares
8,945
497
21
1
0
357,062
3
L
Merlin
8,917
495
115
6
0
316,834
5
W
Tiamat
9,135
508
133
7
0
358,883
1
W
Chang'e
8,056
448
29
2
0
353,995
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role