Player Matchup

Kuzenbo
Kuzenbo
Futanar
Kuzenbo
Level 15
God Stats
4W - 4L
1,492 SR
Queue Stats
105W - 91L
1,511 Elo+
Party 2
Merlin
Merlin
NeekoMata
Merlin
Level 13
God Stats
11W - 10L
1,360 SR
Queue Stats
54W - 52L
1,501 Elo+
Party 2
Thanatos
Thanatos
RobledoPuch
Thanatos
Level 24
God Stats
2W - 2L
1,375 SR
Queue Stats
11W - 15L
1,316 Elo+
Party 4
Cerberus
Cerberus
VAAMAAGANA
Cerberus
Level 20
God Stats
2W - 0L
1,461 SR
Queue Stats
7W - 7L
1,400 Elo+
Party 4
Cernunnos
Cernunnos
fakanga
Cernunnos
Level 60
God Stats
36W - 34L
1,428 SR
Queue Stats
235W - 266L
1,434 Elo+
Party 2
Team Averages
Level 26
1,423 SR
1,432 Elo+

VS

Team Averages
Level 23
1,501 SR
1,432 Elo+
Vulcan
Vulcan
Anthares_star
Vulcan
Level 25
God Stats
1W - 2L
1,491 SR
Queue Stats
27W - 28L
1,508 Elo+
Party 3
Thanatos
Thanatos
Cabaçu
Thanatos
Level 27
God Stats
3W - 6L
1,252 SR
Queue Stats
77W - 153L
1,384 Elo+
Party 1
Artemis
Artemis
DFelipe
Artemis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
OPsicoPato
Fenrir
Level 26
God Stats
4W - 7L
1,572 SR
Queue Stats
45W - 88L
1,325 Elo+
Party 1
Bellona
Bellona
lConsagradol
Bellona
Level 7
God Stats
1W - 1L
1,690 SR
Queue Stats
4W - 9L
1,440 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Futanar
Kuzenbo
14
1 / 1 / 10
9,370
521
6,303
7,361
7,773
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
NeekoMata
Merlin
17
7 / 2 / 1
10,558
587
8,003
5,687
1,870
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
RobledoPuch
Thanatos
16
4 / 1 / 6
9,781
543
7,506
8,928
3,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
VAAMAAGANA
Cerberus
17
8 / 0 / 3
10,687
594
6,757
7,581
7,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cernunnos
fakanga
Cernunnos
16
2 / 3 / 3
9,280
516
6,865
10,691
3,440
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 1
9,979
554
8,721
8,427
3,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Cabaçu
Thanatos
12
1 / 6 / 0
7,947
442
1,712
11,937
3,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Artemis
DFelipe
Artemis
13
1 / 4 / 3
7,826
435
7,422
11,245
3,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
OPsicoPato
Fenrir
12
1 / 5 / 1
7,872
437
3,526
13,987
9,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bellona
lConsagradol
Bellona
13
0 / 5 / 0
7,448
414
3,138
9,789
5,339
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
22
Kills
7
7
Deaths
22
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
4
2
1
2.25
L
Thanatos
Cabaçu
Thanatos
1
6
0
0.17
L
Artemis
DFelipe
Artemis
1
4
3
0.63
W
Kuzenbo
Futanar
Kuzenbo
1
1
10
6
W
Merlin
NeekoMata
Merlin
7
2
1
3.75
L
Fenrir
OPsicoPato
Fenrir
1
5
1
0.3
W
Thanatos
RobledoPuch
Thanatos
4
1
6
7
W
Cerberus
VAAMAAGANA
Cerberus
8
0
3
9.5
W
Cernunnos
fakanga
Cernunnos
2
3
3
1.17
L
Bellona
lConsagradol
Bellona
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,434
Damage
24,519
40,248
Taken
55,385
24,120
Mitigated
24,440
18,459
Healing
16,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,721
1,774
0
2,029
8,427
3,062
70
3,908
4,469
67,936
0
L
Thanatos
Cabaçu
Thanatos
1,712
522
0
7,720
11,937
3,002
0
2,996
8,816
0
40,272
L
Artemis
DFelipe
Artemis
7,422
2,437
369
3,332
11,245
3,752
39
4,191
7,054
0
45,198
W
Kuzenbo
Futanar
Kuzenbo
6,303
2,017
0
1,401
7,361
7,773
1,615
1,304
5,995
19,053
0
W
Merlin
NeekoMata
Merlin
8,003
339
0
1,766
5,687
1,870
1,516
2,029
3,572
66,397
0
L
Fenrir
OPsicoPato
Fenrir
3,526
917
345
2,113
13,987
9,285
0
5,673
8,314
0
17,512
W
Thanatos
RobledoPuch
Thanatos
7,506
1,596
0
9,516
8,928
3,806
264
2,387
6,447
0
54,968
W
Cerberus
VAAMAAGANA
Cerberus
6,757
477
0
1,985
7,581
7,231
602
1,783
5,694
35,106
0
W
Cernunnos
fakanga
Cernunnos
6,865
3,362
0
3,791
10,691
3,440
1,790
832
9,819
0
69,039
L
Bellona
lConsagradol
Bellona
3,138
758
0
247
9,789
5,339
678
3,870
5,669
0
30,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,676
Gold Earned
41,072
452
Minions Killed
400
0
Camps Cleared
0
1,677,878
Distance Traveled
1,650,660
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
9,979
554
130
7
0
366,165
2
L
Thanatos
7,947
442
77
4
0
338,017
5
L
Artemis
7,826
435
92
5
0
276,913
4
W
Kuzenbo
9,370
521
19
1
0
360,458
7
W
Merlin
10,558
587
128
7
0
327,017
6
L
Fenrir
7,872
437
36
2
0
324,714
3
W
Thanatos
9,781
543
108
6
0
367,728
5
W
Cerberus
10,687
594
72
4
0
311,253
0
W
Cernunnos
9,280
516
125
7
0
311,422
1
L
Bellona
7,448
414
65
4
0
344,851
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role