Player Matchup

Ymir
Ymir
Bhananatos
Ymir
Level 63
God Stats
3W - 4L
1,234 SR
Queue Stats
113W - 118L
1,528 Elo+
Party 1
Izanami
Izanami
Jweeezy
Izanami
Level 19
God Stats
16W - 9L
1,332 SR
Queue Stats
100W - 82L
1,494 Elo+
Party 1
Fenrir
Fenrir
Kamilo210
Fenrir
Level 16
God Stats
2W - 8L
1,219 SR
Queue Stats
10W - 15L
1,400 Elo+
Party 2
Raijin
Raijin
Quiripo
Raijin
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 7L
1,364 Elo+
Party 2
Guan Yu
Guan Yu
TruKru
Guan Yu
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,385 Elo+
Party 1
Team Averages
Level 32
1,357 SR
1,434 Elo+

VS

Team Averages
Level 39
1,517 SR
1,357 Elo+
Khepri
Khepri
AbraUsedFlash
Khepri
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,344 Elo+
Party 3
Guan Yu
Guan Yu
DJSillyBiscuits
Guan Yu
Level 10
God Stats
4W - 3L
1,473 SR
Queue Stats
5W - 10L
1,330 Elo+
Party 3
Chang'e
Chang'e
ProustV
Chang'e
Level 28
God Stats
8W - 7L
1,423 SR
Queue Stats
204W - 263L
1,394 Elo+
Solo
Neith
Neith
shotgundilly
Neith
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,323 Elo+
Party 3
Fenrir
Fenrir
wblair51515
Fenrir
Level 28
God Stats
17W - 8L
1,689 SR
Queue Stats
105W - 113L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 15
9,388
494
7,373
14,518
12,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
Jweeezy
Izanami
19
12 / 1 / 7
11,745
618
23,349
11,565
4,253
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
Kamilo210
Fenrir
14
8 / 5 / 3
9,607
506
11,886
14,178
6,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Raijin
Quiripo
Raijin
18
7 / 3 / 5
11,011
580
10,517
11,743
4,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
TruKru
Guan Yu
15
0 / 0 / 2
8,545
450
1,754
8,388
6,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 2
8,804
463
4,753
15,081
10,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
0 / 1 / 2
8,708
458
3,863
9,302
10,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chang'e
ProustV
Chang'e
13
5 / 11 / 3
9,115
480
12,514
18,916
6,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 6 / 3
7,922
417
4,376
10,515
3,279
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fenrir
13
4 / 6 / 5
8,737
460
10,143
17,045
7,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
27
28
Kills
12
12
Deaths
29
32
Assists
15
Player
Kills
Deaths
Assists
KDA
L
3
5
2
0.8
W
1
3
15
2.83
L
0
1
2
1
W
Izanami
Jweeezy
Izanami
12
1
7
15.5
W
Fenrir
Kamilo210
Fenrir
8
5
3
1.9
L
Chang'e
ProustV
Chang'e
5
11
3
0.59
W
Raijin
Quiripo
Raijin
7
3
5
3.17
W
Guan Yu
TruKru
Guan Yu
0
0
2
1
L
0
6
3
0.25
L
Fenrir
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,879
Damage
35,649
60,392
Taken
70,859
34,910
Mitigated
39,090
19,649
Healing
13,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,753
371
0
808
15,081
10,562
0
4,042
11,039
28,125
0
W
7,373
2,034
0
2,794
14,518
12,855
120
3,727
10,593
29,489
0
L
3,863
557
47
1,957
9,302
10,993
230
869
8,208
0
40,549
W
Izanami
Jweeezy
Izanami
23,349
18,102
0
6,427
11,565
4,253
885
3,448
8,049
0
100,009
W
Fenrir
Kamilo210
Fenrir
11,886
4,505
0
2,414
14,178
6,234
0
4,568
9,322
0
48,706
L
Chang'e
ProustV
Chang'e
12,514
1,315
457
3,857
18,916
6,764
0
6,041
12,875
45,021
0
W
Raijin
Quiripo
Raijin
10,517
1,281
0
4,859
11,743
4,796
2,906
4,528
6,909
72,747
0
W
Guan Yu
TruKru
Guan Yu
1,754
209
0
3,155
8,388
6,772
400
227
7,927
0
33,904
L
4,376
2,646
0
1,433
10,515
3,279
998
4,018
6,497
0
38,187
L
Fenrir
10,143
2,159
0
4,890
17,045
7,492
0
2,920
14,125
0
52,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,296
Gold Earned
43,286
468
Minions Killed
351
0
Camps Cleared
0
1,743,072
Distance Traveled
1,732,494
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
8,804
463
31
2
0
376,718
5
W
Ymir
9,388
494
31
2
0
348,309
4
L
Guan Yu
8,708
458
79
4
0
394,841
1
W
Izanami
11,745
618
175
9
0
364,384
3
W
Fenrir
9,607
506
62
3
0
330,479
0
L
Chang'e
9,115
480
81
4
0
276,549
4
W
Raijin
11,011
580
127
7
0
328,727
4
W
Guan Yu
8,545
450
73
4
0
371,173
2
L
Neith
7,922
417
89
5
0
299,569
1
L
Fenrir
8,737
460
71
4
0
384,817
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role