Player Matchup

Chaac
Chaac
GLAS_TIGER
Chaac
Level 29
God Stats
9W - 18L
1,430 SR
Queue Stats
57W - 56L
1,364 Elo+
Party 1
Anhur
Anhur
Lost-Impa
Anhur
Level 85
God Stats
0W - 4L
1,539 SR
Queue Stats
51W - 51L
1,354 Elo+
Party 1
Olorun
Olorun
coral-logica9
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,324 Elo+
Solo
Team Averages
Level 40
1,490 SR
1,347 Elo+

VS

Team Averages
Level 50
1,410 SR
1,537 Elo+
Skadi
Skadi
CheetoFingers33
Skadi
Level 65
God Stats
19W - 11L
1,528 SR
Queue Stats
163W - 163L
1,547 Elo+
Party 2
Nu Wa
Nu Wa
QuietThings
Nu Wa
Level 17
God Stats
1W - 3L
1,202 SR
Queue Stats
44W - 34L
1,508 Elo+
Party 2
Terra
Terra
Sloddayadaughta
Terra
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
148W - 140L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
0 / 3 / 0
7,204
600
8,057
10,453
4,025
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anhur
Lost-Impa
Anhur
11
2 / 3 / 0
7,723
644
9,658
11,796
3,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

7
0 / 7 / 2
6,911
576
1,685
8,443
3,249
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 7
8,994
750
7,309
7,515
1,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
8 / 2 / 5
9,891
824
15,331
8,503
2,241
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
1 / 0 / 11
8,318
693
3,349
12,506
4,678
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
36
2
Kills
13
13
Deaths
2
2
Assists
23
Player
Kills
Deaths
Assists
KDA
W
4
0
7
7.5
L
Chaac
0
3
0
0
L
Anhur
Lost-Impa
Anhur
2
3
0
0.67
W
8
2
5
5.25
W
1
0
11
6.5
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,400
Damage
25,989
30,692
Taken
28,524
10,320
Mitigated
8,746
6,656
Healing
14,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,309
3,604
0
1,229
7,515
1,827
1,466
496
7,019
0
52,873
L
Chaac
8,057
294
0
3,453
10,453
4,025
0
5,748
4,705
0
31,217
L
Anhur
Lost-Impa
Anhur
9,658
4,056
0
2,508
11,796
3,046
0
8,031
3,765
0
35,146
W
15,331
4,699
0
0
8,503
2,241
1,186
706
7,797
37,316
0
W
3,349
955
6,860
6,435
12,506
4,678
160
579
11,927
13,841
0
L
1,685
451
99
596
8,443
3,249
0
4,965
3,478
6,316
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,838
Gold Earned
27,203
106
Minions Killed
152
0
Camps Cleared
0
550,186
Distance Traveled
697,991
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,994
750
93
8
0
221,847
3
L
Chaac
7,204
600
40
3
0
219,161
0
L
Anhur
7,723
644
57
5
0
190,493
3
W
Nu Wa
9,891
824
50
4
0
221,982
0
W
Terra
8,318
693
9
1
0
254,162
5
L
Olorun
6,911
576
9
1
0
140,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role