Player Matchup

Sobek
Sobek
Adriennssen
Sobek
Level 21
God Stats
79W - 3L
2,199 SR
Queue Stats
821W - 180L
2,034 Elo+
Party 1
Discordia
Discordia
Hikarustall
Discordia
Level 103
God Stats
29W - 6L
1,830 SR
Queue Stats
1,196W - 123L
1,955 Elo+
Party 1
Baron Samedi
Baron Samedi
Krizalid
Baron Samedi
Level 141
God Stats
8W - 0L
1,867 SR
Queue Stats
238W - 21L
1,961 Elo+
Party 1
Hercules
Hercules
Shïrö
Hercules
Level 145
God Stats
20W - 0L
1,921 SR
Queue Stats
664W - 55L
2,037 Elo+
Party 1
Skadi
Skadi
whіstle
Skadi
Level 157
God Stats
3W - 0L
1,500 SR
Queue Stats
1,288W - 130L
1,999 Elo+
Party 1
Team Averages
Level 113
1,864 SR
1,997 Elo+

VS

Team Averages
Level 44
1,710 SR
1,555 Elo+
Rama
Rama
CaciqueSkull
Rama
Level 46
God Stats
16W - 13L
1,618 SR
Queue Stats
89W - 62L
1,600 Elo+
Party 2
Sylvanus
Sylvanus
Clebinhor
Sylvanus
Level 36
God Stats
2W - 1L
1,850 SR
Queue Stats
264W - 200L
1,620 Elo+
Party 2
Medusa
Medusa
DidicoMcz
Medusa
Level 17
God Stats
6W - 8L
1,467 SR
Queue Stats
74W - 87L
1,496 Elo+
Party 3
Nu Wa
Nu Wa
Gersor
Nu Wa
Level 29
God Stats
37W - 23L
1,778 SR
Queue Stats
332W - 253L
1,605 Elo+
Party 2
Anubis
Anubis
JasonBD
Anubis
Level 91
God Stats
11W - 5L
1,837 SR
Queue Stats
95W - 120L
1,455 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 1 / 30
11,338
1,031
4,264
17,963
23,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Discordia
Hikarustall
Discordia
18
7 / 1 / 27
11,564
1,051
30,376
7,398
2,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Baron Samedi
Krizalid
Baron Samedi
19
11 / 1 / 22
12,260
1,115
25,937
11,745
4,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
Shïrö
Hercules
19
11 / 1 / 20
13,383
1,217
20,926
19,963
20,296
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Skadi
whіstle
Skadi
18
11 / 2 / 10
13,046
1,186
21,127
8,408
2,935
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Team 1 Tickets

281

VS

Team 2 Tickets

43

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 11 / 2
8,886
808
7,348
19,809
9,127
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Clebinhor
Sylvanus
15
2 / 7 / 4
10,695
972
9,754
29,533
35,243
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
DidicoMcz
Medusa
15
0 / 11 / 5
9,261
842
7,894
21,806
8,781
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nu Wa
Gersor
Nu Wa
16
0 / 4 / 6
9,647
877
13,808
19,880
7,484
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
JasonBD
Anubis
16
4 / 7 / 2
11,036
1,003
15,914
15,595
9,140
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

149
Kill Participation
25
40
Kills
6
6
Deaths
40
109
Assists
19
Player
Kills
Deaths
Assists
KDA
W
0
1
30
15
L
0
11
2
0.09
L
Sylvanus
Clebinhor
Sylvanus
2
7
4
0.57
L
Medusa
DidicoMcz
Medusa
0
11
5
0.23
L
Nu Wa
Gersor
Nu Wa
0
4
6
0.75
W
Discordia
Hikarustall
Discordia
7
1
27
20.5
L
Anubis
JasonBD
Anubis
4
7
2
0.71
W
Baron Samedi
Krizalid
Baron Samedi
11
1
22
22
W
Hercules
Shïrö
Hercules
11
1
20
21
W
Skadi
whіstle
Skadi
11
2
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,630
Damage
54,718
65,477
Taken
106,623
53,491
Mitigated
69,775
22,317
Healing
13,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,264
668
0
2,093
17,963
23,292
0
10,062
7,304
12,581
0
L
7,348
6,196
0
1,011
19,809
9,127
0
9,654
9,713
0
18,352
L
Sylvanus
Clebinhor
Sylvanus
9,754
1,322
3,994
5,616
29,533
35,243
0
17,099
11,354
17,036
0
L
Medusa
DidicoMcz
Medusa
7,894
3,934
0
920
21,806
8,781
0
13,129
8,112
0
19,031
L
Nu Wa
Gersor
Nu Wa
13,808
4,311
324
1,581
19,880
7,484
0
8,931
10,532
37,856
0
W
Discordia
Hikarustall
Discordia
30,376
2,408
0
434
7,398
2,504
0
5,857
1,541
47,825
0
L
Anubis
JasonBD
Anubis
15,914
587
0
0
15,595
9,140
0
8,874
6,335
42,378
0
W
Baron Samedi
Krizalid
Baron Samedi
25,937
1,971
7,711
5,974
11,745
4,464
0
9,102
2,643
43,418
0
W
Hercules
Shïrö
Hercules
20,926
6,366
0
5,664
19,963
20,296
0
10,336
9,203
0
37,866
W
Skadi
whіstle
Skadi
21,127
8,807
0
441
8,408
2,935
0
4,119
4,289
0
61,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,591
Gold Earned
49,525
246
Minions Killed
175
10
Camps Cleared
4
1,058,291
Distance Traveled
973,222
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,338
1,031
10
1
0
215,175
0
L
Rama
8,886
808
20
2
2
173,274
0
L
Sylvanus
10,695
972
11
1
0
205,916
0
L
Medusa
9,261
842
33
3
0
197,886
1
L
Nu Wa
9,647
877
36
3
0
200,803
1
W
Discordia
11,564
1,051
54
5
1
228,850
1
L
Anubis
11,036
1,003
75
7
2
195,343
3
W
Baron Samedi
12,260
1,115
52
5
1
210,316
1
W
Hercules
13,383
1,217
35
3
3
226,889
0
W
Skadi
13,046
1,186
95
9
5
177,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role