Player Matchup

Fenrir
Fenrir
ULTRAptak
Fenrir
Level 69
God Stats
4W - 2L
1,306 SR
Queue Stats
69W - 63L
1,473 Elo+
Party 2
Chang'e
Chang'e
hwm65
Chang'e
Level 126
God Stats
1W - 2L
1,698 SR
Queue Stats
37W - 50L
1,434 Elo+
Party 1
Rama
Rama
jackylonglegs33
Rama
Level 36
God Stats
46W - 36L
1,464 SR
Queue Stats
194W - 222L
1,349 Elo+
Party 2
Arachne
Arachne
turtlecuddle
Arachne
Level 65
God Stats
54W - 41L
1,595 SR
Queue Stats
86W - 83L
1,490 Elo+
Party 2
Vulcan
Vulcan
vLo Rogue
Vulcan
Level 67
God Stats
3W - 1L
1,844 SR
Queue Stats
24W - 27L
1,343 Elo+
Party 1
Team Averages
Level 73
1,581 SR
1,418 Elo+

VS

Team Averages
Level 79
1,425 SR
1,357 Elo+
Nu Wa
Nu Wa
MandaChuva_488
Nu Wa
Level 100
God Stats
2W - 3L
1,496 SR
Queue Stats
299W - 335L
1,333 Elo+
Solo
Merlin
Merlin
WombatCombatGod
Merlin
Level 69
God Stats
6W - 6L
1,280 SR
Queue Stats
66W - 71L
1,308 Elo+
Party 3
Cu Chulainn
Cu Chulainn
WombatWomboKombo
Cu Chulainn
Level 48
God Stats
3W - 8L
1,500 SR
Queue Stats
49W - 63L
1,372 Elo+
Party 3
Anhur
Anhur
YUSTGL
Anhur
Level 108
God Stats
7W - 25L
1,348 SR
Queue Stats
978W - 1,097L
1,466 Elo+
Solo
Cthulhu
Cthulhu
xXPhsycoWolfXx
Cthulhu
Level 69
God Stats
1W - 3L
1,500 SR
Queue Stats
68W - 77L
1,308 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ULTRAptak
Fenrir
14
3 / 7 / 8
10,266
489
7,981
17,106
8,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
hwm65
Chang'e
20
7 / 1 / 1
12,722
606
10,758
16,471
11,092
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
5 / 3 / 6
10,552
502
7,639
12,040
3,822
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
turtlecuddle
Arachne
20
17 / 2 / 3
13,598
648
18,925
19,408
9,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Vulcan
vLo Rogue
Vulcan
18
4 / 2 / 8
11,933
568
9,541
9,828
3,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 2
10,048
478
10,539
16,373
5,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

15
3 / 9 / 2
9,735
464
7,302
12,939
4,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
WombatWomboKombo
Cu Chulainn
16
1 / 7 / 0
9,802
467
7,807
15,370
10,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
YUSTGL
Anhur
15
5 / 10 / 5
9,852
469
6,807
18,032
5,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
2 / 4 / 9
9,491
452
9,467
15,478
14,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
33
36
Kills
15
15
Deaths
36
26
Assists
18
Player
Kills
Deaths
Assists
KDA
L
4
6
2
0.83
W
Fenrir
ULTRAptak
Fenrir
3
7
8
1
L
3
9
2
0.44
L
Cu Chulainn
WombatWomboKombo
Cu Chulainn
1
7
0
0.14
L
Anhur
YUSTGL
Anhur
5
10
5
0.75
W
Chang'e
hwm65
Chang'e
7
1
1
7.5
W
5
3
6
2.67
W
Arachne
turtlecuddle
Arachne
17
2
3
9.25
W
Vulcan
vLo Rogue
Vulcan
4
2
8
4
L
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,844
Damage
41,922
74,853
Taken
78,192
35,729
Mitigated
41,036
27,497
Healing
16,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,539
3,959
0
3,271
16,373
5,806
54
2,406
13,929
71,154
0
W
Fenrir
ULTRAptak
Fenrir
7,981
1,143
0
5,370
17,106
8,113
171
6,224
10,506
0
37,845
L
7,302
377
0
2,729
12,939
4,471
198
4,909
7,684
43,794
0
L
Cu Chulainn
WombatWomboKombo
Cu Chulainn
7,807
1,695
0
2,025
15,370
10,471
0
7,231
8,139
0
69,559
L
Anhur
YUSTGL
Anhur
6,807
2,147
0
4,354
18,032
5,922
438
1,860
16,068
0
50,851
W
Chang'e
hwm65
Chang'e
10,758
736
789
8,784
16,471
11,092
1,266
1,737
14,259
89,504
0
W
7,639
6,030
0
4,351
12,040
3,822
147
4,928
6,806
0
54,687
W
Arachne
turtlecuddle
Arachne
18,925
9,770
0
7,667
19,408
9,231
0
7,960
11,136
0
115,200
W
Vulcan
vLo Rogue
Vulcan
9,541
1,282
0
536
9,828
3,471
925
5,135
4,313
73,188
0
L
9,467
739
125
3,567
15,478
14,366
0
3,263
12,073
42,468
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,071
Gold Earned
48,928
520
Minions Killed
488
0
Camps Cleared
0
1,930,167
Distance Traveled
1,764,967
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
10,048
478
106
5
0
342,551
1
W
Fenrir
10,266
489
37
2
0
376,997
4
L
Merlin
9,735
464
94
4
0
349,210
6
L
Cu Chulainn
9,802
467
125
6
0
355,607
2
L
Anhur
9,852
469
86
4
0
331,493
4
W
Chang'e
12,722
606
154
7
0
358,088
1
W
Rama
10,552
502
80
4
0
366,121
4
W
Arachne
13,598
648
123
6
0
441,379
3
W
Vulcan
11,933
568
126
6
0
387,582
0
L
Cthulhu
9,491
452
77
4
0
386,106
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role