Player Matchup

Arachne
Arachne
KISkellington
Arachne
Level 159
God Stats
1W - 0L
1,151 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Rapturedheart
Bacchus
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Spinelwolf
Tiamat
Level 126
God Stats
2W - 0L
1,472 SR
Queue Stats
2W - 0L
1,723 Elo+
Party 1
Team Averages
Level 147
1,374 SR
1,574 Elo+

VS

Team Averages
Level 71
1,442 SR
1,544 Elo+
Apollo
Apollo
CAPTIN GUIDO69
Apollo
Level 89
God Stats
2W - 3L
1,207 SR
Queue Stats
21W - 18L
1,561 Elo+
Party 2
Tiamat
Tiamat
Gman2335
Tiamat
Level 18
God Stats
0W - 3L
1,201 SR
Queue Stats
4W - 8L
1,494 Elo+
Solo
Sylvanus
Sylvanus
Govno7
Sylvanus
Level 106
God Stats
7W - 1L
1,918 SR
Queue Stats
52W - 36L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
13
9 / 0 / 6
9,519
865
7,760
8,128
3,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
11
4 / 3 / 10
8,856
805
8,112
9,289
8,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiamat
Spinelwolf
Tiamat
13
4 / 0 / 12
8,624
784
9,016
5,158
3,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 2
7,186
653
6,309
7,938
3,171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Gman2335
Tiamat
9
0 / 8 / 2
6,697
609
2,677
9,120
4,766
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Sylvanus
Govno7
Sylvanus
11
2 / 6 / 1
7,478
680
6,262
11,576
6,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
8
17
Kills
3
3
Deaths
17
28
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
Tiamat
Gman2335
Tiamat
0
8
2
0.13
L
Sylvanus
Govno7
Sylvanus
2
6
1
0.42
W
Arachne
9
0
6
12
W
Bacchus
4
3
10
3
W
Tiamat
Spinelwolf
Tiamat
4
0
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,888
Damage
15,248
22,575
Taken
28,634
15,285
Mitigated
14,055
8,795
Healing
6,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,309
4,466
0
1,043
7,938
3,171
0
5,453
2,266
0
19,399
L
Tiamat
Gman2335
Tiamat
2,677
629
0
670
9,120
4,766
0
6,187
2,610
14,983
0
L
Sylvanus
Govno7
Sylvanus
6,262
1,544
2,160
2,614
11,576
6,118
0
4,753
6,542
24,657
4,806
W
Arachne
7,760
4,523
0
4,028
8,128
3,018
222
3,602
4,526
0
28,837
W
Bacchus
8,112
850
0
2,097
9,289
8,492
342
3,668
5,621
17,963
0
W
Tiamat
Spinelwolf
Tiamat
9,016
1,631
0
2,670
5,158
3,775
1,256
1,442
3,716
39,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,999
Gold Earned
21,361
138
Minions Killed
126
0
Camps Cleared
0
677,389
Distance Traveled
557,525
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,186
653
48
4
0
197,445
0
L
Tiamat
6,697
609
30
3
0
186,253
0
L
Sylvanus
7,478
680
48
4
0
173,827
5
W
Arachne
9,519
865
43
4
0
216,104
2
W
Bacchus
8,856
805
26
2
0
233,693
2
W
Tiamat
8,624
784
69
6
0
227,592
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role