Player Matchup

Ymir
Ymir
Bilardios
Ymir
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
CannedPeachula
Kukulkan
Level 3
God Stats
2W - 0L
1,736 SR
Queue Stats
8W - 6L
1,698 Elo+
Party 2
Skadi
Skadi
Clonaa
Skadi
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,443 Elo+
Solo
Thor
Thor
Gorrasflacas
Thor
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 55L
1,581 Elo+
Party 2
Bellona
Bellona
PrunerBTW
Bellona
Level 20
God Stats
14W - 9L
1,677 SR
Queue Stats
50W - 37L
1,600 Elo+
Party 2
Team Averages
Level 16
1,583 SR
1,564 Elo+

VS

Team Averages
Level 16
1,541 SR
1,486 Elo+
Mercury
Mercury
CarlDressMC
Mercury
Level 14
God Stats
2W - 4L
1,500 SR
Queue Stats
26W - 27L
1,433 Elo+
Solo
Cthulhu
Cthulhu
EnderRaikai
Cthulhu
Level 16
God Stats
3W - 3L
1,500 SR
Queue Stats
25W - 23L
1,466 Elo+
Party 1
Tiamat
Tiamat
FelipeS56
Tiamat
Level 13
God Stats
3W - 5L
1,705 SR
Queue Stats
8W - 12L
1,466 Elo+
Party 1
Heimdallr
Heimdallr
PiclesSz
Heimdallr
Level 11
God Stats
0W - 1L
1,498 SR
Queue Stats
6W - 5L
1,565 Elo+
Solo
Ares
Ares
SomAlg
Ares
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
1 / 1 / 9
8,113
477
7,316
9,791
5,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
15
7 / 4 / 11
9,744
573
13,927
9,434
3,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Skadi
Clonaa
Skadi
13
1 / 4 / 6
8,306
489
6,597
7,483
2,793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
15 / 0 / 8
10,622
625
10,111
11,889
5,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
PrunerBTW
Bellona
17
9 / 2 / 5
10,841
638
10,626
11,521
7,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CarlDressMC
Mercury
12
1 / 9 / 3
7,604
447
3,343
15,796
5,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
EnderRaikai
Cthulhu
11
1 / 8 / 0
6,925
407
6,774
15,283
10,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tiamat
FelipeS56
Tiamat
13
3 / 7 / 1
7,939
467
6,076
11,115
7,702
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
PiclesSz
Heimdallr
12
1 / 5 / 1
7,172
422
6,735
9,889
3,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ares
SomAlg
Ares
11
4 / 4 / 1
7,479
440
6,142
14,111
7,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
16
33
Kills
10
11
Deaths
33
39
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ymir
1
1
9
5.5
W
Kukulkan
7
4
11
3.13
L
Mercury
CarlDressMC
Mercury
1
9
3
0.28
W
Skadi
Clonaa
Skadi
1
4
6
1
L
Cthulhu
EnderRaikai
Cthulhu
1
8
0
0.13
L
Tiamat
FelipeS56
Tiamat
3
7
1
0.5
W
15
0
8
19
L
Heimdallr
PiclesSz
Heimdallr
1
5
1
0.3
W
Bellona
PrunerBTW
Bellona
9
2
5
5.75
L
Ares
SomAlg
Ares
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,577
Damage
29,070
50,118
Taken
66,194
24,238
Mitigated
34,411
10,978
Healing
12,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
7,316
396
0
2,579
9,791
5,259
600
2,823
6,901
25,762
0
W
Kukulkan
13,927
2,541
0
500
9,434
3,237
1,306
5,993
3,391
43,439
0
L
Mercury
CarlDressMC
Mercury
3,343
2,039
0
5,142
15,796
5,284
0
3,781
11,911
0
48,074
W
Skadi
Clonaa
Skadi
6,597
2,608
0
0
7,483
2,793
2,116
2,124
5,334
0
34,472
L
Cthulhu
EnderRaikai
Cthulhu
6,774
481
91
1,700
15,283
10,186
0
4,400
10,770
27,340
0
L
Tiamat
FelipeS56
Tiamat
6,076
1,132
0
1,628
11,115
7,702
34
5,124
5,801
34,061
0
W
10,111
2,650
0
3,195
11,889
5,499
0
3,982
7,882
0
53,061
L
Heimdallr
PiclesSz
Heimdallr
6,735
2,752
0
1,191
9,889
3,760
714
2,353
7,536
0
42,026
W
Bellona
PrunerBTW
Bellona
10,626
3,449
0
4,704
11,521
7,450
3,162
3,553
7,618
0
68,419
L
Ares
SomAlg
Ares
6,142
430
0
3,238
14,111
7,479
0
5,094
8,933
18,407
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,626
Gold Earned
37,119
393
Minions Killed
295
0
Camps Cleared
0
1,738,366
Distance Traveled
1,386,700
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,113
477
31
2
0
385,468
5
W
Kukulkan
9,744
573
74
4
0
289,111
0
L
Mercury
7,604
447
90
5
0
310,891
4
W
Skadi
8,306
489
63
4
0
323,616
0
L
Cthulhu
6,925
407
48
3
0
240,594
1
L
Tiamat
7,939
467
65
4
0
279,948
2
W
Thor
10,622
625
68
4
0
397,426
4
L
Heimdallr
7,172
422
68
4
0
263,007
0
W
Bellona
10,841
638
157
9
0
342,745
1
L
Ares
7,479
440
24
1
0
292,260
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role