Player Matchup

Chaac
Chaac
Diamond IV
ChadRankedPlayer
Chaac
Diamond IV
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 80L
2,104 MMR
Solo
Bacchus
Bacchus
Diamond II
Druidry
Bacchus
Diamond II
Level 141
God Stats
39W - 29L
1,702 SR
Queue Stats
428W - 412L
2,153 MMR
Party 1
Apollo
Apollo
Diamond III
ItsHydroSphere
Apollo
Diamond III
Level 104
God Stats
20W - 18L
1,578 SR
Queue Stats
349W - 356L
1,977 MMR
Party 1
Nu Wa
Nu Wa
Diamond IV
Mamzyy
Nu Wa
Diamond IV
Level 149
God Stats
2W - 4L
1,532 SR
Queue Stats
125W - 105L
2,076 MMR
Solo
Ravana
Ravana
Diamond V
MrPants69
Ravana
Diamond V
Level 144
God Stats
2W - 0L
1,731 SR
Queue Stats
120W - 98L
2,085 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 131
1,609 SR
2,079 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 157
1,569 SR
2,078 MMR
Sun Wukong
Sun Wukong
Diamond IV
Beezys
Sun Wukong
Diamond IV
Level 154
God Stats
6W - 4L
1,698 SR
Queue Stats
300W - 278L
2,119 MMR
Solo
Ra
Ra
Diamond IV
Matushay
Ra
Diamond IV
Level 153
God Stats
25W - 28L
1,585 SR
Queue Stats
385W - 385L
2,055 MMR
Solo
King Arthur
King Arthur
Diamond III
Vehnymm
King Arthur
Diamond III
Level 159
God Stats
8W - 14L
1,755 SR
Queue Stats
782W - 762L
2,056 MMR
Solo
Chernobog
Chernobog
Diamond IV
ZakuZz
Chernobog
Diamond IV
Level 160
God Stats
18W - 18L
1,309 SR
Queue Stats
771W - 754L
2,156 MMR
Party 2
Athena
Athena
Platinum I
Zícari
Athena
Platinum I
Level 159
God Stats
13W - 17L
1,500 SR
Queue Stats
766W - 737L
2,006 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 2 / 5
11,712
558
20,918
27,793
25,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bacchus
Druidry
Bacchus
17
3 / 2 / 11
12,233
583
9,482
18,835
23,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
5 / 2 / 8
13,762
655
15,299
14,918
7,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
Mamzyy
Nu Wa
17
0 / 4 / 13
11,033
525
16,366
9,327
3,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
MrPants69
Ravana
18
5 / 5 / 8
11,884
566
7,056
14,228
13,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Bans
SetScyllaDanzaburouGuan YuTiamat

VS

Bans
NemesisSobekCerberusYmirAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Beezys
Sun Wukong
17
7 / 3 / 3
11,157
531
10,721
15,485
8,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
1 / 2 / 7
11,237
535
14,015
14,668
6,390
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Vehnymm
King Arthur
16
1 / 6 / 3
10,030
478
13,314
23,966
18,647
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chernobog
ZakuZz
Chernobog
17
2 / 3 / 6
10,826
516
7,945
12,723
7,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Athena
Zícari
Athena
15
4 / 4 / 6
10,181
485
6,229
19,771
24,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
40
18
Kills
15
15
Deaths
18
45
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Beezys
Sun Wukong
7
3
3
2.83
W
5
2
5
3.75
W
Bacchus
Druidry
Bacchus
3
2
11
4.25
W
5
2
8
4.5
W
Nu Wa
Mamzyy
Nu Wa
0
4
13
1.63
L
1
2
7
2.25
W
Ravana
MrPants69
Ravana
5
5
8
1.8
L
King Arthur
Vehnymm
King Arthur
1
6
3
0.42
L
Chernobog
ZakuZz
Chernobog
2
3
6
1.67
L
Athena
Zícari
Athena
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,121
Damage
52,224
85,101
Taken
86,613
73,207
Mitigated
64,939
37,894
Healing
22,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Beezys
Sun Wukong
10,721
2,740
0
2,261
15,485
8,519
0
6,216
8,925
0
73,274
W
20,918
4,675
0
16,879
27,793
25,883
1,288
6,865
19,854
604
72,902
W
Bacchus
Druidry
Bacchus
9,482
1,254
0
6,789
18,835
23,618
608
5,672
13,163
41,171
0
W
15,299
12,148
0
6,110
14,918
7,079
5,114
3,286
11,632
0
145,315
W
Nu Wa
Mamzyy
Nu Wa
16,366
3,148
167
3,230
9,327
3,418
3,430
2,558
6,717
89,943
0
L
14,015
916
2,574
6,644
14,668
6,390
418
6,221
8,046
113,521
0
W
Ravana
MrPants69
Ravana
7,056
1,655
0
4,719
14,228
13,209
1,512
3,558
10,670
0
71,037
L
King Arthur
Vehnymm
King Arthur
13,314
2,102
566
4,445
23,966
18,647
0
4,188
19,008
0
76,353
L
Chernobog
ZakuZz
Chernobog
7,945
4,822
0
3,047
12,723
7,237
0
2,216
10,440
0
82,859
L
Athena
Zícari
Athena
6,229
2,245
0
3,396
19,771
24,146
0
6,762
12,525
20,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,624
Gold Earned
53,431
625
Minions Killed
670
0
Camps Cleared
0
2,119,886
Distance Traveled
2,122,360
22
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,157
531
131
6
0
436,054
10
W
Chaac
11,712
558
106
5
0
447,336
3
W
Bacchus
12,233
583
64
3
0
436,846
5
W
Apollo
13,762
655
204
10
0
410,418
3
W
Nu Wa
11,033
525
131
6
0
388,533
3
L
Ra
11,237
535
227
11
0
449,624
8
W
Ravana
11,884
566
120
6
0
436,753
8
L
King Arthur
10,030
478
137
7
0
389,003
4
L
Chernobog
10,826
516
152
7
0
428,356
5
L
Athena
10,181
485
23
1
0
419,323
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role