Player Matchup

Cerberus
Cerberus
DANIELMOTS22
Cerberus
Level 28
God Stats
5W - 7L
1,500 SR
Queue Stats
185W - 248L
1,427 Elo+
Solo
Heimdallr
Heimdallr
ICarryYouBoi
Heimdallr
Level 2
God Stats
2W - 4L
1,151 SR
Queue Stats
15W - 16L
1,108 Elo+
Solo
Fenrir
Fenrir
Notogoku
Fenrir
Level 8
God Stats
6W - 7L
1,392 SR
Queue Stats
16W - 17L
1,384 Elo+
Solo
Cthulhu
Cthulhu
SnEEkYKiiD
Cthulhu
Level 29
God Stats
59W - 59L
1,638 SR
Queue Stats
645W - 638L
1,487 Elo+
Solo
Ra
Ra
TianZIE
Ra
Level 24
God Stats
3W - 0L
1,770 SR
Queue Stats
60W - 48L
1,476 Elo+
Solo
Team Averages
Level 18
1,490 SR
1,377 Elo+

VS

Team Averages
Level 22
1,463 SR
1,436 Elo+
Jing Wei
Jing Wei
H0tpepperz
Jing Wei
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
260W - 284L
1,437 Elo+
Solo
Tsukuyomi
Tsukuyomi
KayteeKay
Tsukuyomi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 158L
1,391 Elo+
Solo
Sun Wukong
Sun Wukong
PleyerRM
Sun Wukong
Level 18
God Stats
11W - 12L
1,284 SR
Queue Stats
98W - 109L
1,425 Elo+
Solo
Yemoja
Yemoja
Revengedspirit
Yemoja
Level 29
God Stats
32W - 37L
1,531 SR
Queue Stats
153W - 152L
1,539 Elo+
Solo
Ra
Ra
xKonaz
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DANIELMOTS22
Cerberus
6
0 / 1 / 7
4,129
688
2,016
4,237
1,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Heimdallr
ICarryYouBoi
Heimdallr
7
4 / 0 / 6
4,788
798
3,641
2,303
814
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
Notogoku
Fenrir
7
3 / 0 / 3
4,312
719
1,526
2,722
766
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
SnEEkYKiiD
Cthulhu
8
1 / 0 / 0
4,492
749
434
2,068
917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

7
8 / 0 / 2
4,920
820
2,646
1,676
496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
H0tpepperz
Jing Wei
5
1 / 5 / 0
3,372
562
1,926
3,942
685
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
KayteeKay
Tsukuyomi
5
0 / 3 / 0
3,444
574
1,151
3,878
925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sun Wukong
PleyerRM
Sun Wukong
7
0 / 1 / 0
3,473
579
483
1,821
594
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Boots

Boots

+6%
Movement Speed

5
0 / 4 / 1
3,521
587
2,191
4,626
1,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ra
4
0 / 3 / 0
3,267
545
388
1,920
520

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
2
16
Kills
1
1
Deaths
16
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cerberus
DANIELMOTS22
Cerberus
0
1
7
3.5
L
Jing Wei
H0tpepperz
Jing Wei
1
5
0
0.2
W
Heimdallr
ICarryYouBoi
Heimdallr
4
0
6
7
L
Tsukuyomi
KayteeKay
Tsukuyomi
0
3
0
0
W
Fenrir
Notogoku
Fenrir
3
0
3
4.5
L
Sun Wukong
PleyerRM
Sun Wukong
0
1
0
0
L
0
4
1
0.13
W
Cthulhu
SnEEkYKiiD
Cthulhu
1
0
0
1
W
8
0
2
9
L
Ra
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,263
Damage
6,139
13,006
Taken
16,187
4,434
Mitigated
4,355
5,526
Healing
1,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
DANIELMOTS22
Cerberus
2,016
84
0
1,731
4,237
1,441
0
825
3,412
11,112
0
L
Jing Wei
H0tpepperz
Jing Wei
1,926
1,618
0
0
3,942
685
0
1,327
2,609
0
9,652
W
Heimdallr
ICarryYouBoi
Heimdallr
3,641
2,388
0
786
2,303
814
71
1,011
1,292
0
16,723
L
Tsukuyomi
KayteeKay
Tsukuyomi
1,151
319
0
1,064
3,878
925
0
357
3,519
0
10,523
W
Fenrir
Notogoku
Fenrir
1,526
277
0
1,067
2,722
766
51
367
2,355
0
11,243
L
Sun Wukong
PleyerRM
Sun Wukong
483
0
0
90
1,821
594
0
384
1,387
0
10,391
L
2,191
649
346
409
4,626
1,631
0
1,836
2,758
11,046
0
W
Cthulhu
SnEEkYKiiD
Cthulhu
434
123
0
1,125
2,068
917
105
0
2,068
19,577
0
W
2,646
306
181
636
1,676
496
383
376
1,300
10,215
0
L
Ra
388
255
0
10
1,920
520
0
904
818
3,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,641
Gold Earned
17,077
139
Minions Killed
97
0
Camps Cleared
0
588,242
Distance Traveled
580,380
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
4,129
688
25
4
0
125,471
4
L
Jing Wei
3,372
562
12
2
0
138,294
0
W
Heimdallr
4,788
798
32
5
0
107,674
1
L
Tsukuyomi
3,444
574
29
5
0
128,753
0
W
Fenrir
4,312
719
19
3
0
138,618
0
L
Sun Wukong
3,473
579
25
4
0
88,782
0
L
Yemoja
3,521
587
17
3
0
145,287
1
W
Cthulhu
4,492
749
46
8
0
90,696
2
W
Ra
4,920
820
17
3
0
125,783
2
L
Ra
3,267
545
14
2
0
79,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role