Player Matchup

Chaac
Chaac
OFareal_
Chaac
Level 129
God Stats
2W - 3L
1,502 SR
Queue Stats
35W - 29L
1,425 Elo+
Party 1
Danzaburou
Danzaburou
Stxllar
Danzaburou
Level 156
God Stats
3W - 0L
1,709 SR
Queue Stats
128W - 103L
1,664 Elo+
Party 1
Nu Wa
Nu Wa
SwaggaboiMeek
Nu Wa
Level 62
God Stats
7W - 2L
1,809 SR
Queue Stats
101W - 69L
1,681 Elo+
Party 1
Team Averages
Level 116
1,673 SR
1,590 Elo+

VS

Team Averages
Level 132
1,428 SR
1,477 Elo+
Hera
Hera
GoldenWater380
Hera
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 17L
1,416 Elo+
Party 2
Skadi
Skadi
S4AD0W DEM0N
Skadi
Level 147
God Stats
3W - 2L
1,540 SR
Queue Stats
32W - 36L
1,567 Elo+
Party 2
Kumbhakarna
Kumbhakarna
lil death b0y
Kumbhakarna
Level 125
God Stats
9W - 18L
1,243 SR
Queue Stats
192W - 237L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
OFareal_
Chaac
17
7 / 4 / 6
12,990
722
11,668
18,681
9,158
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Danzaburou
Stxllar
Danzaburou
15
4 / 5 / 7
12,094
672
11,013
14,858
5,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 1 / 9
11,851
658
15,288
9,503
3,001
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 7
11,484
638
14,658
11,069
3,798
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
3 / 4 / 2
11,011
612
9,253
13,559
4,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kumbhakarna
lil death b0y
Kumbhakarna
13
4 / 5 / 3
11,795
655
7,656
20,872
23,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
22
14
Kills
10
10
Deaths
14
22
Assists
12
Player
Kills
Deaths
Assists
KDA
L
3
5
7
1.3
W
Chaac
OFareal_
Chaac
7
4
6
2.5
L
3
4
2
1
W
Danzaburou
Stxllar
Danzaburou
4
5
7
1.5
W
3
1
9
7.5
L
Kumbhakarna
lil death b0y
Kumbhakarna
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,969
Damage
31,567
43,042
Taken
45,500
17,842
Mitigated
31,570
15,743
Healing
5,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,658
2,923
0
90
11,069
3,798
701
4,607
6,462
63,527
0
W
Chaac
OFareal_
Chaac
11,668
2,395
0
9,154
18,681
9,158
1,231
7,971
10,710
0
62,563
L
9,253
4,008
0
2,577
13,559
4,227
797
4,753
8,806
0
59,865
W
Danzaburou
Stxllar
Danzaburou
11,013
4,587
89
3,477
14,858
5,683
943
8,299
6,559
0
59,688
W
15,288
6,269
255
2,768
9,503
3,001
1,117
6,216
3,287
55,410
0
L
Kumbhakarna
lil death b0y
Kumbhakarna
7,656
200
696
2,287
20,872
23,545
267
5,988
14,884
41,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,935
Gold Earned
34,290
199
Minions Killed
239
0
Camps Cleared
0
934,030
Distance Traveled
1,002,252
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
11,484
638
96
5
0
322,761
2
W
Chaac
12,990
722
64
4
0
339,561
0
L
Skadi
11,011
612
100
6
0
337,088
2
W
Danzaburou
12,094
672
73
4
0
286,505
6
W
Nu Wa
11,851
658
62
3
0
307,964
0
L
Kumbhakarna
11,795
655
43
2
0
342,403
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role