Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Loki
Loki
 
Loki
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
Uknwn_error
Thanatos
Level 17
God Stats
0W - 6L
1,138 SR
Queue Stats
7W - 19L
1,133 Elo+
Party 1
Tiamat
Tiamat
WildR0se
Tiamat
Level 102
God Stats
6W - 8L
1,210 SR
Queue Stats
86W - 102L
1,244 Elo+
Party 1
Sun Wukong
Sun Wukong
bouncingnads
Sun Wukong
Level 17
God Stats
0W - 1L
1,641 SR
Queue Stats
2W - 3L
1,487 Elo+
Party 4
Team Averages
Level 68
1,398 SR
1,373 Elo+

VS

Team Averages
Level 58
1,577 SR
1,402 Elo+
Chaac
Chaac
CHIEF_Caboose
Chaac
Level 47
God Stats
7W - 4L
1,626 SR
Queue Stats
116W - 125L
1,461 Elo+
Party 2
Discordia
Discordia
HarrySpidyStyles
Discordia
Level 20
God Stats
13W - 8L
1,537 SR
Queue Stats
14W - 12L
1,268 Elo+
Party 3
Cerberus
Cerberus
Hiso-Chan
Cerberus
Level 48
God Stats
10W - 12L
1,547 SR
Queue Stats
404W - 398L
1,383 Elo+
Party 2
Hades
Hades
Razer_X_Brisk
Hades
Level 59
God Stats
17W - 11L
1,576 SR
Queue Stats
112W - 120L
1,401 Elo+
Party 3
Cu Chulainn
Cu Chulainn
rvel0900
Cu Chulainn
Level 116
God Stats
27W - 23L
1,598 SR
Queue Stats
227W - 208L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
13
4 / 3 / 2
8,582
572
7,161
11,757
3,800
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Loki
 
Loki
12
2 / 4 / 2
7,550
503
3,001
11,115
3,544
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thanatos
Uknwn_error
Thanatos
10
2 / 5 / 0
6,307
420
2,692
8,354
2,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
WildR0se
Tiamat
14
1 / 2 / 0
7,810
521
6,820
7,493
3,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
bouncingnads
Sun Wukong
11
0 / 6 / 0
6,591
439
3,088
10,020
5,461
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 4
9,162
611
6,613
10,369
6,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
10
0 / 3 / 3
6,474
432
5,422
5,067
1,129
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Hiso-Chan
Cerberus
9
0 / 3 / 2
6,638
443
2,936
11,714
6,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
1 / 1 / 3
8,055
537
4,306
9,976
3,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
rvel0900
Cu Chulainn
16
12 / 1 / 6
10,072
671
13,094
10,086
6,485
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
9
Kills
20
20
Deaths
9
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
4
3
2
1.67
L
Loki
 
Loki
2
4
2
0.75
W
7
1
4
9
W
Discordia
0
3
3
0.5
W
Cerberus
Hiso-Chan
Cerberus
0
3
2
0.33
W
1
1
3
2.5
L
Thanatos
Uknwn_error
Thanatos
2
5
0
0.4
L
Tiamat
WildR0se
Tiamat
1
2
0
0.5
L
Sun Wukong
bouncingnads
Sun Wukong
0
6
0
0
W
Cu Chulainn
rvel0900
Cu Chulainn
12
1
6
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,762
Damage
32,371
48,739
Taken
47,212
18,998
Mitigated
25,069
16,722
Healing
17,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
7,161
2,664
293
3,961
11,757
3,800
1,107
5,772
5,855
0
42,508
L
Loki
 
Loki
3,001
314
0
3,022
11,115
3,544
91
1,939
9,151
0
32,933
W
6,613
815
421
5,076
10,369
6,863
791
1,066
9,148
0
57,916
W
Discordia
5,422
419
0
0
5,067
1,129
1,492
0
5,067
29,809
0
W
Cerberus
Hiso-Chan
Cerberus
2,936
137
286
4,227
11,714
6,846
32
464
11,178
20,349
0
W
4,306
351
130
5,058
9,976
3,746
981
4,734
4,888
44,632
0
L
Thanatos
Uknwn_error
Thanatos
2,692
685
0
5,331
8,354
2,525
0
106
8,198
0
23,259
L
Tiamat
WildR0se
Tiamat
6,820
1,153
0
2,884
7,493
3,668
0
4,687
2,756
48,480
0
L
Sun Wukong
bouncingnads
Sun Wukong
3,088
828
0
1,231
10,020
5,461
426
387
9,483
0
35,556
W
Cu Chulainn
rvel0900
Cu Chulainn
13,094
2,060
0
1,979
10,086
6,485
1,829
0
9,811
1,440
57,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,840
Gold Earned
40,401
365
Minions Killed
419
0
Camps Cleared
0
1,411,304
Distance Traveled
1,509,548
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,582
572
86
6
0
252,061
1
L
Loki
7,550
503
56
4
0
301,394
12
W
Chaac
9,162
611
96
6
0
313,890
3
W
Discordia
6,474
432
68
5
0
284,579
2
W
Cerberus
6,638
443
41
3
0
326,180
2
W
Hades
8,055
537
103
7
0
269,160
1
L
Thanatos
6,307
420
56
4
0
287,229
0
L
Tiamat
7,810
521
97
6
0
286,760
4
L
Sun Wukong
6,591
439
70
5
0
283,860
0
W
Cu Chulainn
10,072
671
111
7
0
315,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role