Player Matchup

Fenrir
Fenrir
Da_Black_Joestar
Fenrir
Level 128
God Stats
5W - 1L
1,541 SR
Queue Stats
22W - 31L
1,406 Elo+
Party 1
Cernunnos
Cernunnos
Fredxsoul
Cernunnos
Level 40
God Stats
4W - 0L
1,632 SR
Queue Stats
115W - 94L
1,507 Elo+
Party 1
Bellona
Bellona
JoHnA0310
Bellona
Level 94
God Stats
31W - 17L
1,670 SR
Queue Stats
150W - 128L
1,543 Elo+
Party 1
Cerberus
Cerberus
LegendBukJerry
Cerberus
Level 82
God Stats
88W - 50L
1,597 SR
Queue Stats
316W - 294L
1,525 Elo+
Party 1
Zeus
Zeus
TooMuchBuddha420
Zeus
Level 73
God Stats
104W - 88L
1,605 SR
Queue Stats
504W - 444L
1,531 Elo+
Party 1
Team Averages
Level 83
1,609 SR
1,503 Elo+

VS

Team Averages
Level 46
1,394 SR
1,339 Elo+
Awilix
Awilix
Brenji
Awilix
Level 49
God Stats
1W - 2L
1,329 SR
Queue Stats
8W - 13L
1,271 Elo+
Party 2
Cupid
Cupid
ClamChowdhury
Cupid
Level 16
God Stats
5W - 6L
1,500 SR
Queue Stats
6W - 8L
1,271 Elo+
Party 2
Sol
Sol
CnTrLrGnG-DeeKay
Sol
Level 64
God Stats
0W - 2L
1,298 SR
Queue Stats
76W - 107L
1,437 Elo+
Party 3
Cerberus
Cerberus
RebekahMartling
Cerberus
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 13L
1,271 Elo+
Party 2
Erlang Shen
Erlang Shen
x-imOP
Erlang Shen
Level 35
God Stats
5W - 8L
1,344 SR
Queue Stats
440W - 452L
1,442 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 3 / 14
11,394
570
9,629
17,440
7,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cernunnos
Fredxsoul
Cernunnos
18
9 / 1 / 6
12,316
616
12,209
11,948
5,138
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Bellona
JoHnA0310
Bellona
19
2 / 2 / 3
12,087
604
5,268
12,543
10,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
15
3 / 3 / 10
10,082
504
7,914
15,411
12,669
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
12 / 3 / 10
12,344
617
17,156
10,537
3,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Brenji
Awilix
14
3 / 8 / 5
9,720
486
7,874
15,522
5,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
0 / 7 / 1
7,948
397
2,812
9,476
2,930
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

16
3 / 9 / 4
10,176
509
7,501
15,777
4,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
15
2 / 6 / 3
9,538
477
5,745
17,131
15,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Erlang Shen
x-imOP
Erlang Shen
17
3 / 3 / 1
10,153
508
6,085
12,942
8,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
25
33
Kills
11
12
Deaths
33
43
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Awilix
Brenji
Awilix
3
8
5
0.69
L
0
7
1
0.07
L
3
9
4
0.56
W
7
3
14
4.67
W
Cernunnos
Fredxsoul
Cernunnos
9
1
6
12
W
Bellona
JoHnA0310
Bellona
2
2
3
1.75
W
Cerberus
3
3
10
2.67
L
Cerberus
2
6
3
0.58
W
12
3
10
5.67
L
Erlang Shen
x-imOP
Erlang Shen
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,176
Damage
30,017
67,879
Taken
70,848
39,880
Mitigated
37,012
25,686
Healing
12,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
Brenji
Awilix
7,874
3,377
0
2,708
15,522
5,826
0
4,828
10,488
0
40,470
L
2,812
1,308
264
775
9,476
2,930
0
4,000
5,438
0
37,118
L
7,501
2,598
0
4,449
15,777
4,714
1,200
8,338
6,951
45,602
0
W
9,629
1,997
0
6,181
17,440
7,400
681
5,094
12,346
0
63,584
W
Cernunnos
Fredxsoul
Cernunnos
12,209
6,741
938
3,932
11,948
5,138
3,964
2,252
9,696
0
73,650
W
Bellona
JoHnA0310
Bellona
5,268
1,930
0
5,466
12,543
10,950
2,096
2,711
9,832
140
74,333
W
Cerberus
7,914
131
873
4,130
15,411
12,669
388
3,712
11,699
38,789
0
L
Cerberus
5,745
217
0
3,265
17,131
15,076
0
4,328
12,635
31,143
0
W
17,156
787
1,353
2,813
10,537
3,723
1,187
3,677
6,860
69,491
0
L
Erlang Shen
x-imOP
Erlang Shen
6,085
3,353
0
1,320
12,942
8,466
0
2,610
10,200
0
68,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,223
Gold Earned
47,535
539
Minions Killed
404
0
Camps Cleared
0
1,875,745
Distance Traveled
1,743,355
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
9,720
486
68
3
0
377,267
0
L
Cupid
7,948
397
77
4
0
314,524
1
L
Sol
10,176
509
99
5
0
309,320
1
W
Fenrir
11,394
570
85
4
0
424,717
2
W
Cernunnos
12,316
616
107
5
0
351,216
3
W
Bellona
12,087
604
169
8
0
390,368
2
W
Cerberus
10,082
504
64
3
0
348,763
2
L
Cerberus
9,538
477
41
2
0
354,876
8
W
Zeus
12,344
617
114
6
0
360,681
8
L
Erlang Shen
10,153
508
119
6
0
387,368
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role