Player Matchup

Ymir
Ymir
CptBopngWeed
Ymir
Level 21
God Stats
14W - 12L
1,554 SR
Queue Stats
35W - 43L
1,495 Elo+
Party 2
Thanatos
Thanatos
ESKAITER
Thanatos
Level 19
God Stats
4W - 4L
1,932 SR
Queue Stats
8W - 12L
1,470 Elo+
Party 1
Izanami
Izanami
KILLERSANDIA
Izanami
Level 13
God Stats
2W - 1L
1,863 SR
Queue Stats
10W - 14L
1,462 Elo+
Party 1
Raijin
Raijin
SundaeD
Raijin
Level 26
God Stats
2W - 2L
1,777 SR
Queue Stats
146W - 152L
1,488 Elo+
Party 2
Fenrir
Fenrir
tiltedbitties
Fenrir
Level 28
God Stats
26W - 18L
1,701 SR
Queue Stats
164W - 185L
1,473 Elo+
Party 2
Team Averages
Level 21
1,765 SR
1,478 Elo+

VS

Team Averages
Level 42
1,664 SR
1,513 Elo+
Scylla
Scylla
Broxx_23
Scylla
Level 153
God Stats
1W - 0L
1,712 SR
Queue Stats
4W - 5L
1,550 Elo+
Party 3
Cthulhu
Cthulhu
Curg
Cthulhu
Level 27
God Stats
45W - 23L
1,562 SR
Queue Stats
60W - 54L
1,552 Elo+
Party 4
Thor
Thor
PapiCrik0
Thor
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
Pie164353
Danzaburou
Level 16
God Stats
15W - 12L
1,766 SR
Queue Stats
34W - 37L
1,648 Elo+
Party 4
Medusa
Medusa
Ubolo
Medusa
Level 11
God Stats
3W - 2L
1,779 SR
Queue Stats
98W - 74L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 6 / 2
7,115
474
4,946
14,808
7,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thanatos
ESKAITER
Thanatos
13
1 / 3 / 0
7,302
487
1,271
7,327
2,934
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
KILLERSANDIA
Izanami
11
2 / 4 / 2
6,726
448
4,827
7,293
2,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Raijin
SundaeD
Raijin
11
0 / 6 / 3
7,018
468
4,362
10,235
2,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
6 / 4 / 0
7,817
521
5,779
13,912
4,809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Broxx_23
Scylla
14
4 / 3 / 5
8,352
557
9,930
6,319
1,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Curg
Cthulhu
11
3 / 3 / 8
8,038
536
8,448
10,472
7,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Thor
14
7 / 2 / 6
8,911
594
5,322
8,969
2,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Pie164353
Danzaburou
14
3 / 1 / 1
8,707
580
5,397
4,923
1,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Medusa
Ubolo
Medusa
12
6 / 3 / 4
7,947
530
8,361
7,755
2,347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
47
12
Kills
23
23
Deaths
12
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Scylla
Broxx_23
Scylla
4
3
5
2.17
L
3
6
2
0.67
W
Cthulhu
Curg
Cthulhu
3
3
8
2.33
L
Thanatos
ESKAITER
Thanatos
1
3
0
0.33
L
Izanami
KILLERSANDIA
Izanami
2
4
2
0.75
W
Thor
7
2
6
5
W
Danzaburou
Pie164353
Danzaburou
3
1
1
3.5
L
Raijin
SundaeD
Raijin
0
6
3
0.25
W
Medusa
Ubolo
Medusa
6
3
4
2.67
L
6
4
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,185
Damage
37,458
53,575
Taken
38,438
20,464
Mitigated
16,672
13,438
Healing
7,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Broxx_23
Scylla
9,930
922
0
500
6,319
1,882
781
1,593
4,480
50,183
0
L
4,946
592
0
2,356
14,808
7,353
266
4,367
10,401
21,920
0
W
Cthulhu
Curg
Cthulhu
8,448
711
444
2,366
10,472
7,757
603
2,956
7,440
26,682
0
L
Thanatos
ESKAITER
Thanatos
1,271
247
0
5,724
7,327
2,934
145
960
6,323
0
33,312
L
Izanami
KILLERSANDIA
Izanami
4,827
3,340
0
1,402
7,293
2,485
715
3,238
4,055
0
26,030
W
Thor
5,322
1,508
0
2,343
8,969
2,939
428
1,861
6,880
0
33,039
W
Danzaburou
Pie164353
Danzaburou
5,397
2,327
0
1,632
4,923
1,747
1,734
288
4,635
0
41,687
L
Raijin
SundaeD
Raijin
4,362
307
0
1,683
10,235
2,883
0
5,629
4,298
33,864
0
W
Medusa
Ubolo
Medusa
8,361
4,065
0
670
7,755
2,347
1,999
2,060
5,695
0
35,217
L
5,779
1,252
0
2,273
13,912
4,809
0
3,592
10,120
0
39,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,978
Gold Earned
41,955
288
Minions Killed
353
0
Camps Cleared
0
1,325,157
Distance Traveled
1,322,682
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,352
557
92
6
0
263,399
3
L
Ymir
7,115
474
35
2
0
243,108
1
W
Cthulhu
8,038
536
28
2
0
254,949
1
L
Thanatos
7,302
487
70
5
0
268,636
4
L
Izanami
6,726
448
45
3
0
277,936
1
W
Thor
8,911
594
64
4
0
299,926
0
W
Danzaburou
8,707
580
99
7
0
236,245
1
L
Raijin
7,018
468
73
5
0
243,037
2
W
Medusa
7,947
530
70
5
0
268,163
4
L
Fenrir
7,817
521
65
4
0
292,440
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role